ziratha, neutral female dolgsman Shapeshifter --------# |......># # ## --......-- #,,,,,.........|## # |........-,# --......--,#########}#### |......|,,,,,,,,,},,,,,# -.------#,##}}--}}}}--|- #,## #,##}}.........| #,,# #,##}}.}.......| ----.---- #,--}}}}.......| |.....h.| #,|.}.}........| |...}.RF| #,|}.|.........| |...y...| #,..}..........| |......}| ##--}}}--------- ,.$.*..}}| |......}| --------- [Ziratha the Item Zapper] St3 Dx6 Co5 In12 Wi15 Ch16 ShaDolFemNeu Dlvl:4 $80 HP-1(22) Pw55(55) AC-5 Xp5/235 T2538 Fea Stn Latest messages You stagger... You miss the yellow fungus. (3x) You hit the yellow fungus. You miss the yellow fungus by a league. Your hard hat blocks the yellow fungus' attack. You miss the yellow fungus. (6x) You hit the yellow fungus. The yellow fungus touches you! [-1 -> 21] [-5 -> 16] You miss the yellow fungus. You hit the yellow fungus. You miss the yellow fungus. You miss the yellow fungus by a league. You miss the yellow fungus. (2x) The small rust monster reads a scroll labeled MANUALIRK GLEKNOW MIZK {1}! A stream of lava surges through the area! You miss the yellow fungus. You fall into the lava! You burn to a crisp... Your inventory Weapons m - an uncursed +0 orcish short sword {12} r - a cursed -1 silver saber (weapon in hand) {12} u - an uncursed +0 lucern hammer {60} w - 55 uncursed +0 arrows {29} z - the uncursed +0 javelin named Arabella's Warding Hoe {8} A - 2 cursed -3 orcish spears {24} Armor L - an uncursed +0 pair of iron shoes (being worn) {20} M - an uncursed +0 dwarvish roundshield (being worn) {40} N - an uncursed +0 dwarvish iron helm (being worn) {16} R - a blessed +1 splint mail (being worn) {160} Comestibles y - 2 uncursed apples {1} Scrolls e - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of enchant weapon {3} Potions c - a blessed potion of polymorph {1} t - an uncursed potion of confusion {1} Wands o - an uncursed wand of striking called striking (0:1) {1} Tools P - an uncursed mirror {1} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 26 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: the Force You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 26 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 8 Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 10% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 80% Monster death drops spawned with only 92% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: whip (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 23071 Monster spawn increase reached its maximum at turn 39223 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 304315 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: light (freq bonus 3) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: cursed force fungus (freq bonus 78) The monster species that spawned more often: lethe sphere (freq bonus 24) The monster species that spawned more often: shock trove (freq bonus 24) The monster species that spawned more often: Miyamoto Musashi (freq bonus 20) The monster species that spawned more often: gnome thief (freq bonus 10) The monster species that spawned more often: Policeman Lieutenant (freq bonus 8) The monster species that spawned more often: chaos hound (freq bonus 15) The monster species that spawned more often: giant diamond dragonfly (freq bonus 54) The monster species that spawned more often: rifleman (freq bonus 5) The monster species that spawned more often: creature in the ice (freq bonus 60) The monster species that spawned more often: dangerous vampire bat (freq bonus 8) The monster species that spawned more often: wererat (freq bonus 60) The monster species that spawned more often: weak crow (freq bonus 12) The monster species that spawned more often: athena blocker (freq bonus 20) The monster species that spawned more often: unicorn skeleton (freq bonus 15) The monster species that spawned more often: old corpse (freq bonus 48) The monster species that spawned more often: drydrip warp fungus (freq bonus 20) The monster species that spawned more often: red kite (freq bonus 54) The monster species that spawned more often: Corina's special combat boot (freq bonus 18) The monster species that spawned more often: rancid jelly (freq bonus 24) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster species that never randomly spawned: colluded colony The monster species that never randomly spawned: boring dragon The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: Grazzt The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: gnome rogue leader The monster species that never randomly spawned: siena colony The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: werecoins The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 14) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 19) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 54) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 20) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 339) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 3) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 19) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 21) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 7) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 1) Next attribute increase check would have come at turn 4805 Strength training was 50 Dexterity training was 50 Wisdom training was 10 Constitution training was 50 You were level-drain resistant You were stunned (7) You were stricken with fear (9) You were prevented from having half spell damage (0) You were prevented from using the force like a real jedi (0) Your chance to block was 24% You had infravision You had 1930 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(727) Discoveries Weapons orcish short sword (crude short sword) lucern hammer (pronged polearm) javelin (throwing spear) orcish spear (crude spear) Armor iron shoes (hard shoes) dwarvish roundshield (large round shield) dwarvish iron helm (hard hat) Scrolls scroll of healing (NNA GI NA ARA MKPURU AMU) scroll of mana (VITERBI TRELLIS) scroll of phase door (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of standard id (PENIS MASTURBATION) scroll of cure (ONLY EFFECTIVE STUNT IS HITTING) scroll of create familiar (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of identify (BITING WITH COOL TUSK MAYBE FREEZED) scroll of light (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of enchant weapon (CLITUS DISCUS) scroll of lava (MANUALIRK GLEKNOW MIZK) Potions potion of polymorph (pseudo-violet) potion of confusion (sweet basil) Wands wand of polymorph (silk) wand of striking called striking (aluminum) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants 0 fireflies (1 created) a large cockroach 0 large beetles (1 created) 2 acid blobs 0 white blobs (1 created) a turkey chick 4 jackals a stoat a gas spore 0 floating eyes (1 created) a porter floating eye a hobbit reveller a hobbit merchant a wimp (2 created) a porter flying dwarf an evasive homunculus an imp a jelly a normal jelly a pack kobold 0 whnases (1 created) a giant mimic an attractive demimondaine a goblin (2 created) an uncommon orc a giant badger 0 stickrothes (2 created) a lunatic rabbit a sewer rat (2 created) a pack rat 0 black rats (1 created) 2 field voles 0 giant rats (1 created) 0 serious rats (1 created) a rattata 0 scurriers (1 created) a millipede a hole spider 0 winged black unicorns (1 created) a minor fog cloud 2 crawling worm masses 2 larvae an armored larva 2 evasive maggots 2 grid bugs 9 melee bugs a defiler 0 faerie lights (1 created) a lightbringer (4 created) a white light a weak crow (3 created) a giant bat a spore lichen a water lichen 0 yellow molds (1 created) 0 yellow fungi (1 created) 0 yellow patches (1 created) a mean mold 0 orange fungi (1 created) 0 orange patches (1 created) a cyan mold 0 pale patches (1 created) 2 reddish molds (1 created) an aokabi 2 colorful patches (1 created) a sub-gnome a gnome (2 created) 0 gnome thieves (1 created) 3 Radio Kaptains a mummy 0 small rust monsters (1 created) a small snake a garter snake (3 created) 2 grid xorns a monkey 2 kobold zombies an orc zombie 2 dwarf zombies a drunkard (2 created) a sailor (2 created) 0 mangy-looking lepers (1 created) a squint-eyed rogue 0 furries (1 created) a maia an angbander 0 asgardians (1 created) a werefox 0 wererats (2 created) a tortoise (3 created) 0 tentacled atlanteans (1 created) 2 newts (3 created) 2 gray newts a twen (2 created) an iguana a flying gecko a little tyrannosaurus 0 chameleons (1 created) a grey mushroom patch a white mushroom patch a gray mewlip 0 piles of copper coins (13 created) 0 piles of silver coins (8 created) 0 fake coinses (2 created) 0 piles of flying coins (1 created) 0 piles of creeping gold coins (3 created) 0 large piles of killer coins (1 created) 0 multi-hued icky things (1 created) a small turret a smart trove 176 creatures born. 104 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 28 times You eaten food with animal by-products 13 times You eaten meat 11 times You have communicated with the gods 4 times You prayed to the gods 3 times You hit with a wielded weapon 71 times You killed 38 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (7 of 20) polymorphing [Basic] (max Grand Master) (89 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (63 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Shapeshifter... You burned in The Dungeons of Doom on dungeon level 4 with 1162 points, and 80 pieces of gold, after 2538 moves. Killer: molten lava You were level 5 with a maximum of 22 hit points when you burned. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 36 1214 Andy-Pro-Vee-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (phase spider), while being clawed. - [54] 37 1213 ziratha-Poi-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (gargoyle). - [72] *38 1162 ziratha-Sha-Dol-Fem-Neu died in The Dungeons of Doom on level 4. Burned by molten lava. - [22] 39 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46] 40 1011 ziratha-Act-Min-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (warthog), while flinching. - [34]