ziratha, chaotic male rougelike Firefighter ------------- .@>..d......| |...........| +...........| -----------.- #,,,,,,,# -.---#### |<..| |...| |...| |...| |...| ----- [Ziratha the Hazard Trainee] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha Dlvl:1 *5 HP17(17) Pw19(19) AC10 Xp1/7 T43 Latest messages Pick an object. @ a human or elf or you (rougelike firefighter called ziratha) Accessing Pokedex entry for firefighter... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You see here 5 gold pieces {0}. 5 gold pieces. There is nothing here to pick up. You displaced your little dog. You see here a tin {1}. You kill the novice medium wall! You hear bubbling water. You displaced your little dog. You see here a tin {1}. What do you want to eat? [* or ,] Using your axe you try to open the tin. You succeed in opening the tin. The smell is unfamiliar. Eat it? [yn] (n) You consume broiled food. You cannibal! You will regret this! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 axe (weapon in hand) {24} Scrolls c - 3 uncursed scrolls of fire {3} d - a blessed scroll of fire {1} f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions b - 5 uncursed potions of water {5} Wands e - an uncursed wand of fire (0:0) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: slow digestion You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 146 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 92% Wand drop chance was reduced to 90% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: riding (turn 128) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14928 Monster spawn increase reached its maximum at turn 41240 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 316600 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: lich (freq bonus 4) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: frozen spirit (freq bonus 9) The monster species that spawned more often: white laser (freq bonus 14) The monster species that spawned more often: drone stalk (freq bonus 12) The monster species that spawned more often: cloaker (freq bonus 7) The monster species that spawned more often: shimmering force patch (freq bonus 30) The monster species that spawned more often: space monster (freq bonus 36) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 84) The monster species that spawned more often: minotaur (freq bonus 16) The monster species that spawned more often: hooloovoo (freq bonus 6) The monster species that spawned more often: slimy mold (freq bonus 15) The monster species that spawned more often: dark elven sorcerer (freq bonus 20) The monster species that spawned more often: large food trove (freq bonus 96) The monster species that spawned more often: ravenous bat (freq bonus 8) The monster species that spawned more often: dream force fungus (freq bonus 6) The monster species that spawned more often: white whale (freq bonus 12) The monster species that spawned more often: giant rat (freq bonus 28) The monster species that spawned more often: ruby mushroom (freq bonus 12) The monster species that spawned more often: centaur sage (freq bonus 18) The monster species that spawned more often: large rust monster (freq bonus 21) The monster species that spawned more often: dancing dragon (freq bonus 7) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 10) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 12) The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: mortai The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: Seraph of the Law The monster species that never randomly spawned: hare The monster species that never randomly spawned: myrkalfar warrior The monster species that never randomly spawned: mah sephirah The monster species that never randomly spawned: dim fungus The monster species that never randomly spawned: greater owlbear The monster species that never randomly spawned: spook The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 15) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 40) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 3) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 20) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 3) Next attribute increase check would have come at turn 1542 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having detect monsters (0) You were prevented from having slow digestion (0) You had 1535 points of nutrition remaining You aggravated monsters You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Arson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1002) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (TEMOV) scroll of healing (SCHELLENOE KONTENOE) scroll of mana (YIK MECH SHEGOTH) scroll of phase door (DAIYEN FOOELS) scroll of standard id (LENS ALITUS) scroll of cure (OM) Potions potion of water (clear) Wands wand of fire (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) a novice medium wall 2 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (21 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Firefighter... You quit in The Dungeons of Doom on dungeon level 1 with 33 points, and 5 pieces of gold, after 43 moves. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. You reached the 100th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 98 35 Andy-Twe-Sna-Fem-Law escaped the dungeon [max level 1]. 19 [19] 99 33 Andy-Ord-Vee-Mal-Neu escaped the dungeon [max level 1]. 11 [11] *100 33 ziratha-Fir-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 17 [17] 101 32 Andy-Mah-Ele-Fem-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 18 [21] 102 28 Andy-Sex-Anc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (invisible sexy girl called Natalje). - [15]