ziratha, neutral female alchemist Erdrick ------ #..#.| --...| |#.#| |.#.| # . --#..| , ## #...--### , ---|-,,,#### -------#,,,,,,,,# ,,,,|.....|,,,,,,,,,# --- ---r-#,,,,....<..-.-+-##### |......@|#,,#,|...{.|....| | -----.-,,,,,-------|...| |.|,,,,,,,,,,,,....| -.|,,,########,----- ..|,### #,# ----,# #,# ### ### [Ziratha the Young Girl] St8 Dx14 Co9 In5 Wi4 Ch6 ErdAlcFemNeu Dlvl:1 $15 HP0(3) Pw3(3) AC5 Xp1/10 T122 Latest messages There is a wall in the way! (2x) The door opens. There is a wall in the way! Pick an object. # iron bars or a tree or a raised drawbridge or a solid rock or a grayout (solid rock) There is a wall in the way! (4x) You hear some noises in the distance. You kill the weasel! You see here a leather armor {60}. There is a wall in the way! You see here a leather armor {60}. z - a leather armor {60}. There is a wall in the way! The door opens. 4 gold pieces. The rabbit bites you! [-1 -> 2] The rabbit just misses! The rabbit bites you! You die... Your inventory Weapons a - an uncursed +0 battle staff (weapon in hands) {16} i - a blessed +1 scalpel {2} y - a blessed +0 flail {7} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed fireproof +1 helmet (being worn) {20} j - an uncursed +5 pair of gauntlets of fumbling {4} k - an uncursed +5 lab coat {4} z - a blessed +3 leather armor {60} Comestibles h - an uncursed eucalyptus leaf {1} Scrolls t - 5 uncursed scrolls of healing {5} u - 4 uncursed scrolls of mana {4} v - 3 uncursed scrolls of phase door {3} w - 2 uncursed scrolls of standard id {2} x - an uncursed scroll of cure {1} Spellbooks r - an uncursed spellbook of chemistry (0:5) {1} Potions l - an uncursed potion of radium {1} m - an uncursed potion of cyanide {1} n - an uncursed potion of paralysis {1} o - an uncursed potion of acid {1} p - an uncursed potion of sickness {1} Tools g - an uncursed +0 torch (alternate weapon; not wielded) {20} q - 3 uncursed bottles {3} s - an uncursed chemistry set (0:40) {20} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 81% chance Musable item generation frequency had a negative bias of 83% Wand drop chance was reduced to 72% Potion drop chance was reduced to 83% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: general combat (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36424 Monster spawn increase reached its maximum at turn 68589 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 721688 The monster class that cannot be genocided was snake The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: tumblrer (freq bonus 10) The monster species that spawned more often: beige spore (freq bonus 30) The monster species that spawned more often: scorpion brown (freq bonus 4) The monster species that spawned more often: silver warp fungus (freq bonus 20) The monster species that spawned more often: huge lizard (freq bonus 15) The monster species that spawned more often: pink warp fungus (freq bonus 3) The monster species that spawned more often: Radio Katcher (freq bonus 48) The monster species that spawned more often: super naiad (freq bonus 12) The monster species that spawned more often: lesser hell-beast (freq bonus 12) The monster species that spawned more often: moldy pudding (freq bonus 18) The monster species that spawned more often: Desiree's combat boot (freq bonus 3) The monster species that spawned more often: dervish (freq bonus 22) The monster species that spawned more often: deformed cat (freq bonus 12) The monster species that spawned more often: player gremlin (freq bonus 36) The monster species that spawned more often: petro giant (freq bonus 3) The monster species that spawned more often: werecockatrice (freq bonus 12) The monster species that spawned more often: Juen (freq bonus 42) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 20) The monster species that spawned more often: shadow ogre (freq bonus 4) The monster species that spawned more often: giant rotting toad (freq bonus 10) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster species that never randomly spawned: tunnel force wight The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: izumo The monster species that never randomly spawned: porter genetic engineer The monster species that never randomly spawned: cabbalist The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: Holy Planetar The monster species that never randomly spawned: recluse spider The monster species that never randomly spawned: annoying idiot The monster species that never randomly spawned: thick elf-lord The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 24) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 82) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 29) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 2) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 3) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 11) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Next attribute increase check would have come at turn 160 Strength training was 5 Dexterity training was 3 Wisdom training was -1 Constitution training was 7 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having shock resistance (0) You were prevented from having acid resistance (0) You had 1377 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (110) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 90% 99% Techniques known in the end Name Level Status critical strike 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (secretion cloak) sado maso gloves (uncanny gloves) stairwell stomping boots (lolita boots) helmet (anachrononononaut helmet) gauntlets of fumbling (covered pair of gloves) lab coat (white coat) Scrolls scroll of healing (WEATHER GH-KISS) scroll of mana (ACHAT SHTAYIM SHALOSH) scroll of phase door (TOME IS A CREATION BY DARKGOD) scroll of standard id (RAKIMONTRARAR) scroll of cure (6 TIME) Spellbooks spellbook of chemistry (legit) Potions * potion of booze (effervescent) * potion of fruit juice (amber) * potion of see invisible (icy) * potion of sickness (cluster amaryllis) * potion of sleeping (silver) * potion of clairvoyance (wormwood) * potion of confusion (reddish) * potion of hallucination (turquoise) * potion of healing (anise seed) * potion of extra healing (spiritual) * potion of restore ability (bubbly) * potion of blindness (brilliant blue) * potion of ESP (blue) * potion of gain energy (illuminated) * potion of gain health (prickly ash) * potion of banishing fear (cloudy) * potion of fire resistance (sky blue) * potion of ice (thyme) * potion of fire (creepy) * potion of fear (yellow) * potion of stunning (plaid) * potion of numbness (pungent) * potion of dimness (fluorescent) * potion of slime (sizzling) * potion of urine (peculiar) * potion of cancellation (tan) * potion of porter (distilled) * potion of wonder (puce) * potion of terces dlu (baby's breath) * potion of hiding (cyan) * potion of decoy making (magenta) * potion of down level (St.John's Wort) * potion of keen memory (violet-red) * potion of cure wounds (emerald) * potion of cure serious wounds (voluminous) * potion of night vision (aquamarine) * potion of cure critical wounds (soapy) * potion of resistance (topaz) * potion of poison (freezing) * potion of coffee (palmarosa) * potion of red tea (ecru) * potion of oolong tea (viscous) * potion of green tea (crimson) * potion of cocoa (sparkly) * potion of green mate (greenish-blue) * potion of terere (hallowed) * potion of aojiru (cooling) * potion of wine (silvervine) * potion of Ultimate Tsuyoshi Special (illegal) * potion of Mehoho Burusasan G (concocted) * potion of invisibility (ruby) * potion of monster detection (greasy) * potion of object detection (liquid) * potion of enlightenment (castor bean) * potion of full healing (radiating) * potion of levitation (sticky) * potion of polymorph (flowing) * potion of mutation (venomous) * potion of speed (slimy) * potion of acid (cinnamon) * potion of oil (violet) * potion of salt water (creamy) * potion of gain ability (bright) * potion of gain level (black lily) * potion of invulnerability (dark green) * potion of paralysis (dangerous) * potion of extreme power (dark) * potion of recovery (milky) * potion of heroism (purple) * potion of cyanide (orange) * potion of radium (incandescent) * potion of Jolt Cola (luminescent) * potion of Pan Galactic Gargle Blaster (buzzing) * potion of (null) (red) * potion of (null) (cherry-blossom) * potion of (null) (brown oolong tea) * potion of (null) (carcinogenic) * potion of (null) (swirly) * potion of (null) (bewitched) * potion of (null) (nanika) * potion of (null) (orange tea) * potion of (null) (thaumaturgic) * potion of (null) (gray) * potion of (null) (yerba mate) * potion of (null) (purple-red) * potion of (null) (ice-cold) * potion of (null) (elder flower) * potion of (null) (iffy) * potion of (null) (roast mate) * potion of (null) (alchemical) * potion of (null) (cranberry) * potion of (null) (nettle) * potion of (null) (sweet basil) * potion of (null) (bird's eye) * potion of (null) (fuming) * potion of (null) (pink) * potion of (null) (mum) * potion of (null) (stevia) * potion of (null) (camo) * potion of (null) (hidden tea) * potion of (null) (lavender) * potion of (null) (coffee) * potion of (null) (raspberry) * potion of (null) (rosemary) * potion of (null) (pseudo-violet) * potion of (null) (iris) * potion of (null) (cacao) * potion of (null) (vapor) * potion of (null) (fizzy) * potion of (null) (white) * potion of (null) (marigold) * potion of (null) (slimy) * potion of (null) (peppermint) * potion of (null) (manky) * potion of (null) (blinding) * potion of (null) (blueberry) * potion of (null) (fragrant olive) * potion of (null) (polka-dot) * potion of (null) (shining) * potion of (null) (golden) * potion of (null) (muddy) * potion of (null) (bright green tea) * potion of (null) (steamy) * potion of (null) (black) * potion of (null) (unnatural) * potion of (null) (mint) * potion of (null) (brown) * potion of (null) (iridescent) * potion of (null) (squishy) * potion of (null) (cornflower) * potion of (null) (foaming) * potion of (null) (ochre) * potion of (null) (bayberry) * potion of (null) (smoky) * potion of (null) (warping) * potion of (null) (ghostly) * potion of (null) (murky) * potion of (null) (dandelion) * potion of (null) (deep blue) * potion of (null) (jasmine) * potion of (null) (vermillion) * potion of (null) (mulberry) * potion of (null) (baloon flower) * potion of (null) (laurel) * potion of (null) (hibiscus) * potion of (null) (simmering) * potion of (null) (blue flag) * potion of (null) (colorless) * potion of (null) (gooey) * potion of (null) (green) * potion of (null) (forget-me-not) * potion of (null) (aromatic) * potion of (null) (tangerine) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (3 created) a weasel 0 little dogs (1 created) 0 rabbits (1 created) 0 pack rabbits (1 created) a mould 0 sub-gnomes (1 created) an agent of the black market 0 tortoises (1 created) 11 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (22 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 54 points, and 15 pieces of gold, after 122 moves. Killer: a monster (rabbit) You were level 1 with a maximum of 3 hit points when you died. You reached the 89th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 87 61 Andy-Roc-Pol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a cyanide trap. - [14] 88 57 ziratha-Sag-Cen-Mal-Law died in The Dungeons of Doom on level 1. Killed by a potion of acid. - [19] *89 54 ziratha-Erd-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [3] 90 52 Andy-Sup-Min-Fem-Law escaped the dungeon [max level 1]. 19 [19] 91 48 Andy-Kur-Lyc-Mal-Cha quit in The Dungeons of Doom on level 1. 29 [29]