ziratha, chaotic female herbalist Cavewoman ------ .....| |..d.., |.$.@| |....| ------ [Ziratha the Troglodyte] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha Dlvl:1 $0 HP20(20) Pw4(4) AC6 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic herbalist Cavewoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Autopickup: ON, for $/!"+=? objects. What do you want to drink? [klm or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 club (weapon in hand) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} h - an uncursed +1 scalpel {2} Armor g - an uncursed +0 leather armor (being worn) {60} Comestibles r - 30 uncursed apples {19} Scrolls s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Spellbooks p - a blessed spellbook of healing (4:4) {1} q - a blessed spellbook of stone to flesh (5:4) {1} Potions k - 3 uncursed potions of healing {3} l - a blessed potion of healing {1} m - 4 uncursed potions of extra healing {4} Wands n - an uncursed wand of sleep (5:4) {1} o - an uncursed wand of healing (0:2) {1} Tools i - an uncursed stethoscope {1} j - an uncursed medical kit {53} Gems c - an invisible uncursed +0 flint stone (in quiver) d - 71 uncursed +0 flint stones e - 17 blessed +0 flint stones f - 22 uncursed +0 rocks {12} Contents of the medical kit: a cursed bandage {1} an uncursed phial {2} a heavily cursed phial {2} a cursed phial {2} a blessed pill {1} a blessed bandage {1} 2 cursed bandages {2} a blessed phial {2} 2 blessed phials {4} 8 uncursed bandages {8} 7 uncursed phials {14} 2 blessed phials {4} 19 uncursed pills {19} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 226 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 56% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: martial arts (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21438 Monster spawn increase reached its maximum at turn 33843 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1633719 The monster class that cannot be genocided was turret The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: wind inhabitant (freq bonus 10) The monster species that spawned more often: prick bear (freq bonus 14) The monster species that spawned more often: analgesic stalk (freq bonus 18) The monster species that spawned more often: downfall turret (freq bonus 28) The monster species that spawned more often: legion devil general (freq bonus 10) The monster species that spawned more often: gray colony (freq bonus 15) The monster species that spawned more often: rocket mine (freq bonus 10) The monster species that spawned more often: pesky undead devilfish (freq bonus 10) The monster species that spawned more often: wild dog (freq bonus 21) The monster species that spawned more often: void patch (freq bonus 10) The monster species that spawned more often: giant black dragonfly (freq bonus 6) The monster species that spawned more often: novice medium wall (freq bonus 10) The monster species that spawned more often: conscious mushroom (freq bonus 14) The monster species that spawned more often: cabbalist (freq bonus 16) The monster species that spawned more often: all-common trapdoor spider (freq bonus 10) The monster species that spawned more often: message demon (freq bonus 22) The monster species that spawned more often: RNG Lieutenant (freq bonus 60) The monster species that spawned more often: electric elemental (freq bonus 8) The monster species that spawned more often: cribo (freq bonus 63) The monster species that spawned more often: paralysator vortex (freq bonus 72) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 6) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster species that never randomly spawned: sea naga hatchling The monster species that never randomly spawned: edgy growth The monster species that never randomly spawned: oscillator The monster species that never randomly spawned: Succubus Kriminologist The monster species that never randomly spawned: sadistic lady The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: Victoria The monster species that never randomly spawned: legion devil captain The monster species that never randomly spawned: transformer The monster species that never randomly spawned: herbalist The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 19) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 20) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 17) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 27) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 12) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 3) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 13) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 3) Next attribute increase check would have come at turn 228 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having disintegration resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (443) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 36% 100% b - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status primal roar 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of mana (LAM EQUENUS) scroll of phase door (CAN EAT FRUITMORE) scroll of standard id (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of cure (EIRIS SAZUN IDISI) Spellbooks spellbook of healing (embossed) spellbook of stone to flesh (grating) Potions potion of healing (brown) potion of extra healing (topaz) Wands wand of sleep (girly) wand of healing (weird) Tools medical kit (leather bag) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 sewer rats (1 created) 0 lichens (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Cavewoman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 151 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 152 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Cav-Hrb-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20]