ziratha, lawful male cortex Officer ------------------------ ----------------------------------------- |...........)`..%.[`^..| @ +.......................................| |...#.`..`.------------- --- -------.--|..---------|...-..(..........| |....-%....| -----------..--------- #`# -----...|- --...........--..^.| |...-|^... | |.......%0`...-......| #T# |..`.%..||......|.......||....| ---.-########|.......[|.---|......| #`# ----.----|.----- -----------+-- ---###,,,,*,v,,,)....^...|,# |......| #`# #.----|.| ...,,,,,,,,^[,##|.....[..|,# |......|##,# #....||.| P l >.|##########,# ---------|,# |.- -.-|,,,# #..---|.| -.. ---.------------.`--#,# |.--`---- #..---|.---.-- |..%.......||......|#,# .......| #....||...<..| F |..........||......|#,# |.....`.| #....||......| |.........`||.------#,# |... ..| #....|---.|-- |..^.......||.------#+# |.......-----....|---..------ |......... ||`.....| |........-n.|....||......||.| |.....`..`. |......| |.......-|..|....||.....(--.| |..........||......| |.......||..|....||....`....| -------------------- -------------.-##---+-..---|- #,,,,,,,,,### #,############## ########,## #,,,,^,,,,,,,,,, [Ziratha the Patrolling Cop] St8 Dx10 Co9 In5 Wi10 Ch11 OffCorMalLaw+ED Dlvl:2 $1 HP-3(68) Pw59(59) AC8 Xp8/1289 T3668 Sat Bli Hal Latest messages You miss it. (3x) It claws you! [-5 -> 18] You hit it. You engulf it! You regurgitate it! Obviously, you didn't like its taste. It claws you! [-9 -> 10] Warning: HP low! In what direction? [47896321><] You shoot 2 broad picks. The 1st bronze mace hits it. The 2nd double-headed axe hits it. In what direction? [47896321><] You shoot 2 flails. The 1st gold piece hits it. The 2nd rubber hose hits it. It claws you! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - 7 uncursed +0 bullets (in quiver) {4} c - an uncursed +0 club (alternate weapon; not wielded) {12} G - an uncursed +0 orcish dagger {4} H - an uncursed +0 arrow {1} Armor d - an uncursed +0 leather armor (being worn) {60} n - an uncursed burnt +0 orcish cloak (being worn) {4} I - a cursed -3 dwarvish cloak {4} J - an uncursed +0 pair of iron shoes {20} K - an uncursed +0 dwarvish roundshield {40} L - an uncursed +0 dwarvish iron helm {16} Comestibles g - 6 uncursed Hacker's Foods {6} q - 2 uncursed apples {1} Scrolls h - 2 uncursed scrolls of healing {1} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - 2 uncursed scrolls of cure {2} p - an uncursed scroll of trap disarming {1} v - 2 uncursed scrolls of charging {2} Spellbooks z - an uncursed spellbook of bubblebeam (0:2) {1} E - an uncursed spellbook of light (0:3) {1} Potions r - an uncursed potion of fruit juice {1} x - an uncursed potion of invulnerability {1} A - an uncursed potion of sickness {1} B - a blessed potion of full healing {1} M - a potion of unholy water {1} Wands e - an uncursed wand of magic missile (0:1) {1} f - an uncursed wand of striking (0:2) {1} D - an uncursed wand of opening (0:3) {1} Tools m - a blessed mirror {1} s - an uncursed +0 pick-axe {32} y - an uncursed oilskin sack {5} C - an uncursed skeleton key {1} F - an uncursed tin whistle {1} The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 97% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48049 Monster spawn increase reached its maximum at turn 87872 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 670475 The monster class that cannot be genocided was orc The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: jackal (freq bonus 3) The monster species that spawned more often: brain-eating ghoul (freq bonus 6) The monster species that spawned more often: magic mold (freq bonus 14) The monster species that spawned more often: blue mushroom (freq bonus 10) The monster species that spawned more often: warrior ant (freq bonus 6) The monster species that spawned more often: aquatic monster (freq bonus 24) The monster species that spawned more often: sludge bomb (freq bonus 4) The monster species that spawned more often: black fungus (freq bonus 10) The monster species that spawned more often: secluded mushroom (freq bonus 18) The monster species that spawned more often: psycho rubber (freq bonus 6) The monster species that spawned more often: haughty bitch (freq bonus 240) The monster species that spawned more often: petty mountain nymph (freq bonus 42) The monster species that spawned more often: iguanodon (freq bonus 18) The monster species that spawned more often: monadic deva (freq bonus 6) The monster species that spawned more often: novel stalk (freq bonus 12) The monster species that spawned more often: Planetar (freq bonus 6) The monster species that spawned more often: prick monster (freq bonus 24) The monster species that spawned more often: mechanical juggernaut (freq bonus 8) The monster species that spawned more often: yellow mewlip (freq bonus 15) The monster species that spawned more often: Nino (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 9) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster species that never randomly spawned: bullywug The monster species that never randomly spawned: wood cattle The monster species that never randomly spawned: stone serpent The monster species that never randomly spawned: protected nazgul The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: giant mastodon The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: Johanetta's rough-sole sneaker The monster species that never randomly spawned: chaos tile The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 17) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 19) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 126) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 22) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 89) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 5) Next attribute increase check would have come at turn 5630 Strength training was 50 Dexterity training was 50 Wisdom training was 39 Constitution training was 50 You were sleep resistant You were poison resistant You were petrification resistant You were hallucinating (20) You were blinded (181) You had the following problem: Invisible monster markers are not visible, but bumping into them uses up a turn. (0) You were prevented from having acid resistance (0) You were prevented from having telepathy (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had automatic searching You had 2907 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lord Voldemort, Peabody and Sexy Sai Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. Moloch was angry with you (1) You could not have safely prayed (838) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) vanish 8 R Prepared(0) egg bomb 8 R Prepared(0) spirituality check 4 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor orcish cloak (coarse mantelet) dwarvish cloak (hooded cloak) iron shoes (hard shoes) dwarvish roundshield (large round shield) dwarvish iron helm (hard hat) Scrolls scroll of healing (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (DAMN IT) scroll of standard id (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of cure (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of punishment (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of trap disarming (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of charging (THE TYPE OF ICE BLOCK HATES YOU) Spellbooks spellbook of bubblebeam (castle) spellbook of light (sweet) Potions potion of fruit juice (jasmine) potion of invulnerability (brilliant blue) potion of sickness (silver) potion of full healing (lavender) potion of water (clear) Wands wand of magic missile (asymmetric) wand of striking (blackthorn) wand of opening (underestimated) Tools mirror (looking glass) oilskin sack (bag) skeleton key (key) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly a green mantis 0 phasing acid blobs (1 created) 0 slugs (1 created) a fox 0 weasels (1 created) 0 normal petes (1 created) a gas spore a burning eye an armed panther 0 wimps (1 created) a dwarf a homunculus a silver jelly an aqua kobold 0 cave kobolds (1 created) a kobold hewer a petit mimic a goblin cop a hobgoblin a rock piercer 0 baby wild boars (1 created) 2 sewer rats (3 created) a drains rat (2 created) an evasive sewer rat (2 created) a hare 2 woodchucks a land spider a poison millipede 0 metallic blue centipedes (1 created) a spider 2 larvae 6 crawling maggots 2 caterpies 2 grid bugs a weapon bug a Windows 95 a whirlwind a lichen a colony lichen (0 created) an unalignment thing a water lichen a brown patch a yellow fungus a yellow spore 0 yellow warp fungi (1 created) a mean mold 0 golden warp patches (1 created) a cyan fungus a pale fungus a mind mold 2 colorful patches (1 created) an intermediate gnome 0 Keystone Officers (1 created) an Inspector Sergeant a Kop Lieutenant (2 created) a Policeman Lieutenant a green naga hatchling a guardian naga hatchling (2 created) a teal naga hatchling a purple naga hatchling a domestic naga hatchling 2 nexus naga hatchlings a sizzle naga hatchling a copper naga hatchling a swamp naga hatchling 0 gray oozes (1 created) 3 garter snakes a brown snake an icyorn 2 insolent monkeys a gnome zombie 7 orc zombies 2 human zombies 0 ugly sticks (1 created) a drunkard 0 biker gang members (1 created) an aimless-looking merchant a woodsman a dunadan a nord 0 asgardians (1 created) a navi a dark ranger 0 vile archers (1 created) a miner 0 muggers (1 created) 0 evasive smirking sneak thieves (1 created) an officer a deminewt 0 demitwens (1 created) 0 iguanas (1 created) a colorless mushroom patch a dungeon fern spore a burning fern spore an eggman 0 spikey mushroom patches (1 created) a pile of copper coins a novice light wall a novice dark wall a fire trove 0 small item troves (1 created) a cold trove a potion trove an energy trove (2 created) a health trove 0 stun troves (1 created) 0 teleport troves (1 created) 134 creatures born. 106 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 28 times You eaten food with animal by-products 19 times You eaten meat 19 times You have communicated with the gods 3 times You prayed to the gods 3 times You hit with a wielded weapon 155 times You killed 92 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (21 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (12 of 20) petkeeping [Unskilled] (max Expert) (15 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Skilled] (max Expert) (232 of 540) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye ziratha the Officer... You died in The Dungeons of Doom on dungeon level 2 with 5451 points, and 1 piece of gold, after 3668 moves. Killer: a monster (stone golem) You were level 8 with a maximum of 68 hit points when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 18 6520 Andy-Pro-Mns-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (ego-troll mummy), while being clawed. - [97] 19 5837 ziratha-Jed-Oct-Fem-Law died in The Dungeons of Doom on level 13. Killed by an acidic corpse. - [70] *20 5451 ziratha-Off-Cor-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stone golem). - [68] 21 5054 stonewall-Brd-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (erdrick called bugsniper), while praying unsuccessfully. - [59] 22 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20]