ziratha, chaotic male moonelven Cruel Abuser --------------------- |...................| |...................| |..................@| |.................@.| |...................+ --------------------- [Ziratha the Whipper] St17 Dx16 Co7 In12 Wi7 Ch6 AbuMooMalCha Dlvl:1 $0 HP13(13) Pw9(9) AC1 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male moonelven Cruel Abuser. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Amulets g - an uncursed amulet of power {1} Weapons a - a blessed +8 bullwhip (weapon in hand) {8} b - a blessed +2 knout (alternate weapon; not wielded) {7} Armor d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed +2 leather jacket (being worn) {12} f - an uncursed +3 pair of kicking boots (being worn) {8} Scrolls k - an uncursed scroll of punishment {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of godmode (0:5) {1} Wands m - an uncursed wand of punishment (0:6) {1} Tools h - an uncursed leather leash {1} i - an uncursed leather saddle {1} j - an uncursed can of grease (0:50) {1} Chains c - a blessed +8 iron chain {120} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: magic resistance You could not have this property intrinsically: flying Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 104 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 13% Potion drop chance was reduced to 89% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: shuriken (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34912 Monster spawn increase reached its maximum at turn 51492 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 217719 The monster class that cannot be genocided was dragon The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: vampiric spore (freq bonus 7) The monster species that spawned more often: brimstone hellcat (freq bonus 18) The monster species that spawned more often: dark matter blob (freq bonus 18) The monster species that spawned more often: jumping kraken (freq bonus 6) The monster species that spawned more often: will-o-the-wisp (freq bonus 24) The monster species that spawned more often: mercurial dragon (freq bonus 21) The monster species that spawned more often: bleeding laser (freq bonus 14) The monster species that spawned more often: ossium animatum (freq bonus 14) The monster species that spawned more often: bramble patch (freq bonus 18) The monster species that spawned more often: Deedlit, the Elf (freq bonus 10) The monster species that spawned more often: dwarven chaos knight (freq bonus 30) The monster species that spawned more often: larva (freq bonus 10) The monster species that spawned more often: Banpei-kun (freq bonus 60) The monster species that spawned more often: black tear angel (freq bonus 6) The monster species that spawned more often: half-dragon mummy (freq bonus 10) The monster species that spawned more often: orange ant (freq bonus 24) The monster species that spawned more often: martian service robot (freq bonus 14) The monster species that spawned more often: Mareike (freq bonus 90) The monster species that spawned more often: Ilona Szilagy (freq bonus 12) The monster species that spawned more often: vietnamese beauty (freq bonus 7) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster species that never randomly spawned: decayed mushroom The monster species that never randomly spawned: antelope The monster species that never randomly spawned: Elena's combat boot The monster species that never randomly spawned: grey snake The monster species that never randomly spawned: vulturebear The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: f|ØÜU¦WÊSmÌ!ã´ The monster species that never randomly spawned: radiant mold The monster species that never randomly spawned: mana fly The monster species that never randomly spawned: diver troll The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 18) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 27) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 10) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 59) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 12) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 93) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 8) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of power (warped) Armor kicking boots (erotic boots) Scrolls scroll of punishment (INTEGER DIVIDE BY ZERO) scroll of healing (PROR PERPERCA) scroll of mana (VELOX NEB) scroll of phase door (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (ELF VERY ACCURASY) Spellbooks spellbook of godmode (perpetual) Wands wand of punishment (ticking) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 cruel abusers (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Cruel Abuser... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38789 Andy-Sam-Hax-Mal-Cha quit in The Gnomish Mines on level 6. 107 [122] 119 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 120 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Abu-Moo-Mal-Cha quit in The Dungeons of Doom on level 1. 13 [13]