ziratha, lawful female bastard Bloodseeker ------##------------- |....-,,|...........| ------- ---....|,,|...........| ......| |....<.|,,|...........| ##|.....| |......|,,|...........| ------- #,-.....| ---....-,,|...........| |.....| #,|.....| |....|#,------.------ --.....| #,------- -.----#,,,,,,,,############ |....>.| #,,# #,# #######,,,,,,,,,,,,,, |...$..| ##,# #,# ##,##########,, ,,|......| #,# #,,# #`,# ##--.-- #,-......| #,,# #,## -|------,....|##,----.---#### ##,## #,# |.....`|,|...-,,,# ##,,,,,,## #,,# ---|----------###|......|,.`..|#### ######,,,# #,# |.............,,#|......-,----- ----------.--## #,# |............|#,#|...----,# |...........1,,#-----,# |............|#,#|...|,,,,# |...........|#,#|@.&|,# |............|#,#-----,#### |...........|#,,.&_8.,# --------------#,,,,,,,,# -------------###-----## ########## [Ziratha the Battlefield Newbie] St17 Dx13 Co16 In8 Wi7 Ch5 BloBasFemLaw Dlvl:1 $20 HP-5(27) Pw10(10) AC3 Xp2/20 T414 Latest messages The altar glows white. You hit the flying rogue of Moloch. The barbed devil of Moloch just misses! The barbed devil of Moloch claws you! The barbed devil of Moloch rips into your breast with maniacal fervor! [-2 -> 25] [-5 -> 20] The barbed devil of Moloch stings you! [-3 -> 17] The barbed devil of Moloch lashes you! [-4 -> 13] The barbed devil of Moloch claws you! The barbed devil of Moloch rips into your breast with maniacal fervor! [-10 -> 3] Warning: HP low! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! The barbed devil of Moloch stings you! You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} e - an uncursed +1 flail (alternate weapon; not wielded) {7} v - a blessed +0 long sword {16} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} f - an uncursed +0 orcish helm (being worn) {12} g - an uncursed +2 leather jacket (being worn) {12} w - a blessed +0 chain mail {120} x - a cursed +0 cornuthaum {2} y - an uncursed +0 ring mail {100} Comestibles h - 5 uncursed candy bars {5} t - 2 uncursed pears {1} u - a blessed apple {1} Scrolls d - an uncursed scroll of teleportation {1} k - 4 uncursed scrolls of healing {2} l - 3 uncursed scrolls of mana {2} m - 2 uncursed scrolls of phase door {1} n - an uncursed scroll of standard id {1} o - an uncursed scroll of cure {1} Potions i - 2 uncursed potions of healing {2} s - a blessed potion of oil {1} Wands c - an uncursed wand of fire (0:1) {1} r - an uncursed wand of locking (0:8) {1} Tools j - an uncursed expensive camera (7:98) {1} p - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 90% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52870 Monster spawn increase reached its maximum at turn 127340 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 672660 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vampire (freq bonus 2) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: hostile POW (freq bonus 4) The monster species that spawned more often: gretinah sephirah (freq bonus 8) The monster species that spawned more often: spike warp fungus (freq bonus 39) The monster species that spawned more often: skeleton serpent (freq bonus 20) The monster species that spawned more often: high patch (freq bonus 48) The monster species that spawned more often: Pustulence (freq bonus 32) The monster species that spawned more often: porter Olog-hai (freq bonus 6) The monster species that spawned more often: black dragon (freq bonus 6) The monster species that spawned more often: polka-dotted eye (freq bonus 16) The monster species that spawned more often: mirkwood goblin (freq bonus 3) The monster species that spawned more often: beer drinker (freq bonus 8) The monster species that spawned more often: dunmer (freq bonus 6) The monster species that spawned more often: Vorlon missile (freq bonus 7) The monster species that spawned more often: magma hound (freq bonus 6) The monster species that spawned more often: yellow nightmare (freq bonus 20) The monster species that spawned more often: petty rainer (freq bonus 18) The monster species that spawned more often: lynx (freq bonus 12) The monster species that spawned more often: warrior (freq bonus 14) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 16) The monster species that spawned more often: giant gecko (freq bonus 24) The monster trait that was more common: monsters that have touch attacks (freq bonus 9) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster species that never randomly spawned: net sprow The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: sparkling warp fungus The monster species that never randomly spawned: sprite The monster species that never randomly spawned: toothlet The monster species that never randomly spawned: domestic ogre The monster species that never randomly spawned: nausea spore The monster species that never randomly spawned: pustulent warp fungus The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: stone bug The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 31) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 107) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 10) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 12) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 3) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 2) Next attribute increase check would have come at turn 623 Strength training was 1 Dexterity training was 3 Wisdom training was 10 Constitution training was -7 You were prevented from having clairvoyance (0) You were prevented from having keen memory (0) You were warned You had 1539 points of nutrition remaining You could jump You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eddy wind 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) orcish helm (iron skull cap) cornuthaum (conical hat) Scrolls scroll of phase door (NOA AND HIS WEIRD CAT FETISH) scroll of mana (MAYBE S-WAVE BECAUSE HIT) scroll of healing (NUVVEMI CESTUNNAVU) scroll of standard id (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of cure (TSVETOCHNYYE SHORTY I LEY) scroll of teleportation (VOMIT TO MELT ENEMY) Potions potion called blood (blood-red) potion of healing (magenta) potion of oil (blinding) Wands wand of fire (lead) wand of locking (banyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (1 created) a hidden gas spore a demimondaine 0 hitter goblins (1 created) a silky anteater 0 sewer rats (1 created) a rabbit (2 created) 0 field mice (1 created) a tiny lurker a vulture 0 lichens (1 created) a slimebesu 0 vampires (1 created) 0 ghost holders (1 created) 0 flying rogues (1 created) 0 barbed devils (1 created) a twen 18 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 10 times You killed 7 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (5 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (10 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Bloodseeker... You died in The Dungeons of Doom on dungeon level 1 with 118 points, and 20 pieces of gold, after 414 moves. Killer: a monster (barbed devil of Moloch) You were level 2 with a maximum of 27 hit points when you died. You reached the 74th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 72 138 Andy-Mid-Dry-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (arrow turret). - [17] 73 134 Andy-Kur-Faw-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eevee). - [17] *74 118 ziratha-Blo-Bas-Fem-Law died in The Dungeons of Doom * on level 1. Killed by a monster (barbed devil of Moloch). - [27] 75 111 Andy-Pro-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (long roper). - [23] 76 83 Elronnd-Ama-Ski-Fem-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (jelly bee). - [16]