ziratha, lawful female gigantic Archeologist ------------------------- ............H......(....| |..........d.`..........| |.......................| ------------------------- [Ziratha the Digger] St8 Dx6 Co11 In9 Wi19 Ch8 ArcGigFemLaw+I Dlvl:1 $0 HP21(21) Pw11(11) AC10 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female american gigantic Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Pick an object. H a giant humanoid (gigantic archeologist called ziratha) Accessing Pokedex entry for archeologist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous miner. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of teleportation {1} g - an uncursed scroll of root password detection {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (3:3) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:63) {1} k - an uncursed sack {5} l - an uncursed towel {1} Gems j - an uncursed +0 touchstone Boulders/Statues m - an uncursed boulder The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: magical breathing You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 25% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: attack spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27807 Monster spawn increase reached its maximum at turn 62642 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2463980 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: dog or other canine (freq bonus 8) The monster species that spawned more often: undead growth (freq bonus 56) The monster species that spawned more often: standard elf (freq bonus 68) The monster species that spawned more often: bone beetle (freq bonus 40) The monster species that spawned more often: prime cursed lizard (freq bonus 30) The monster species that spawned more often: sylveon (freq bonus 90) The monster species that spawned more often: dungeon archer (freq bonus 10) The monster species that spawned more often: misse misse (freq bonus 10) The monster species that spawned more often: mental lady (freq bonus 20) The monster species that spawned more often: Jana the Soft Wench (freq bonus 144) The monster species that spawned more often: orc king (freq bonus 18) The monster species that spawned more often: unmagic worm mass (freq bonus 30) The monster species that spawned more often: young shimmering dragon (freq bonus 24) The monster species that spawned more often: healing colony (freq bonus 18) The monster species that spawned more often: porter wight (freq bonus 30) The monster species that spawned more often: old regiment teacher (freq bonus 10) The monster species that spawned more often: insane red jack (freq bonus 20) The monster species that spawned more often: force quantum mechanic (freq bonus 60) The monster species that spawned more often: spore force fungus (freq bonus 54) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 33) The monster species that spawned more often: Gwynharwyf (freq bonus 30) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster species that never randomly spawned: lair toughguy The monster species that never randomly spawned: Social Justice Idiot The monster species that never randomly spawned: animated platinum statue The monster species that never randomly spawned: aggressive kudzu The monster species that never randomly spawned: blizzard giant The monster species that never randomly spawned: ring mimic The monster species that never randomly spawned: war lord The monster species that never randomly spawned: bad witch The monster species that never randomly spawned: cave vulture The monster species that never randomly spawned: fire bug The monster class that more likely to generate with musable stuff: kobold The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 17) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 14) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 23) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 19) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 9) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 11) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 68) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 53) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 2) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having magical breathing (0) You hungered rapidly You had infravision You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (285) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of teleportation (DRAW WAT STUNT) scroll of root password detection (EDGE PROTECTION) scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of mana (UNPLAYABLE BINDER ROLE) scroll of phase door (NEJZINITE EBAD NADVOR E LADNO) scroll of standard id (WE WILL HURT YOU) scroll of cure (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) Spellbooks spellbook of knock (dark brown) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 pack kobolds (3 created) 0 food troves (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye ziratha the Archeologist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 3 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 155 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 156 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Arc-Gig-Fem-Law quit in The Dungeons of Doom on level 1. 21 [21]