ziratha, chaotic male snakey Politician ----- -...| |...+ |..<| #--I-- ###,S,# #,#,### -.-.-- ------ ##--....-- |....| #,-.----.| |....| #,|.| |.| |.(..|##,,|.| |.| |.....,,,#|.----.| ------####--....-- ------ [Ziratha the District Councillor] St7 Dx3 Co6 In3 Wi7 Ch17 PolSnaMalCha Dlvl:3 $3472 HP46(46) Pw44(44) AC3 Xp6/426 T1933 Par Bli Latest messages It bites you! You hear its hissing! You are slowing down. You miss it. It bites you! You hear its hissing! [-1 -> 45] You are feeling a dangerous process in your body. You miss it. Your chain mail blocks its attack. You are struggling to keep your movements. You kill it! You hear some noises in the distance. Your limbs are stiffening. # Are you sure you want to pray? [yn] (n) You begin praying to Despotism. Your limbs have turned to stone. You have turned to stone. You are a statue. Your inventory Weapons C - an uncursed +0 bow {12} Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket {12} c - an uncursed +0 pair of low boots (being worn) {4} w - the uncursed +0 lab coat named Apocalypse (being worn) {4} z - an uncursed +0 chain mail (being worn) {120} G - an uncursed +0 dwarvish cloak {4} Comestibles k - an uncursed fortune cookie {1} s - 4 uncursed pears {2} Scrolls f - 6 uncursed scrolls of healing {6} g - 4 uncursed scrolls of mana {4} h - 4 uncursed scrolls of phase door {4} j - 2 uncursed scrolls of cure {2} m - an uncursed scroll of lockout {1} p - an uncursed scroll of clouds {1} r - a blessed scroll of enthronization {1} t - an uncursed scroll of nastiness {1} v - a cursed scroll of healing {1} y - a blessed scroll of healing {1} Spellbooks n - an uncursed spellbook of alter reality (0:-2) {1} Potions o - a cursed potion of sickness {1} Wands q - an uncursed wand of cancellation (0:2) {1} Tools d - an uncursed bag of holding {5} e - an uncursed bell {1} l - an uncursed eyecloser {1} I - an uncursed tallow candle {1} Gems B - 9 uncursed +0 worthless pieces of yellowish brown glass {9} The bag of holding is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 20 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 35 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 91% Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 77% Wand drop chance was reduced to 83% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 64) Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35500 Monster spawn increase reached its maximum at turn 57356 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 54810 The monster class that cannot be genocided was nemese The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: cerulean mold (freq bonus 8) The monster species that spawned more often: hungry colony (freq bonus 3) The monster species that spawned more often: priest (freq bonus 15) The monster species that spawned more often: Sogetsu Kazama (freq bonus 18) The monster species that spawned more often: vacuum patch (freq bonus 40) The monster species that spawned more often: tyrannosaurus rex (freq bonus 6) The monster species that spawned more often: dark shoggoth (freq bonus 18) The monster species that spawned more often: spellslinger horse (freq bonus 8) The monster species that spawned more often: clicking force patch (freq bonus 8) The monster species that spawned more often: Five-Man (freq bonus 18) The monster species that spawned more often: still a nothing (freq bonus 14) The monster species that spawned more often: unborn soul (freq bonus 12) The monster species that spawned more often: giant silver jellyfish (freq bonus 48) The monster species that spawned more often: devious false friend (freq bonus 18) The monster species that spawned more often: cave error (freq bonus 12) The monster species that spawned more often: real venom monster (freq bonus 6) The monster species that spawned more often: RNG Kaptain (freq bonus 4) The monster species that spawned more often: baobhan sith (freq bonus 6) The monster species that spawned more often: neekerbreeker (freq bonus 6) The monster species that spawned more often: very strong turret (freq bonus 8) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 6) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 10) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster species that never randomly spawned: dangerous uvuudaum The monster species that never randomly spawned: flame turret The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: confusion trove The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: cheep-cheep The monster species that never randomly spawned: he shows him red The monster species that never randomly spawned: human adventurer The monster species that never randomly spawned: hungry mushroom The monster class that always generated with extra speed: pudding or ooze The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 11) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 14) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 48) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 17) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 2) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 16) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 11) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 41) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 24) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 4) Next attribute increase check would have come at turn 2092 Strength training was 50 Dexterity training was 50 Wisdom training was 12 Constitution training was 50 You were poison resistant You were acid resistant You were paralyzed (-3) You were blinded (90) You were prevented from having manaleech (0) You were prevented from having curse resistance (0) You had infravision You had 2229 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - alter reality 8 occult 100% 91% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Armor low boots (walking shoes) lab coat (white coat) dwarvish cloak (hooded cloak) Scrolls scroll of healing (GENTLE PEEPTOE HIGH HEELS) scroll of mana (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of phase door (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of standard id (SCHELLENOE KONTENOE) scroll of cure (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of lockout (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of clouds (THEN CALL IT POPO MAIL) scroll of enthronization (TRY HARD) scroll of nastiness (LEP GEX VEN ZEA) Spellbooks spellbook of alter reality (talkative) Potions potion of sickness (purple) Wands wand of cancellation (rollover) Tools bag of holding (bag) tallow candle (candle) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant ant an acid blob (2 created) 3 jackals a gas spore 0 evasive jermlaines (1 created) 2 group dwarves 0 leprechauns (1 created) a petit mimic a sewer rat 0 drains rats (2 created) an evasive sewer rat a rabbit a breeder mouse a ferret kit a larva (2 created) 3 grid bugs (4 created) 2 tron bugs a stone bug a porter yellow light a lichen 2 porter lichens 2 stalking lichens (3 created) 5 spore lichens an aggressive lichen 3 water lichens a moss lichen an ivy lichen 0 brown molds (1 created) 0 brown spores (1 created) a cribo a mean mold a green mold a green colony 2 cyan molds (1 created) a creeping vine a shrieker 0 poison lichens (1 created) a sub-gnome a newt mummy 2 grid xorns a kobold zombie a karakasa a friendly adventurer a werelichen 0 item masters (6 created) 0 shopkeepers (1 created) 0 soldiers (1 created) 0 tortoises (1 created) 0 piranhas (1 created) a newt a normal frog 0 nulls (1 created) a small turret a food trove a disintegration trove a tool trove 81 creatures born. 60 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 50 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Expert) (77 of 160) Weapon Skills (none) Spellcasting Skills (none) Goodbye ziratha the Politician... You turned to stone in The Dungeons of Doom on dungeon level 3 with 1861 points, and 3472 pieces of gold, after 1933 moves. Killer: bashing a petrifying monster You were level 6 with a maximum of 46 hit points when you turned to stone. You reached the 22nd place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38789 Andy-Sam-Hax-Mal-Cha quit in The Gnomish Mines on level 6. 107 [122] 20 2002 Andy-Top-Lic-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Janine's sneaker). - [53] 21 2002 ziratha-Sci-Grd-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (invisible Mr. Neuvicq, the shopkeeper). - [72] *22 1861 ziratha-Pol-Sna-Mal-Cha turned to stone in The * Dungeons of Doom on level 3. Petrified by a bashing a petrifying monster. 46 [46] 23 1724 ziratha-Pal-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (frybone). - [93] 24 1382 ziratha-Div-Oct-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (dividing ochre jelly). - [51]