ziratha, lawful male octopode Death Eater -- . . .. . . -----.- |...r.| .....}| |}F...| ..};<.. ------- .. [Ziratha the Filthy Worm] St8 Dx13 Co15 In17 Wi6 Ch6 DeaOctMalLaw Dlvl:1 $0 HP18(18) Pw17(17) AC8 Xp1/13 T47 Latest messages You finish eating the sewer rat corpse. The sewer rat bites you! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-3 -> 18] You survived that attempt on your life. Unknown command '^J'. You kill the sewer rat! What do you want to eat? [jk or ?*,] This sewer rat corpse is delicious! You finish eating the sewer rat corpse. o - an uncursed scroll of standard id {3}. You see here a sewer rat corpse {20}. You kill the sewer rat! You see here a sewer rat corpse {20}. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of ivy lichen {1} k - an uncursed tin of black rat meat {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 3 uncursed scrolls of standard id {3} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:2) {1} f - a blessed spellbook of charm monster (0:1) {1} g - a blessed spellbook of acid stream (1:5) {1} q - an uncursed spellbook of cure stun (4:4) {1} Wands h - a cursed wand of death (0:10) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: wallwalking You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 93% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 50) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14768 Monster spawn increase reached its maximum at turn 39196 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 717477 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: orc (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: Amandine (freq bonus 24) The monster species that spawned more often: soul gazer (freq bonus 12) The monster species that spawned more often: sizzle naga hatchling (freq bonus 24) The monster species that spawned more often: porter dementia vortex (freq bonus 2) The monster species that spawned more often: Galadriel (freq bonus 4) The monster species that spawned more often: wobbly goblin (freq bonus 9) The monster species that spawned more often: baby crocodile (freq bonus 24) The monster species that spawned more often: The Fairy (freq bonus 20) The monster species that spawned more often: ebony patch (freq bonus 45) The monster species that spawned more often: ice devil (freq bonus 6) The monster species that spawned more often: desaturated unicorn (freq bonus 24) The monster species that spawned more often: vampiric patch (freq bonus 8) The monster species that spawned more often: abnormal warp patch (freq bonus 2) The monster species that spawned more often: giant brass ant (freq bonus 24) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 9) The monster species that spawned more often: pink sentai (freq bonus 3) The monster species that spawned more often: greater permamimic (freq bonus 3) The monster species that spawned more often: sand raider (freq bonus 6) The monster species that spawned more often: baby amphitere (freq bonus 15) The monster species that spawned more often: Tulani (freq bonus 10) The monster trait that was more common: monsters with petrification resistance (freq bonus 36) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 12) The monster species that never randomly spawned: falling patch The monster species that never randomly spawned: harrowbark fiend The monster species that never randomly spawned: Eliane's vulnerable sneaker The monster species that never randomly spawned: beige stalk The monster species that never randomly spawned: vrock The monster species that never randomly spawned: blemmye The monster species that never randomly spawned: greater chaos servant The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: snake elite sniper The monster species that never randomly spawned: Patricia's steel-capped sandal The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 14) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 37) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Next attribute increase check would have come at turn 339 Strength training was 8 Dexterity training was 4 Wisdom training was 3 Constitution training was 1 You were prevented from having phasing (0) You were prevented from having regeneration (0) You had 1586 points of nutrition remaining You could swim You could breathe water You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (77) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 4% 300% c - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of life saving (transformer) Weapons quarterstaff (staff) Armor cloak of reflection (weaving cloak) Scrolls scroll of healing (DOGO FUTSF) scroll of mana (WORLD FALL) scroll of phase door (ELF CANT TO BE POISONING) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (VO BIEN VOI MUOI CHAN UON) Spellbooks spellbook of finger of death (purple) spellbook of charm monster (dry) spellbook of acid stream (hostile) spellbook of cure stun (gun-shaped) Wands wand of death (overpowered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 silky anteaters (1 created) 13 sewer rats (14 created) 0 aggressive lichens (1 created) 0 blue growths (1 created) 17 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (4 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (33 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Death Eater... You quit in The Dungeons of Doom on dungeon level 1 with 52 points, and 0 pieces of gold, after 47 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. You reached the 93rd place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 3 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 91 54 ziratha-Erd-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [3] 92 52 Andy-Sup-Min-Fem-Law escaped the dungeon [max level 1]. 19 [19] *93 52 ziratha-Dea-Oct-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 94 48 Andy-Kur-Lyc-Mal-Cha quit in The Dungeons of Doom on level 1. 29 [29] 95 42 Andy-Mah-Gha-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20]