ziratha, lawful male minimalist Activistor ################## #,,,,,,,,,,,,,,,,######### #,------------,,,,,,,,,,,# #,|...........,--------#,# #,|..........|,|......|#,## ####,|..........|,-.......,,,## ,,,,,|...........,------.-#,,,# ,-|-.------.-.----.-----,###,,, |.....................|@###,,------------- |......................,q,,,,|...........+ |.....................|,####,............| |.....................-,,###,|............ |.....................|,,,,,,|......^....| -----------------------,####,|........<..| #,------------- #,, ### [Ziratha the Do-Gooder] St7 Dx8 Co6 In15 Wi15 Ch10 ActMinMalLaw Dlvl:3 $123 HP-4(34) Pw71(71) AC10 Xp5/200 T1277 Par Latest messages Unknown command '^J'. You hear some noises. You displaced your activistor called Helen the do-gooder. The leopard frog bites you! [-1 -> 24] You miss the leopard frog. The leopard frog bites you! [-2 -> 22] The leopard frog misses. You find a secret passage! The warthog butts you! [-15 -> 8] The warthog bites you! [-1 -> 7] The warthog butts you! You flinch! [-5 -> 4] Warning: HP low! The warthog bites you! You die... Your inventory Amulets d - an uncursed amulet of strangulation {1} Scrolls a - 2 uncursed scrolls of mana {2} b - 2 uncursed scrolls of phase door {2} c - an uncursed scroll of standard id {1} Rings e - the uncursed ring of sustain ability named Magic Signet (on right hand) {1} Tools h - a cursed blindfold {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: curse resistance You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 228 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 6% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: dart (turn 25) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16186 Monster spawn increase reached its maximum at turn 37173 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1283880 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: Consti (freq bonus 18) The monster species that spawned more often: clay mushroom (freq bonus 12) The monster species that spawned more often: void patch (freq bonus 72) The monster species that spawned more often: nether mold (freq bonus 8) The monster species that spawned more often: truant girl (freq bonus 36) The monster species that spawned more often: aquatic beetle (freq bonus 4) The monster species that spawned more often: devious eel (freq bonus 24) The monster species that spawned more often: brain-eating ghoul (freq bonus 3) The monster species that spawned more often: archaeopteryx (freq bonus 9) The monster species that spawned more often: kagero servant (freq bonus 3) The monster species that spawned more often: kamadan (freq bonus 15) The monster species that spawned more often: teleport sphere (freq bonus 8) The monster species that spawned more often: skeleton archer (freq bonus 12) The monster species that spawned more often: crackling blob (freq bonus 4) The monster species that spawned more often: frozen terror (freq bonus 32) The monster species that spawned more often: hallu trove (freq bonus 8) The monster species that spawned more often: Urbaldi (freq bonus 6) The monster species that spawned more often: satyr (freq bonus 8) The monster species that spawned more often: centipede (freq bonus 24) The monster species that spawned more often: siena growth (freq bonus 8) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 7) The monster species that never randomly spawned: sane warp fungus The monster species that never randomly spawned: devious false friend The monster species that never randomly spawned: angry southside hood The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: Chaos The monster species that never randomly spawned: ice statue The monster species that never randomly spawned: card force patch The monster species that never randomly spawned: desire The monster species that never randomly spawned: red mushroom patch The monster species that never randomly spawned: Bea Items generated only 1 time in 4 The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 18) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 14) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 24) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 5) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 93) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 5) Next attribute increase check would have come at turn 4197 Strength training was 50 Dexterity training was 22 Wisdom training was 2 Constitution training was 50 You were shock resistant You were magic-protected You were paralyzed (-1) You were prevented from having teleport control (0) You were prevented from having curse resistance (0) You hungered rapidly You recognized peaceful creatures You were aware of the presence of topmodels You had automatic searching You had 597 points of nutrition remaining You had polymorph control You were a werewolf You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Anti-War Movement The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(516) invoke deity 5 R LIMIT(4773) vanish 1X LIMIT(833) Discoveries Amulets amulet of strangulation (carved oak) Scrolls scroll of healing (GENIE STUNT IS MORE POWER) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (UNPLAYABLE BINDER ROLE) scroll of cure (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of lava (MORE IS MORE) Spellbooks spellbook of charm monster (clueless) Rings ring of sustain ability (copper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 moths a phasing acid blob a gas spore a burning eye a mini gremlin a normal jelly a cave kobold 0 disintegration kobolds (1 created) 0 petit mimics (1 created) a mimic 0 deimonidaines (1 created) a mega goblin 0 rothes (2 created) 0 warthogs (1 created) a pack rat a hole spider (5 created) 0 grid bugs (2 created) 0 nasty bugs (2 created) a melee bug 0 edge bugs (15 created) 0 jitterbugs (1 created) 0 emus (1 created) a porter lichen 2 spore lichens 0 moulds (1 created) an undefined creature 0 immobile growths (1 created) a green mold 0 red growths (1 created) 0 gnomes (1 created) a nausorn 0 orc zombies (1 created) 3 dwarf zombies a sanctimonious-looking preacher 0 activistors (1 created) 0 item masters (2 created) 0 shopkeepers (1 created) a leopard frog an archaeopteryx 0 sukkiri flowers (1 created) 0 fire troves (1 created) a disintegration trove an energy trove a poison trove 70 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 2 times You prayed to the gods 1 time You never hit with a wielded weapon You killed 21 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (13 of 20) spirituality [Unskilled] (max Expert) (5 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) martial arts [Basic] (max Master) (53 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Activistor... You died in The Dungeons of Doom on dungeon level 3 with 1011 points, and 123 pieces of gold, after 1277 moves. Killer: a monster (warthog), while flinching You were level 5 with a maximum of 34 hit points when you died. You reached the 37th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38789 Andy-Sam-Hax-Mal-Cha quit in The Gnomish Mines on level 6. 107 [122] 35 1213 ziratha-Poi-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (gargoyle). - [72] 36 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46] *37 1011 ziratha-Act-Min-Mal-Law died in The Dungeons of Doom * on level 3. Killed by a monster (warthog), while flinching. - [34] 38 948 ziratha-Loc-Imm-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (porter gnome warrior). - [37] 39 912 ziratha-Sai-Iro-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (mountain orc). - [50]