ziratha, lawful male sea elven Ninja ------## |.....,# |....|,##--------------- |....|,,#|.............| |{...|,,#|.............| |....|,,,.............(| --.---##,|........------ . #,# #,|........| #,, #,#####,----.----- ###,,, #`,,,##,# #,,,,# @ %.. #,,,,,# -|----.--,# ####,# |.d.)|##, #,,,,........|,#### #,,##### .---@..)-),,,,###------- ##########,,,,|.......|,,,,# ##,,,,,,# ...@...--##,,,,,,|.....| ####,,,,,,,,,,##,....{<..|###,##########,## -------- #####,,|.....- #,,,,######### ##--------- #,,,,## #,,# #,|.....|##,### ####,,-------.---- #,-......,,,# ##,|..........| ##-------#### #,...........| #------------ [Ziratha the Whiffer] St18/01 Dx22 Co8 In5 Wi9 Ch6 NinSeaMalLaw Dlvl:2 $32 HP-4(68) Pw49(49) AC2 Xp6/433 T725 Sat Latest messages You are hit by the 3rd elven arrow! [-6 -> 33] The aquatic elven warrior wields an elven short sword {12}! The aquatic elven warrior picks up 4 elven arrows {4}. The little dog eats a wide-eyed tourist corpse {1450}. You hit the aquatic elven warrior! The aquatic elven warrior thrusts his elven short sword. The aquatic elven warrior hits you! [-15 -> 18] The aquatic elven warrior thrusts his elven short sword. The aquatic elven warrior misses. You hit the aquatic elven warrior! The aquatic elven warrior thrusts his elven short sword. The aquatic elven warrior hits you! You hear the howling of the CwnAnnwn... [-13 -> 5] Warning: HP low! The aquatic elven warrior thrusts his elven short sword. The aquatic elven warrior hits you! You die... Your inventory Weapons a - an uncursed +0 wakizashi {12} b - 9 blessed +0 hira-shuriken (in quiver) {5} m - an uncursed -1 droven dagger {4} p - 3 uncursed +0 orcish daggers {12} r - 16 uncursed +0 bo-shuriken {8} Armor t - an uncursed +0 orcish helm (being worn) {12} Scrolls f - 7 uncursed scrolls of healing {7} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} o - a cursed scroll of fire {1} q - an uncursed scroll of remove curse {1} s - a cursed scroll of taming {1} Potions c - 2 uncursed potions of sickness {2} d - a blessed potion of invisibility {1} l - a cursed potion of Pan Galactic Gargle Blaster {1} n - an uncursed potion of confusion {1} Tools e - an uncursed +0 torch {20} k - an uncursed osaku {1} u - an uncursed okina hako {501} Contents of the okina hako: a blessed spellbook of holy shield (0:1) {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: displacement You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 77% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 23% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: flail (turn 63) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13638 Monster spawn increase reached its maximum at turn 49190 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 210849 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: bad spitter (freq bonus 12) The monster species that spawned more often: multicolor turret (freq bonus 20) The monster species that spawned more often: silver wraith (freq bonus 8) The monster species that spawned more often: glare fungus (freq bonus 12) The monster species that spawned more often: nether warp patch (freq bonus 6) The monster species that spawned more often: Daughter Lily (freq bonus 6) The monster species that spawned more often: weapon cube (freq bonus 6) The monster species that spawned more often: flesh archer (freq bonus 8) The monster species that spawned more often: lilac mold (freq bonus 10) The monster species that spawned more often: anuban jackal (freq bonus 60) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 16) The monster species that spawned more often: disenchanter warp fungus (freq bonus 12) The monster species that spawned more often: umber pony (freq bonus 18) The monster species that spawned more often: ungenomold (freq bonus 24) The monster species that spawned more often: mobat (freq bonus 12) The monster species that spawned more often: Benge Barbarois (freq bonus 12) The monster species that spawned more often: Marleen (freq bonus 40) The monster species that spawned more often: hounddog (freq bonus 12) The monster species that spawned more often: kickboxing lady (freq bonus 32) The monster species that spawned more often: guranguta (freq bonus 24) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster species that never randomly spawned: furry The monster species that never randomly spawned: nighthunter The monster species that never randomly spawned: dark gray mushroom The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: VAX The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: kingdra The monster species that never randomly spawned: hungry patch The monster species that never randomly spawned: Freddie The monster species that never randomly spawned: undead unicorn The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 16) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 20) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 5) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 10) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 2) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 9) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 10) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 43) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 3) Next attribute increase check would have come at turn 1186 Strength training was 1 Dexterity training was 3 Wisdom training was 8 Constitution training was 27 You were poison resistant You were prevented from having displacement (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 2933 points of nutrition remaining You were invisible to others You were stealthy You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) double thrownage 2X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor orcish helm (iron skull cap) Scrolls scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (HIWEDALE OOO) scroll of phase door (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of standard id (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of cure (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of fire (AVEZ VOUS DEJA LE FRANCAIS) scroll of remove curse (PONUS MOSTAS) scroll of taming (TIGHT SPANDEX SHIRT) Spellbooks spellbook of holy shield (freed) Potions potion of sickness (blueberry) potion of invisibility (swirly) potion of Pan Galactic Gargle Blaster (bubbly) potion of confusion (iffy) Tools okina hako (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) a slug 2 pack jackals 0 little dogs (1 created) 2 normal jellies a time jelly a mirror jelly a blue jelly 0 kobolds (1 created) 3 pack kobolds 2 group goblins (3 created) a goblin thief 4 sewer rats a drains rat a minor fog cloud 2 grid bugs 0 Rame Ducks (1 created) a lichen an ungenomold a blue growth 0 orange growths (1 created) 0 black bear cubs (1 created) a kobold zombie 2 human adventurers (4 created) 0 friendly adventurers (3 created) 0 gentlemen (1 created) 0 drunkards (1 created) a flower girl a stupid looking cos-player 2 biker gang members an arcade scrub (2 created) 0 blubbering idiots (1 created) a boil-covered wretch (2 created) a wide-eyed tourist 0 busy-looking merchants (1 created) a mean-looking mercenary a cross-eyed mage 0 agents of the black market (2 created) 0 dunadans (1 created) a maia 0 redguards (1 created) 0 cursers (1 created) an asgardian 0 suxxors (1 created) an incantifier a little boy a lesbian girl an alien warrior 0 evasive enemy troopers (1 created) 2 Woodland-elves 0 sludge elves (1 created) 0 cuntgun troopers (1 created) 0 aquatic elven warriors (1 created) a twen a shrieker mushroom patch 0 floor grues (1 created) 76 creatures born. 47 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 9 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 45 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (25 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) martial arts [Basic] (max Grand Master) (65 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (27 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara ziratha the Ninja... You died in The Dungeons of Doom on dungeon level 2 with 1811 points, and 32 pieces of gold, after 725 moves. Killer: a monster (aquatic elven warrior) You were level 6 with a maximum of 68 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 3 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 36 1861 ziratha-Pol-Sna-Mal-Cha turned to stone in The Dungeons of Doom on level 3. Petrified by a bashing a petrifying monster. 46 [46] 37 1857 ziratha-Use-Xra-Fem-Law died in The Dungeons of Doom on level 3. Killed by a cowardly attack on her breasts. - [57] *38 1811 ziratha-Nin-Sea-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (aquatic elven warrior). - [68] 39 1724 ziratha-Pal-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (frybone). - [93] 40 1382 ziratha-Div-Oct-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (dividing ochre jelly). - [51]