ziratha, neutral male poisoner Librarian ----------+------------ |.....................| |...@.................| ...))s.........X......| |....<................| ----------------------- [Ziratha the Bestseller Reader] St6 Dx9 Co6 In16 Wi18 Ch7 LibPoiMalNeu Dlvl:2 $14 HP0(28) Pw40(40) AC9 Xp3/71 T750 Latest messages You miss the swarm centipede. (2x) The swarm centipede bites you! [-1 -> 26] You miss the swarm centipede. You hit the swarm centipede. You miss the swarm centipede. The swarm centipede bites you! The swarm centipede's bite was poisoned! [-11 -> 17] [-2 -> 15] You hit the swarm centipede. (2x) The swarm centipede misses. You hit the swarm centipede. You miss the swarm centipede. (2x) The swarm centipede bites you! The swarm centipede's bite was poisoned! You hear the wailing of the Banshee... [-15 -> 1] Warning: HP low! You die... Your inventory Weapons q - 6 uncursed +0 arrows {3} r - an uncursed +0 novice hammer {100} w - an uncursed +0 worm tooth {2} z - a blessed +2 orcish short sword {12} Armor a - an uncursed +0 robe (being worn) {16} n - a cursed -2 pair of speed boots {8} v - a blessed +0 pair of gauntlets of steel {4} Comestibles u - an uncursed cram ration {1} Scrolls g - a blessed scroll of identify {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of acid sphere (0:3) {1} f - a blessed spellbook of blank paper (0:2) {1} Potions s - an uncursed potion of oil {1} Wands o - an uncursed wand of full healing called cure/heal (0:0) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (0:0) {1} d - an uncursed felt-tip marker (0:100) {1} x - a blessed tin whistle {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: corrosivity You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 264 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 24% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: lance (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26739 Monster spawn increase reached its maximum at turn 98127 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 230330 The monster class that cannot be genocided was jelly The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: terrible bloodthirster (freq bonus 16) The monster species that spawned more often: silver snake (freq bonus 48) The monster species that spawned more often: inka girl (freq bonus 27) The monster species that spawned more often: white draconian (freq bonus 48) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 48) The monster species that spawned more often: knight (freq bonus 60) The monster species that spawned more often: ochre draconian (freq bonus 14) The monster species that spawned more often: irresistible force fungus (freq bonus 14) The monster species that spawned more often: fire lich (freq bonus 96) The monster species that spawned more often: giant tan bat (freq bonus 20) The monster species that spawned more often: reddish spore (freq bonus 24) The monster species that spawned more often: great wyrm of shadow (freq bonus 32) The monster species that spawned more often: great silver dragon (freq bonus 14) The monster species that spawned more often: orange colony (freq bonus 24) The monster species that spawned more often: pink frog (freq bonus 28) The monster species that spawned more often: adventurer colony (freq bonus 16) The monster species that spawned more often: colorless mushroom (freq bonus 24) The monster species that spawned more often: mind sucker (freq bonus 16) The monster species that spawned more often: crippling self-doubt (freq bonus 64) The monster species that spawned more often: special kobold lord (freq bonus 27) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 5) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster species that never randomly spawned: ëÊ:¬›ÚfK'c\s·€TEGxcÅû¸¶4n The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: elder racoon dog The monster species that never randomly spawned: mummified servant The monster species that never randomly spawned: criminal garbage houses The monster species that never randomly spawned: gomi queen The monster species that never randomly spawned: taker force fungus The monster species that never randomly spawned: Caro The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 18) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 13) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 30) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 10) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 5) Next attribute increase check would have come at turn 1208 Strength training was 18 Dexterity training was 18 Wisdom training was 2 Constitution training was 35 You were prevented from having corrosivity (0) You were prevented from having glib combat (0) You had 1916 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (227) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 93% Techniques known in the end Name Level Status research 3X LIMIT(2858) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons orcish short sword (crude short sword) Armor robe (black robe) speed boots (tightly fitting boots) gauntlets of steel (spacey gloves) Scrolls scroll of identify (CURSED PLUS3 DOUBLE BREXIT) scroll of blank paper (unlabeled) scroll of healing (ELF CHANGE FORME BY STUNT) scroll of mana (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of phase door (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of standard id (TEMOV) scroll of cure (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of teleportation (CRAPPITY CRAP) Spellbooks spellbook of acid sphere (withered) spellbook of blank paper (plain) Potions potion of oil (carcinogenic) Wands wand of full healing called cure/heal (fiber) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mimic ant 0 evasive foxes (1 created) a scruffy little dog 0 scrawny cats (1 created) 0 kittens (1 created) a source of wrath a kobold an aqua kobold 2 pleasures 0 cave kobolds (1 created) a petit mimic a sewer rat (2 created) 0 evasive sewer rats (1 created) a hole spider 0 swarm centipedes (1 created) a sparrow 0 lichens (2 created) a deathmold 0 red naga hatchlings (1 created) a white snake a grid xorn 0 aggravating wallwalkers (1 created) a goblin zombie 0 pencil elves (1 created) a newt 0 twens (1 created) a gray twen 0 geckos (1 created) a novice dark wall 32 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 13 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (27 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Librarian... You died in The Dungeons of Doom on dungeon level 2 with 347 points, and 14 pieces of gold, after 750 moves. Killer: a monster (swarm centipede) You were level 3 with a maximum of 28 hit points when you died. You reached the 53rd place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 51 398 Andy-Mon-Mis-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63] 52 374 Andy-Mah-Vee-Mal-Law quit in The Dungeons of Doom on level 2 [max 3]. 44 [44] *53 347 ziratha-Lib-Poi-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (swarm centipede). - [28] 54 346 Andy-Mon-Vee-Fem-Cha quit in The Dungeons of Doom on level 2. 32 [33] 55 320 Andy-Jus-Ski-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (stationary two-headed troll). - [27]