ziratha, lawful female doppelganger Augurer -e----- --.....-- |r--....| --------- |.......| |.....[.?. ....<...| | --.....-- ------- [Ziratha the College Student] St5 Dx6 Co4 In15 Wi12 Ch14 AugDopFemLaw Dlvl:1 $0 HP-16(9) Pw26(26) AC9 Xp1/4 T29 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female doppelganger Augurer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. You see here a heavy mail {250}. j - a heavy mail {250}. You displaced Gazing Beholder Orb. (2x) The porter lichen touches you! [-1 -> 8] The porter lichen grabs you! You just miss the porter lichen. You hit the porter lichen. You kill the porter lichen! You displaced Gazing Beholder Orb. There's some graffiti on the floor here. Use "r." to read it. The visor sewer rat zaps a blackthorn wand! The bolt of fire hits you! You die... Your inventory Armor a - an uncursed +0 leather armor (being worn) {60} j - an uncursed +0 heavy mail {250} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of knock (0:4) {1} Tools b - an uncursed blindfold {1} Gems d - an uncursed +0 touchstone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: reflection You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: divination spells (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 39180 Monster spawn increase reached its maximum at turn 53156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1186854 The monster class that cannot be genocided was grue The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: chill (freq bonus 22) The monster species that spawned more often: drowned soul (freq bonus 12) The monster species that spawned more often: Walter (freq bonus 21) The monster species that spawned more often: porter tengu (freq bonus 54) The monster species that spawned more often: Mister Who (freq bonus 21) The monster species that spawned more often: hardcore lich (freq bonus 7) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 36) The monster species that spawned more often: glare mold (freq bonus 48) The monster species that spawned more often: Lynkab (freq bonus 15) The monster species that spawned more often: The Red Death (freq bonus 9) The monster species that spawned more often: eight of hearts (freq bonus 16) The monster species that spawned more often: blink mold (freq bonus 9) The monster species that spawned more often: two-winged shape (freq bonus 28) The monster species that spawned more often: cloth golem (freq bonus 24) The monster species that spawned more often: glowing warp patch (freq bonus 7) The monster species that spawned more often: null stalk (freq bonus 7) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 12) The monster species that spawned more often: incapable male nurse (freq bonus 8) The monster species that spawned more often: watch captain (freq bonus 54) The monster species that spawned more often: grimopen (freq bonus 10) The monster trait that was more common: monsters that love to collect gold (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 72) The monster species that never randomly spawned: cantor The monster species that never randomly spawned: water demon The monster species that never randomly spawned: adult magic dragon The monster species that never randomly spawned: Lisa's cuddly boot The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: giant brown toad The monster species that never randomly spawned: cursed mushroom The monster species that never randomly spawned: lethe warp fungus The monster species that never randomly spawned: unequipping wall The monster species that never randomly spawned: dark blue slime The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 10) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 4) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 11) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 7) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 8) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 13) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 10) Next attribute increase check would have come at turn 2320 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were prevented from having reflection (0) You were prevented from having corrosivity (0) You saw invisible You were telepathic You had infravision You had 1466 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (278) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status telekinesis 1X LIMIT(0) liquid leap 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (SUECHOL OGI ABS OLUTEN ULPEN) scroll of mana (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of phase door (XUS MODA) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (THIS KITTEN CORPSE IS DELICIOUS) Spellbooks spellbook of knock (khaki) Wands wand of fire (blackthorn) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 floating eyes (1 created) 0 goblins (1 created) 0 sewer rats (1 created) 0 visor sewer rats (1 created) a porter lichen 0 novice dark walls (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 29 moves. Killer: bolt of fire You were level 1 with a maximum of 9 hit points when you died. You reached the 89th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38789 Andy-Sam-Hax-Mal-Cha quit in The Gnomish Mines on level 6. 107 [122] 87 19 Andy-Sup-Hem-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 88 16 Andy-Che-Ali-Fem-Law escaped the dungeon [max level 1]. 21 [21] *89 16 ziratha-Aug-Dop-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bolt of fire. - [9] 90 13 Andy-Roc-Anc-Mal-Law escaped the dungeon [max level 1]. 15 [15] 91 11 Andy-Fen-Wim-Fem-Law escaped the dungeon [max level 1]. 13 [13]