ziratha, chaotic female expert Yeoman ---------- |......<.| |........+ --.-.----- #,#,# ##,#,##### #,,#,,,,,#, #,######,,,# ##,# #,,# #,,# #,,# #,## #,,, #,# ##,------ #,# #,|....| -.----- #,-....| |.....| ##|.^..n |..{..| |..L@| ------- ------ [Ziratha the Keeper] St10 Dx11 Co11 In7 Wi12 Ch8 YeoExpFemCha Dlvl:2 $9 HP-25(70) Pw47(47) AC4 Xp6/565 T948 Nmb Latest messages You miss the master lich. The master lich just misses! The master lich casts a spell at you! You feel numb! You feel a tug on your knapsack The wood nymph pretends to be friendly. The master lich touches you! [-1 -> 35] You're covered in frost! [-4 -> 31] You feel a bit steadier now. You miss the master lich. The wood nymph pretends to be friendly. The master lich touches you! [-1 -> 31] You're covered in frost! [-10 -> 21] The master lich casts a spell at you! Your head suddenly aches very painfully! You die... Your inventory Weapons a - an uncursed +2 short sword (alternate weapon; not wielded) {12} b - an uncursed +0 partisan {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - a blessed +0 pair of high boots (being worn) {8} e - a cursed +0 pair of leather gloves (being worn) {4} A - an uncursed +4 plate mail {200} Comestibles f - 32 uncursed apples {19} g - 26 uncursed carrots {17} s - an uncursed sprig of wolfsbane {1} t - a blessed tripe ration {1} z - an uncursed tripe ration {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} p - a blessed scroll of confuse monster {1} q - an uncursed scroll of charging {1} u - a cursed scroll of healing {1} v - an uncursed scroll of tele level {1} Spellbooks B - an uncursed spellbook of chemistry (0:5) {1} Potions h - 3 uncursed potions of water {3} r - a blessed potion of invisibility {1} x - a cursed potion of full healing {1} Tools i - an uncursed +0 fishing pole {12} y - an uncursed leather saddle {1} D - a blessed +0 red lightsaber (lit) (weapon in hand) {24} Venoms w - an uncursed acid venom {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 79% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: polearms (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17488 Monster spawn increase reached its maximum at turn 65857 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 734338 The monster class that cannot be genocided was vampire The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: koffing (freq bonus 36) The monster species that spawned more often: bone demon (freq bonus 4) The monster species that spawned more often: space wasp (freq bonus 4) The monster species that spawned more often: rodneyan (freq bonus 24) The monster species that spawned more often: dangerous granny (freq bonus 4) The monster species that spawned more often: adult gray dragon (freq bonus 12) The monster species that spawned more often: manga girl (freq bonus 10) The monster species that spawned more often: strongest turret (freq bonus 20) The monster species that spawned more often: big rhaumbusun (freq bonus 6) The monster species that spawned more often: real inertia hound (freq bonus 54) The monster species that spawned more often: aggressive lichen (freq bonus 6) The monster species that spawned more often: undefined creature (freq bonus 15) The monster species that spawned more often: giant frog (freq bonus 36) The monster species that spawned more often: freaking dryad (freq bonus 14) The monster species that spawned more often: metallic laser (freq bonus 7) The monster species that spawned more often: Kop Katcher (freq bonus 9) The monster species that spawned more often: sue mold (freq bonus 18) The monster species that spawned more often: bori (freq bonus 5) The monster species that spawned more often: Blight Disease (freq bonus 16) The monster species that spawned more often: lightning lizard (freq bonus 5) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster species that never randomly spawned: mint giant The monster species that never randomly spawned: pharaoh The monster species that never randomly spawned: elder gazer The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: real fumbling monster The monster species that never randomly spawned: spiked coins The monster species that never randomly spawned: white mushroom The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: The Babbage Analytical Engine The monster species that never randomly spawned: Amelje's sandal The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 59) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 17) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 24) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 4) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 9) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 5) Next attribute increase check would have come at turn 4288 Strength training was 5 Dexterity training was 7 Wisdom training was 5 Constitution training was 11 You were numbed (52) You were prevented from having numbopathy (0) You were prevented from having an increased fear factor (0) You had 1971 points of nutrition remaining You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was The Commons The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status calm steed 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(743) Discoveries Amulets amulet of life saving (tarmac) Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (steel gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (grimace helmet) * skullcap (dream helmet) * flack helmet (cone-shaped helmet) * crystal helm (crazy helmet) * mining helm (golden helmet) * field helm (anachrononononaut helmet) * helm of safeguard (plumed helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (padded gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (irregular boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (SMIRITELNAYA RUBASHKA) scroll of phase door (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of standard id (SENIL LELLARAP) scroll of cure (DAD AND BABY ATTACKING) scroll of confuse monster (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of charging (TRUE RISE BY STRANGE SMELL) scroll of tele level (DESU SENPAI FAMY) Spellbooks spellbook of chemistry (wrinkled) Potions potion of water (clear) potion of extra healing (murky) potion of invisibility (anise seed) potion of full healing (sky blue) Tools red lightsaber (lightsaber) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant ticks (1 created) 2 killer bees a fox 0 coyotes (1 created) a floating eye 0 hobbits (1 created) a small group kobold (2 created) 0 wood nymphs (1 created) a giant rat a hole spider a pony a baby red dragon an emu 0 golden growths (1 created) a sub-gnome (2 created) a Kop 0 baby liches (1 created) 0 master liches (1 created) 0 nasty liches (1 created) 0 kobold mummies (1 created) a white ooze an ice bear cub a petty brute 4 dwarf zombies a friendly adventurer a mangy-looking leper 0 werefoxes (1 created) 0 division thieves (1 created) a critically injured jedi a kogepan a blubbering icky thing 0 small turrets (1 created) a small item trove 0 stun troves (1 created) 40 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 83 times You killed 25 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (28 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (22 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (101 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Yeoman... You died in The Dungeons of Doom on dungeon level 2 with 2319 points, and 9 pieces of gold, after 948 moves. Killer: a monster (master lich) You were level 6 with a maximum of 70 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 29 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] 30 2400 Andy-Jes-Spr-Fem-Neu escaped the dungeon [max level 1]. 12 [12] *31 2319 ziratha-Yeo-Exp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (master lich). - [70] 32 2002 Andy-Top-Lic-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Janine's sneaker). - [53] 33 2002 ziratha-Sci-Grd-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (invisible Mr. Neuvicq, the shopkeeper). - [72]