ziratha, chaotic male venturean Transvestite -------##----------#### ###|.....-,,.........-,,,----- -------- -------- #,,......|##|........|,#,..... |......| #####|......| #,#|.....| |.........,,#|...| |...|..| #`,,,,-.^....| #,#----.-- -+----+---,,,....|##|>.`...| ##,####|......| #,# #,#|...|,,.......| #,,# -------- #,# #,#-----,#---.---- ##,## -----------,####, #,,,,,,,,# #,,,,#######,,#### |..........,,,,,` ,,###,,### ##,#,,,,,,,#,,,,,# |.........|,##,## ## #,#######,,----.------- |..........,#-@- ##,# #,#|.....<....| -----------##|.# #,,#######,#|..........| |. --.--,,,,,,,,|.......{..| |.. +....,###,,##|..........| |.. |...|###,,## ------------ |... |...-# #,## ----- |...|###,# |....,,,,# -----##### [Ziratha the Clacker] St14 Dx9 Co12 In6 Wi9 Ch11 TraVenMalCha Dlvl:1 $3438 HP-8(16) Pw5(5) AC9 Xp1/11 T203 Latest messages The grid bug bites you! You get zapped! [-1 -> 5] You miss the grid bug. You kill the grid bug! 9 gold pieces. You kill the grid bug! 5 gold pieces. This door is locked. (2x) 8 gold pieces. There is a wall in the way! With great effort you move the boulder. You kill the pack kobold! What do you want to wield? [- a or ?*] e - 4 uncursed scrolls of mana (wielded) {4}. What do you want to wield? [- a or ?*] a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1}. What do you want to eat? [ij or ?*,] Ecch - that must have been poisonous! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Comestibles i - an uncursed cheese {1} j - 12 uncursed slime molds {6} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Potions k - an uncursed potion of clairvoyance {1} Tools c - an uncursed leather saddle {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 96% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: general combat (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46823 Monster spawn increase reached its maximum at turn 109533 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1430702 The monster class that cannot be genocided was wraith The monster class that was spawned more often: pudding or ooze (freq bonus 10) The monster species that spawned more often: egotrapper (freq bonus 28) The monster species that spawned more often: grey centipede (freq bonus 30) The monster species that spawned more often: stone bug (freq bonus 36) The monster species that spawned more often: long sinuous tentacle (freq bonus 45) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 13) The monster species that spawned more often: devious skeleton fish (freq bonus 14) The monster species that spawned more often: magic dragon (freq bonus 15) The monster species that spawned more often: gravity spore (freq bonus 36) The monster species that spawned more often: Count Urcula (freq bonus 28) The monster species that spawned more often: blue-red mold (freq bonus 72) The monster species that spawned more often: black eye (freq bonus 11) The monster species that spawned more often: giant mantis (freq bonus 48) The monster species that spawned more often: ego vip rubber (freq bonus 32) The monster species that spawned more often: undead cockatrice (freq bonus 22) The monster species that spawned more often: crunchy colony (freq bonus 32) The monster species that spawned more often: pink warp patch (freq bonus 24) The monster species that spawned more often: animated winter stiletto (freq bonus 26) The monster species that spawned more often: elderly gentleman (freq bonus 12) The monster species that spawned more often: huge pile of killer coins (freq bonus 22) The monster species that spawned more often: real multi-hued hound (freq bonus 11) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 5) The monster trait that was more common: monsters whose attacks numb you (freq bonus 6) The monster species that never randomly spawned: Lavae The monster species that never randomly spawned: hidden fungus The monster species that never randomly spawned: alien from mars The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: trap growth The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: phase mushroom The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: nukvah sephirah The monster species that never randomly spawned: Infernal Kop The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 36) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 2) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 13) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 5) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 8) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 20) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 2) Next attribute increase check would have come at turn 530 Strength training was 7 Dexterity training was 8 Wisdom training was 1 Constitution training was 4 You were prevented from having stealth (0) You were prevented from having stunnopathy (0) You had 1311 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(4851) invoke deity 1 R LIMIT(0) lucky gamble 1 R LIMIT(0) Discoveries Amulets amulet of change (mobius) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (wide metal helm) * skullcap (hacker helmet) * flack helmet (red helmet) * crystal helm (visored helmet) * mining helm (radiant helmet) * field helm (twisted visor helmet) * helm of safeguard (black helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (english gloves) * commander gloves (viva gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (clunky heels) * boots of safeguard (sexy heels) Scrolls scroll of healing (KINUESILI STATION) scroll of mana (YOU AINT GETTING OUT OF HERE ALIVE) scroll of phase door (GON GET YA) scroll of standard id (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of cure (OGRANICHENIYE SAPOGI) Potions potion of clairvoyance (flowing) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) a pack kobold (2 created) an evasive sewer rat a wild rabbit 2 grid bugs (3 created) a vulture 0 asian girls (1 created) 10 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (26 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Transvestite... You died in The Dungeons of Doom on dungeon level 1 with 3139 points, and 3438 pieces of gold, after 203 moves. Killer: poisonous corpse You were level 1 with a maximum of 16 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38789 Andy-Sam-Hax-Mal-Cha quit in The Gnomish Mines on level 6. 107 [122] 15 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20] 16 3708 ziratha-Jed-Bur-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (bone demon of Moloch). - [91] *17 3139 ziratha-Tra-Ven-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [16] 18 3051 ziratha-Unt-Yee-Mal-Cha died in The Dungeons of Doom on level 3. Killed by brainlessness. 4 [39] 19 2988 Andy-Sai-Mai-Fem-Law quit in The Dungeons of Doom on level 4. 64 [64]