ziratha, lawful male spider Amazon ---------## ##|.......+,# #,........|,# ------- ----- -------#,|........,##|.....| |...|## ##|#.....|,,-.......|,,,|.....| ------------------------- |....,# #,-.<....|,,--.------,#,|.....| |.......................| |...|,####|#.....|,*##,## #,#,.....-- |.......................| |...|,,,,,|....`..,,##,,# #,##|.^..| |.......................| |...|,,###----.---,,-.-.-----,# -.---- ----s-------------------- |...|},#,,,,,,,, ,,,|.......|,###,,# #,,,,,,,,,##############-|---,,#,#####,# #,,........|,.###,# #########,#,,,,,,,,,,,,,,,# #,,,,# #,###,#|.......|#,# #,# ######,,,,############## ,,#,# #,##,,#|.......|#,#--.-- #,,,,,,##,,,,,# #,,#------.--,# ---------#,#|...| -|-----------.---------- #,#,|>.......,# #,,|...| |.........{............. #,#,|.......|## ##,|..{| |......................|##,#,+.......| #,..%.| |......................|,,,##|.......| ##----- ------------------------#### --------- [Ziratha the Chosen for Reaping] St11 Dx13 Co12 In9 Wi7 Ch16 AmaSpiMalLaw Dlvl:1 $74 HP28(28) Pw23(23) AC-1 Xp3/53 T350 Latest messages You kill the sewer rat! The life seeker picks up a scroll of healing {1}. Unknown command '^J'. You hit the life seeker! You destroy the life seeker! Welcome to experience level 3. j - an uncursed scroll of healing {6}. You see here a hata-hata corpse {10}. What do you want to eat? [f or ?*,] Blecch! Rotten food! You feel stunned. You feel a bit steadier now. There is a wall in the way! (4x) 16 gold pieces. The door opens. You cannot diagonally move through a door! The door opens. There is a wall in the way! (2x) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 javelin (weapon in foreclaw) {8} b - an uncursed +2 bow (alternate weapon; not wielded) {12} c - 100 blessed +0 arrows (in quiver) {50} Armor d - a blessed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {2} Scrolls i - an uncursed scroll of teleportation {1} j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions g - 3 uncursed potions of healing {3} h - a blessed potion of healing {1} Wands o - an uncursed wand of draining (0:1) {1} Final attributes You have transgressed Your alignment was -27 Your max alignment was 12 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 93% Amulet drop chance was reduced to 66% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49810 Monster spawn increase reached its maximum at turn 97715 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 226545 The monster class that cannot be genocided was kobold The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: CD-ROM dragon (freq bonus 12) The monster species that spawned more often: kitten (freq bonus 6) The monster species that spawned more often: darkwood elder (freq bonus 8) The monster species that spawned more often: water monster (freq bonus 4) The monster species that spawned more often: ganymede rock lobster (freq bonus 6) The monster species that spawned more often: great paralysator fly (freq bonus 24) The monster species that spawned more often: purple mushroom (freq bonus 12) The monster species that spawned more often: dimensional shambler (freq bonus 4) The monster species that spawned more often: komodo dragon (freq bonus 9) The monster species that spawned more often: jolteon (freq bonus 10) The monster species that spawned more often: reddish force patch (freq bonus 8) The monster species that spawned more often: fire lancer (freq bonus 48) The monster species that spawned more often: colluded patch (freq bonus 4) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 33) The monster species that spawned more often: cash-stealing teacher (freq bonus 10) The monster species that spawned more often: luminous cloud (freq bonus 6) The monster species that spawned more often: lower xorn (freq bonus 2) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 8) The monster species that spawned more often: shadow wraith (freq bonus 12) The monster species that spawned more often: toxic mold (freq bonus 5) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster species that never randomly spawned: gug The monster species that never randomly spawned: trapper cart The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: evasive sewer rat The monster species that never randomly spawned: mutated battle bunny The monster species that never randomly spawned: Deedlit, the Elf The monster species that never randomly spawned: red shyguy The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: giant mumak The monster species that never randomly spawned: goblin mummy The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 57) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 65) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 16) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 6) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 11) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 5) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 1) Next attribute increase check would have come at turn 769 Strength training was 4 Dexterity training was 3 Wisdom training was 2 Constitution training was 15 You were poison resistant You were prevented from having telepathy (0) You were prevented from having detect monsters (0) Your chance to block was 41% You had 1144 points of nutrition remaining You were stealthy You had free action You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (244) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 3X Prepared(0) weapon practice 3X Not Ready(2134) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (green bowel) * skullcap (padded helmet) * flack helmet (fish bowl) * crystal helm (hacker helmet) * mining helm (frequent helmet) * field helm (translucent helmet) * helm of safeguard (wide metal helm) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (black gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (yellow sneakers) * boots of safeguard (velcro sandals) Scrolls scroll of teleportation (NIIN VOIMME TOIMIA) scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of phase door (FLOW AND WAVE MOVES IS MORE POWER) scroll of standard id (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of cure (I DONT UNDERSTAND RUSSIAN) Potions potion of healing (cluster amaryllis) Wands wand of draining (query) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a pack jackal a scruffy little dog 2 pack kobolds 0 cave kobolds (1 created) 0 demimondaines (19 created) 0 deimonidaines (5 created) 0 attractive demimondaines (1 created) 0 sexy demimondaines (1 created) 0 goblin cops (1 created) 0 fiendish hobgoblins (2 created) a papier-mache cow a sewer rat 0 drains rats (14 created) 0 spike fiends (1 created) 0 plague eaters (1 created) 0 large bats (1 created) 0 fruit bats (1 created) 0 kirinkis (1 created) 0 orange molds (1 created) 0 red stalks (2 created) 0 sub-gnomes (1 created) 0 dcss mummies (5 created) a life seeker a boil-covered wretch 0 village idiots (1 created) 0 aimless-looking merchants (4 created) an innkeeper 0 karate scrubs (26 created) 0 imperials (1 created) a valkyrie a hata-hata 0 newts (1 created) 0 colorless mushroom patches (3 created) 0 arctic fern spores (1 created) 0 blazing fern spores (1 created) 0 grey mushroom patches (2 created) 0 white mushroom patches (2 created) 0 silver mushroom patches (1 created) 0 clear mewlips (1 created) 0 eggmen (2 created) 0 shrieker mushroom patches (9 created) 0 killer tomatoes (1 created) 125 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (28 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (83 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Amazon... You quit in The Dungeons of Doom on dungeon level 1 with 464 points, and 74 pieces of gold, after 350 moves. Killer: quit You were level 3 with a maximum of 28 hit points when you quit. You reached the 48th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 42247 ziratha-Loc-Din-Mal-Neu died in Sokoban on level 7 [max 8]. Burned by a fireball. - [194] 46 641 Andy-Kur-Scu-Fem-Neu quit in The Dungeons of Doom on level 2. 16 [16] 47 466 Andy-Fen-Ven-Mal-Neu escaped the dungeon [max level 1]. 14 [14] *48 464 ziratha-Ama-Spi-Mal-Law quit in The Dungeons of Doom on level 1 [max 2]. 28 [28] 49 453 Andy-Cha-Ung-Mal-Law escaped the dungeon [max level 1]. 25 [25] 50 398 Andy-Mon-Mis-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63]