ziratha, lawful female droven Amazon -------- |....)A) |.....@| |....)@| -----+-- [Ziratha the Low Tribute] St15 Dx16 Co9 In10 Wi8 Ch14 AmaDroFemLaw Dlvl:3 $566 HP-7(80) Pw82(82) AC-6 Xp9/3642 T1953 Latest messages What do you want to zap? [mqstO or ?*] Nothing happens. The sergeant thrusts his dagger. The sergeant hits you! [-4 -> 41] The sergeant wields an assault rifle {16}! The sergeant fires 7 bullets! You are hit by the 1st bullet. [-1 -> 40] You are hit by the 2nd bullet. [-2 -> 38] You block the 3rd bullet with your shield. You are hit by the 4th bullet! [-7 -> 31] You block the 5th bullet with your shield. You are hit by the 6th bullet! [-22 -> 9] Warning: HP low! You are hit by the 7th bullet! You die... Your inventory Weapons a - 2 uncursed +0 daggers {8} c - 62 blessed +0 dark elven arrows (in quiver) {32} r - a blessed +0 silver saber {12} v - a blessed +2 dark elven bow {12} J - 3 uncursed +0 arrows {2} R - an uncursed +0 orcish dagger {4} S - an uncursed +0 dart {1} T - a cursed +0 dwarvish short sword {12} V - an uncursed +0 mace {12} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} p - an uncursed +0 pair of dancing shoes (being worn) {1} x - an uncursed +0 dwarvish cloak (being worn) {4} y - an uncursed +0 pair of iron shoes {20} z - a cursed -6 pair of iron shoes {20} A - an uncursed +0 studded leather armor {80} F - an uncursed +0 pair of iron shoes {20} G - an uncursed +0 dwarvish iron helm {16} H - a cursed -1 dwarvish mithril-coat {60} K - an uncursed +0 pair of iron shoes {20} L - an uncursed +0 dwarvish cloak {4} M - an uncursed +0 dwarvish mithril-coat {60} Q - an uncursed +0 pair of iron shoes {20} W - an uncursed +0 dwarvish cloak {4} X - an uncursed +0 dwarvish cloak {4} Y - an uncursed +0 pair of iron shoes {20} Z - an uncursed +0 mummy wrapping {2} Scrolls f - an uncursed scroll of phase door {1} B - an uncursed scroll of cure {1} N - an uncursed scroll of mana {1} Potions P - a blessed potion of sickness {1} Rings D - an uncursed ring of warning {1} Wands m - an uncursed wand of speed monster (0:3) {1} q - an uncursed wand of death (0:0) {1} s - an uncursed wand of wind (3:7) {1} t - an uncursed wand of striking (0:7) {1} O - an uncursed wand of entrapping (0:4) {1} Tools b - an uncursed large box {718} E - a cursed -1 pick-axe (weapon in hand) {32} Gems o - an uncursed +0 worthless piece of violet glass {1} I - an uncursed +0 worthless piece of black glass {1} Contents of the large box: a cursed -2 dwarvish mattock {48} an uncursed +2 pick-axe {32} an uncursed +0 pick-axe {32} an uncursed beartrap {20} a blessed potion of see invisible {1} a blessed potion of healing {1} 3 uncursed potions of healing {3} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 5 uncursed scrolls of healing {5} an uncursed scroll of teleportation {1} 5 uncursed pears {3} 2 blessed food rations {2} a cursed +1 leather armor {60} an uncursed +2 javelin {8} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 30 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: boomerang (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50485 Monster spawn increase reached its maximum at turn 100287 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4646942 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: frozen abyss (freq bonus 30) The monster species that spawned more often: Genjuro (freq bonus 18) The monster species that spawned more often: glare fungus (freq bonus 24) The monster species that spawned more often: big wand trove (freq bonus 6) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 48) The monster species that spawned more often: glibbery trove (freq bonus 36) The monster species that spawned more often: Lucia (freq bonus 48) The monster species that spawned more often: wereauton (freq bonus 21) The monster species that spawned more often: political singer (freq bonus 40) The monster species that spawned more often: great blue dragon (freq bonus 20) The monster species that spawned more often: crystal warp fungus (freq bonus 20) The monster species that spawned more often: troll permamimic mummy (freq bonus 16) The monster species that spawned more often: gnome petrograph (freq bonus 30) The monster species that spawned more often: frogman boss (freq bonus 8) The monster species that spawned more often: strangler (freq bonus 10) The monster species that spawned more often: toxic warp fungus (freq bonus 16) The monster species that spawned more often: blue-red mushroom (freq bonus 12) The monster species that spawned more often: Olog-hai (freq bonus 72) The monster species that spawned more often: undead lichen (freq bonus 8) The monster species that spawned more often: livingstone (freq bonus 20) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 8) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster species that never randomly spawned: Anti-Elbereth Leader The monster species that never randomly spawned: sowish eel The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: slithy tortoise The monster species that never randomly spawned: hydra turret The monster species that never randomly spawned: burrower The monster species that never randomly spawned: force couatl The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: goblin grenadier The monster species that never randomly spawned: Lucy Westenra The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 73) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 18) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 8) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 38) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 4) Next attribute increase check would have come at turn 5385 Strength training was 3 Dexterity training was 5 Wisdom training was 14 Constitution training was 7 You were sleep resistant You were prevented from having sickness resistance (0) You were prevented from having half spell damage (0) Your chance to block was 36% You had 2363 points of nutrition remaining You were stealthy You were fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (107) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 9X Prepared(0) weapon practice 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Not Ready(3568) invoke deity 9 R Reloading(993) critical strike 5X Prepared(0) Discoveries Weapons * javelin (throwing spear) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (long-hair helmet) * skullcap (chain-aventailed helmet) * flack helmet (visored helmet) * crystal helm (covered helmet) * mining helm (orange visored helmet) * field helm (bug-tracking helmet) * helm of safeguard (translucent helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (comfortable gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (jade boots) * boots of safeguard (area boots) Scrolls scroll of teleportation (FELLOW LEAF ELF STAT CANNT LOWED) scroll of healing (EN PHYSIC POINTS IS USEMORE) scroll of mana (CARPE DIEM) scroll of phase door (EPSTEST EPS) scroll of standard id (SORRY NISI) scroll of cure (GHOTI) scroll of trap creation (BU MISH MISH EMAS) scroll of flood (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) Potions potion of healing (dandelion) potion called amnesia (sparkling) potion of sickness (plaid) potion of see invisible (fluorescent) Rings ring of warning (soft) Wands wand of speed monster (double-headed) wand of toxic (wedged) wand of digging (ceramic) wand of death (dodecagonal) wand of wind (spandex) wand of striking (circular) wand of entrapping (degraded) Tools large box (wooden box) Gems worthless piece of violet glass (violet) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a turkey chick (2 created) 2 jackals a fox an evasive jermlaine a hobbit 3 dwarves (4 created) 3 dufflepuds a camo dwarf 2 force dwarves 3 porter flying dwarves a normal dwarf a basher a phasing hobbit wizard 2 duergars 3 dwarf lords a dwarf lord mutant 2 dwarf lord stonebreakers 3 dwarven wizards a dwarven artillery wizard 3 hidden dwarven wizards 3 dwarven brigand thieves a dwarven guardian 2 skulk blades 2 duergar warriors a duergar ruler a nibelung 4 manes (5 created) 2 larva imps 2 kobolds (3 created) a fallen a pleasure a petit mimic (4 created) a small healing mimic 0 hobgoblins (1 created) 0 orcs (1 created) an Uruk-shark (2 created) a visor sewer rat a scavenger a force fog cloud 0 couatls (1 created) a bat (3 created) a weak crow a white harpy 0 sylphies (1 created) 0 lichens (1 created) 0 moulds (1 created) 0 undefined creatures (1 created) a red growth a cyan mushroom (0 created) a pale spore 0 reddish mushrooms (1 created) 0 creeping vines (1 created) 0 violet stalks (1 created) 0 gray spores (1 created) 0 stickers (1 created) a Keystone Kop a Kop Sergeant (2 created) a Detective Sergeant (2 created) an Undead Sergeant (2 created) 0 Kop Lieutenants (1 created) a mummy 2 dwarf mummies a slimebesu a dnethack horror a capuchin monkey a gnome zombie 2 orc zombies 2 dwarf zombies 2 chimney sweeps a boil-covered wretch (2 created) a mean-looking mercenary a yakuza member a normal human a dunadan an imperial a yokuda (2 created) 0 vile archers (1 created) 10 bad lance carriers (11 created) 0 force muggers (1 created) 0 valkyries (1 created) 0 shopkeepers (2 created) a soldier 0 sergeants (1 created) a captain a mana stealer a green glutton ghost 0 tortoises (1 created) 0 jellyfish (1 created) 0 legged tuna (1 created) 0 giant clams (1 created) 0 piranhas (1 created) 0 giant eels (2 created) 0 electric eels (1 created) a newt 0 normal frogs (2 created) a killer tomato a poison trove a shock trove 154 creatures born. 110 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 5 times You prayed to the gods 3 times You hit with a wielded weapon 75 times You killed 88 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (22 of 160) shield [Basic] (max Expert) (56 of 160) body armor [Basic] (max Expert) (30 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (10 of 20) petkeeping [Basic] (max Expert) (33 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (36 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (31 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (99 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Amazon... You died in The Dungeons of Doom on dungeon level 3 with 15348 points, and 566 pieces of gold, after 1953 moves. Killer: a bullet You were level 9 with a maximum of 80 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38789 Andy-Sam-Hax-Mal-Cha quit in The Gnomish Mines on level 6. 107 [122] 7 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 8 16473 ziratha-Jed-Oct-Fem-Neu died in The Gnomish Mines on level 6. Killed by a monster (white dragon), while praying unsuccessfully. - [136] * 9 15348 ziratha-Ama-Dro-Fem-Law died in The Dungeons of Doom on level 3. Killed by a bullet. - [80] 10 15194 ziratha-Kni-Vor-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (Mr. Repinsgub, the shopkeeper). - [104] 11 7775 ziratha-Zoo-Syl-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of lightning. - [92]