ziratha, chaotic male hemi-doppelganger Thalmor -------------- ##--------------- |....>.......| ------ #,-.............| ##|.......|....| |=?"*| #,|.............| -------- #,.............| |?..(| #,|.............| |......| #,|............| |....| #,|.............| |......| #,-.------------ --|--- #,-------.------- +......|#########,,,# #,# #,# #,,,,,,, |......|,,,,,,,###,## #,# #,# ####,,## |.......,-----.---,# #,# #,# ##,,,,,,# -+--0-.-,........|%# #,# #,# #`,,####,#####i)@,,#,,|.......|,# #,# #,# #,### #,,,,#,@r`#`#,,........-,# --.-----,# ### ###,,,,#,,,,,,#|.......|## |....<.-,# #######,,,#,#,,##,,##--------- |......|## #,,,,,,,,,,,,,###,## |......| -.---------.----#,# |......| |.........>....|,,# |......| |..............|### -------- ---------------- [Ziratha the Squirrel Of Mirkwood] St11 Dx11 Co17 In14 Wi9 Ch12 ThaHemMalCha Dlvl:4 $72 HP82(108) Pw17(73) AC6 HD13 Xp6/597 T3080 Par Dim Otd Latest messages "No reaction!" The friendly adventurer swings her cockatrice corpse. The friendly adventurer hits you with the cockatrice corpse. The friendly adventurer hits you! [-1 -> 86] Your limbs have turned to stone. You cannot carry all that and also drag the heavy iron ball. The homunculus bites you! [-3 -> 83] The friendly adventurer swings her cockatrice corpse. The friendly adventurer misses. The stupid looking cos-player hits you! [-1 -> 82] You have turned to stone. The homunculus bites you! [-1 -> 82] The friendly adventurer swings her cockatrice corpse. The friendly adventurer just misses! The stupid looking cos-player misses. You are a statue. Your inventory Weapons c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {25} j - a cursed -1 stiletto {2} m - a cursed -1 silver dagger {4} Q - 15 uncursed +0 darts {8} Armor i - an uncursed +0 enchanted (of death ray resistance) chanter shirt {2} A - an uncursed +0 elven mithril-coat {60} Comestibles E - 2 uncursed food rations {2} Scrolls k - a blessed scroll of healing {1} T - an uncursed scroll of remove curse {1} V - 2 uncursed scrolls of gold detection {2} W - an uncursed scroll of teleportation {1} X - an uncursed scroll of healing {1} Z - an uncursed scroll of identify {1} Rings S - a heavily cursed ring of aggravate monster named cursed {1} Tools b - an uncursed large box {847} l - an uncursed large box {502} o - a cursed crystal ball (0:5) {1} Gems e - the cursed +1 flint stone named Marine Threat Neutered h - an uncursed +0 worthless piece of red glass {1} U - a heavily cursed +0 green spell stone Y - an uncursed +0 worthless piece of radiant glass {1} Contents of the large box: an uncursed +2 rose quartz stone {1} an uncursed potion of water {1} an uncursed potion of acid {1} an uncursed scroll of identify {1} an uncursed scroll of proof armor {1} an uncursed scroll of consecration {1} an uncursed +0 elven mithril-coat {60} an uncursed +0 leather jacket {12} a blessed +2 boomerang {1} 26 cursed -3 crossbow bolts {13} an uncursed +0 crossbow {20} 15 uncursed +0 droven arrows {8} a blessed +1 orcish short sword {12} 11 blessed +2 darts {6} 16 uncursed +0 crossbow bolts {8} a cursed +0 trident {10} an uncursed +0 orcish dagger {4} a cursed +0 club {12} 49 gold pieces {0} an uncursed +0 amazonite stone {1} an uncursed +0 worthless piece of black glass {1} an uncursed can of grease (0:29) {1} an uncursed wand of summon undead (0:13) {1} an uncursed potion of levitation {1} an uncursed scroll of cure {1} 4 uncursed scrolls of mana {4} 7 uncursed scrolls of healing {7} 2 uncursed oranges {1} an uncursed sprig of wolfsbane {1} an uncursed sandwich {1} a cursed -1 splint mail {160} Contents of the large box: an uncursed amulet of covetous warning {1} an uncursed potion of water {1} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 1 sins You could not have this property at all: invisibility You could not have this property extrinsically: invisibility You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 214 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 91% Wand drop chance was reduced to 42% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 90% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polearms (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 17 Monster spawn increase started at turn 43940 Monster spawn increase reached its maximum at turn 80340 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2168440 The monster class that cannot be genocided was mimic The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: night cat (freq bonus 16) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 48) The monster species that spawned more often: tarantula (freq bonus 10) The monster species that spawned more often: nightcreeper (freq bonus 48) The monster species that spawned more often: undead scientist (freq bonus 4) The monster species that spawned more often: arch-newt (freq bonus 8) The monster species that spawned more often: migo warrior (freq bonus 8) The monster species that spawned more often: gray mushroom (freq bonus 5) The monster species that spawned more often: undead pirate (freq bonus 32) The monster species that spawned more often: brigand (freq bonus 9) The monster species that spawned more often: leprechaun elder (freq bonus 6) The monster species that spawned more often: gazer rutterkin (freq bonus 8) The monster species that spawned more often: migo empress (freq bonus 18) The monster species that spawned more often: Hailbush (freq bonus 8) The monster species that spawned more often: vampire blender (freq bonus 24) The monster species that spawned more often: spirit of barbs (freq bonus 8) The monster species that spawned more often: petty white slime (freq bonus 9) The monster species that spawned more often: slow stalk (freq bonus 5) The monster species that spawned more often: stickrothe (freq bonus 9) The monster species that spawned more often: dwarven warrior (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster species that never randomly spawned: file read error The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: earth spirit The monster species that never randomly spawned: twelve-headed hydra The monster species that never randomly spawned: slime monster The monster species that never randomly spawned: in the net The monster species that never randomly spawned: raging ogre The monster species that never randomly spawned: unreal fungus The monster species that never randomly spawned: squirtle The monster species that never randomly spawned: nasty mold The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 49) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 15) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 23) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 9) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 13) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 4) Next attribute increase check would have come at turn 7745 Strength training was 8 Dexterity training was -1 Wisdom training was 8 Constitution training was 9 You were sleep resistant You were paralyzed (-3) You were dimmed (9) You were punished You had the following problem: Your spells became green. (0) You were prevented from having invisibility (0) You had 2104 points of nutrition remaining You could fly You were polymorphed into a squirrel of Mirkwood Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (443) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Reloading(189) dazzle 2X Prepared(0) Discoveries Amulets amulet of covetous warning (octahedral) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (formula one helmet) * skullcap (gray helmet) * flack helmet (mechanical helmet) * crystal helm (rural helmet) * mining helm (wide metal helm) * field helm (frequent helmet) * helm of safeguard (poor helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (inka gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (rain boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (HASTUR HASTUR HASTUR) scroll of mana (NO TNILCYR ALLIK) scroll of phase door (COMPILE SLEX SUDO UBUNTU) scroll of standard id (POKEMON GO KILLS PEOPLE) scroll of cure (MORAL RISE WHEN BURN) scroll of consecration (SEXY FARTING BUTT EDITION) scroll of proof armor (SULKEMISAIKA) scroll of enchant weapon (BODY KNOCK ON EARTH WILL HURT) scroll of punishment (NUVVEMI CESTUNNAVU) scroll of remove curse (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of gold detection (ALIUS PRA) scroll of teleportation (FAGEYUDUD) scroll of identify (SUKI TOKIMEKI TO KISS) Potions potion of water (clear) potion of acid (cluster amaryllis) potion of levitation (foaming) Rings ring of aggravate monster (moonstone) Wands wand of summon undead (cocky) Tools large box (wooden box) crystal ball (glass orb) Gems flint stone (gray) worthless piece of red glass (red) green spell stone (gray) worthless piece of radiant glass (radiant) rose quartz stone (pink) amazonite stone (cyan) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a fly of Mordor a white blob a jackal 0 little dogs (1 created) a gas spore 0 floating eyes (1 created) a terrible jermlaine 0 hobbit gentlemen (1 created) 0 hobbit veterans (1 created) 0 blue yeeks (1 created) 0 player dolgsmen (1 created) 0 homunculi (1 created) 0 normal jellies (1 created) 0 kobolds (1 created) 0 whnases (1 created) an aqua kobold 3 hidden kobolds 0 restons (1 created) 0 cave kobolds (1 created) a small kappa 2 butchers a large kobold a fairy moogle a butcher shaman 0 small mimics (1 created) a mega goblin (2 created) a hitter goblin a wu 0 orc warriors (1 created) a rock piercer a porter rock piercer a sewer rat (2 created) a rabbit 2 spiderlings 0 minor fog clouds (1 created) 0 larvae (1 created) an evasive maggot an alien flower a housebat an invisible badguy (2 created) a lichen 0 lich lichens (1 created) a brown colony a yellow mold a cyan spore 4 Uniform Kops 0 Officer Sergeants (1 created) 0 Warder Lieutenants (1 created) a white naga hatchling a barrow wight a tundra bear cub a kobold zombie an ossium animatum 0 friendly adventurers (1 created) 2 vicars a stupid looking cos-player (3 created) a blubbering idiot a pitiful-looking beggar a wide-eyed tourist a squint-eyed rogue an aimless-looking merchant a busy-looking merchant a yakuza member a bumbling priest a furry a human a maia a poisoner 0 dark rangers (1 created) 0 novice warriors (1 created) 0 thalmors (1 created) 0 shopkeepers (2 created) a gray newt a twen a gecko 0 silver mushroom patches (1 created) a whiny Mary-Sue a novice medium wall 2 novice dark walls a null 0 mini rub monsters (1 created) 0 crude turrets (2 created) 0 arrow turrets (1 created) a confusion trove 100 creatures born. 65 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 12 times You eaten meat 12 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 54 times You killed 50 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (40 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (10 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (74 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Thalmor... You turned to stone in The Dungeons of Doom on dungeon level 4 with 2801 points, and 121 pieces of gold, after 3080 moves. Killer: friendly adventurer You were level 6 with a maximum of 65 hit points when you turned to stone. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 26 2988 Andy-Sai-Mai-Fem-Law quit in The Dungeons of Doom on level 4. 64 [64] 27 2818 ziratha-Cou-Gel-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (RNG Lieutenant). - [45] *28 2801 ziratha-Tha-Hem-Mal-Cha turned to stone in The * Dungeons of Doom on level 4. Petrified by a friendly adventurer. 65 [65] 29 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] 30 2400 Andy-Jes-Spr-Fem-Neu escaped the dungeon [max level 1]. 12 [12]