ziratha, chaotic female octopode Death Eater ### ##### --.------ ---- ,,,,,, |.......| |..| # ----- -------------,,###### |..^..^.| |..| |................^.%#,,,,,,# ,..>.....| |..| -- -- ---------...------,# #-.------- |..| ..?.-.. |.|,# ##,#########|..| |..|... |.|,# #,###,,,,,,,...| I |--|..| |.|,# #,,,,,######|<.| |..|..----|[|,######,##### |..| |..|.??...|..,,,,,,,,# |..| |. |.|(?*^|.|,######## ---- #--|--.|.?"^|.|,# |.^(...|([/.|.|## |--|--------|.| |....| |...-.| | --- |()$(| |...|.| ----@.{r----X---- -------- |...a.FZ;rrrifYK.o.| ---- -------------- [Ziratha the Black Mage] St7 Dx15 Co17 In17 Wi7 Ch6 DeaOctFemCha Min:6 $0 HP-1(149) Pw61(77) AC10 Xp10/6016 T5330 Dim Latest messages # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! You escaped the shop without paying! You stole 228 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops are after you! The eevee claws you! [-1 -> 6] Warning: HP low! The eevee bites you! [-1 -> 5] Warning: HP low! The eevee bites you! [-3 -> 2] Warning: HP low! The drains rat bites you! You die... Your inventory Amulets R - an uncursed amulet of reflection {1} Weapons o - an uncursed +0 dark elven arrow {1} H - a blessed +12 long sword {16} Y - the cursed -4 bow named The Bow of Skadi (weapon in hands) {12} Comestibles M - 10 uncursed slime molds {6} Gems U - a heavily cursed -1 worthless piece of orange glass {1} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 37 You carried 1 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: drain resistance You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 85% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: searching (turn 54) You had blown your chance of training the searching skill Number of artifacts generated was 4 Number of fake artifacts generated was 2 Monster spawn increase started at turn 101085 Monster spawn increase reached its maximum at turn 132150 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 925290 The monster class that cannot be genocided was troll The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: killer turbo chicken (freq bonus 15) The monster species that spawned more often: lethe spore (freq bonus 7) The monster species that spawned more often: mezzodaemon (freq bonus 10) The monster species that spawned more often: corruptor (freq bonus 20) The monster species that spawned more often: jurassic triceratops (freq bonus 27) The monster species that spawned more often: bobcat (freq bonus 6) The monster species that spawned more often: pack dog (freq bonus 30) The monster species that spawned more often: eldritch warp fungus (freq bonus 56) The monster species that spawned more often: gargantuan rat (freq bonus 12) The monster species that spawned more often: oyaji (freq bonus 84) The monster species that spawned more often: porter inertia fungus (freq bonus 56) The monster species that spawned more often: sloppy force fungus (freq bonus 30) The monster species that spawned more often: fragment grue (freq bonus 20) The monster species that spawned more often: wood bear cub (freq bonus 14) The monster species that spawned more often: creeping stalk (freq bonus 10) The monster species that spawned more often: Nicole's pretty boot (freq bonus 36) The monster species that spawned more often: ostrich (freq bonus 21) The monster species that spawned more often: dracolisk (freq bonus 10) The monster species that spawned more often: sweet blonde (freq bonus 28) The monster species that spawned more often: disgusting patch (freq bonus 30) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 3) The monster species that never randomly spawned: flying leocrotta The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: necroskeleton The monster species that never randomly spawned: greenish giant The monster species that never randomly spawned: training kobold The monster species that never randomly spawned: phaser growth The monster species that never randomly spawned: Jil The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: Verena The monster species that never randomly spawned: scorched archer The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 38) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 16) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 16) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 19) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 19) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 11) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 5) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 1) Next attribute increase check would have come at turn 7024 Strength training was 50 Dexterity training was 37 Wisdom training was 26 Constitution training was 14 You were cold resistant You were dimmed (9) You were prevented from having drain resistance (0) You were prevented from being a stoned chiller (0) You had 789 points of nutrition remaining You aggravated monsters You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (230) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 547% b - charm monster 4 enchant 0% 247% c - acid stream 4 matter 0% 387% Techniques known in the end Name Level Status world fall 10X LIMIT(0) recharge 10X LIMIT(0) blood ritual 10X LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(101) invoke deity 10 R LIMIT(1356) liquid leap 10 R LIMIT(0) dazzle 10 R LIMIT(0) Discoveries Amulets amulet of life saving (brass) amulet of data storage (festoonery) amulet called reflection (azure) amulet of reflection (life) Weapons quarterstaff (staff) dark elven arrow (black runed arrow) Armor cloak of reflection (pitch cloak) Scrolls scroll of healing (SNAPE KILLED DUMBLEDORE) scroll of mana (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of phase door (HAHAHAHAHAHAHA) scroll of standard id (MANANNANMACLIR) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of trap detection (CARPE DIEM) scroll of trap creation (KAME HAME HA) scroll of root password detection (SALIQUAS) Spellbooks spellbook of finger of death (ragged) spellbook of charm monster (disenchanted) spellbook of acid stream (venerable) Potions potion called cnf (nettle) potion of extra healing (fizzy) potion of full healing (pink) Rings mood ring (bloodstone) Wands wand of death (titanium) wand of light (soft) wand of sleep (pronged) Tools whistle called tin Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 2 metal fire ants (4 created) 0 flies of Mordor (1 created) a red blob 0 cockatoo chicks (1 created) 0 jackals (1 created) 8 exploding jackals (11 created) 0 aes (1 created) a little dog a dog 0 hidden gas spores (1 created) a floating eye a kitten 0 khajiits (1 created) a panther woman (2 created) a winged-demon a normal hobbit (2 created) 2 hobbit thieves a dwarf a force dwarf (2 created) 0 black dirtbags (1 created) a dwarf thief a bugbear (2 created) a hobbit wizard (2 created) 0 petty hobbit brigand thieves (1 created) 0 scruffy looking hobbits (1 created) a dwarf lord (2 created) a hidden dwarven wizard (2 created) a 5K guy (2 created) 3 cocoon imps (4 created) a homunculus a bathing cap wearer (3 created) a fighter imp (2 created) 2 chibi ninja (3 created) 0 normal jellies (2 created) 0 kobolds (1 created) 0 petit permamimics (1 created) 0 mimics (1 created) 0 mountain nymphs (1 created) a silly nymph 0 wood nymphs (2 created) 0 evasive wood nymphs (1 created) 0 swamp nymphs (1 created) an orc 3 Uruk-hai (6 created) an orc shaman (2 created) 0 orc-captains (1 created) a rock piercer (2 created) 0 culves (1 created) 9 large rothes (11 created) a giant badger 0 giant anteaters (1 created) 2 sewer rats (4 created) 7 drains rats (12 created) 2 evasive sewer rats a pack rat a black rat a giant garbage rat a bus driver an eevee (2 created) a rock mole a hole spider a healthy cave spider a mud spider (2 created) 0 winged black unicorns (1 created) 2 larvae 4 grid bugs (6 created) a generic error 0 weregridbugs (1 created) 0 stone bugs (1 created) 2 spark bugs 0 microscopic space fleets (1 created) 0 Windows(R) 98's (1 created) 2 faerie lights (3 created) 2 black lights (4 created) 0 two-winged shapes (1 created) a fruit bat 0 giant force bats (1 created) 0 running emus (1 created) 0 ostriches (1 created) a gull (2 created) a tiny pseudodragon (2 created) a baby yellow dragon 2 humanlike dragons (3 created) a pseudodragon a young plain dragon (2 created) an emu a lichen 0 stalking lichens (2 created) 0 aggressive lichens (1 created) an immobile patch 0 brown fungi (1 created) 0 blue molds (1 created) an orange mold (0 created) 0 golden spores (1 created) 0 red growths (1 created) 0 reddish growths (1 created) 0 conscious fungi (1 created) a spore shrieker 3 violet fungi 4 spike fungi 4 sub-gnomes (5 created) 17 gnomes (25 created) 4 gnome stalkers (5 created) a panotty an intermediate gnome 2 gnome guards a gnome comrade (2 created) 18 gnome lords (25 created) 3 gnome watchers (5 created) 0 angsty gnomes (1 created) 4 gnome ladies (5 created) a gnome bitch a deep gnome (3 created) 0 mini jabberwocks (1 created) 0 Keystone Kops (2 created) 0 Undead Sergeants (1 created) 0 Kop Lieutenants (8 created) 0 Inspector Lieutenants (1 created) 0 Kop Kaptains (1 created) 0 Undead Kaptains (1 created) 0 Kop Kommissioners (1 created) 0 blot sephiroth (1 created) 0 chod sephiroth (1 created) 0 Inspector Kchieves (2 created) 0 mummies (2 created) an adom mummy 0 dcss mummies (1 created) a newt mummy 5 kobold mummies (6 created) 3 tasloi mummies (4 created) a black naga hatchling 0 white naga hatchlings (1 created) an eyeglass-wearing retard a porter gray ooze 0 sewer slimes (1 created) a porter python 8 aggravating wallwalkers (11 created) a guranguta (2 created) 0 space monkeys (2 created) an intelligent monkey a tundra bear cub (3 created) 0 petty brutes (1 created) a kobold zombie (2 created) an orc zombie (5 created) 14 dwarf zombies (17 created) an elf zombie a creeping 42 an elderly gentleman a drunkard 0 flower girls (1 created) an arcade scrub a filthy street urchin a boil-covered wretch a furry a normal human 0 dunadans (1 created) a maia 2 albaes a redguard a weregridbug (0 created) a smirking sneak thief an evasive smirking sneak thief 3 weremonkeys (4 created) 0 estrella girls (1 created) 4 pencil elves (6 created) a wereblacklight (2 created) 2 pebble elves (3 created) a drow (2 created) 0 item masters (2 created) 0 shopkeepers (11 created) 0 aligned priests (1 created) 0 soldiers (4 created) 0 sergeants (1 created) a watchman (4 created) 0 watch captains (1 created) 3 ghosts (4 created) a hata-mata 0 newts (1 created) a gecko a master twen (3 created) a shrieker mushroom patch 4 piles of copper coins (7 created) 0 piles of silver coins (2 created) a creeping silver coins 0 large piles of killer coins (2 created) 0 werecoinses (1 created) 0 floor grues (33 created) 0 drowzees (1 created) 0 dark grues (8 created) 0 fragment grues (3 created) a novice medium wall 2 small turrets 0 crude turrets (1 created) 0 spear turrets (1 created) a jumping jellyfish (2 created) 0 flying oysters (1 created) a fire trove 0 stun troves (1 created) a tool trove 494 creatures born. 251 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 27 times You eaten food with animal by-products 16 times You eaten meat 16 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 370 times You killed 213 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (18 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (37 of 20) two-handed weapons [Unskilled] (max Expert) (35 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (8 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (67 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (136 of 160) Goodbye ziratha the Death Eater... You died in The Gnomish Mines on dungeon level 6 with 24324 points, and 0 pieces of gold, after 5330 moves. Killer: a monster (drains rat) You were level 10 with a maximum of 149 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 3 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 7 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 8 31916 ziratha-Twe-Inc-Mal-Law died in The Dungeons of Doom on level 5 [max 7]. Killed by a monster (Danielle's cuddly sneaker). - [70] * 9 24324 ziratha-Dea-Oct-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (drains rat). - [149] 10 20706 ziratha-Und-Inc-Mal-Cha died in The Gnomish Mines on level 5 [max 6]. Killed by a wand of disintegration. 59 [148] 11 18400 ziratha-Gan-Mim-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [130]