ziratha, lawful male centaur Sage ###----- #,,..<.| #,#|..#| #,#|##.| #,,....| ,,,|...| ,,f...)| ##C----- #!# [Ziratha the Invoker] St5 Dx8 Co5 In14 Wi17 Ch5 SagCenMalLaw Dlvl:1 $5 HP0(19) Pw29(29) AC7 Xp1/13 T47 Sat Latest messages There is a wall in the way! Autopickup: ON, for $/!"+=? objects. 5 gold pieces. You hear a flinging sound. You are hit by a crude dagger. [-1 -> 10] You hear some noises in the distance. You see here a pack kobold corpse {400}. You kill the twen! What do you want to eat? [* or ,] Ecch - that must have been poisonous! [-2 -> 8] This pack kobold corpse tastes terrible! The kitten eats a twen corpse {10}. You finish eating the pack kobold corpse. You hear a hurling sound. The carafe crashes on your head and breaks into shards. [-1 -> 8] This burns! You die... Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - an uncursed scroll of light {1} d - an uncursed scroll of tele level {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of force bolt (0:2) {1} f - a blessed spellbook of healing (5:5) {1} g - a blessed spellbook of cure dim (0:2) {1} Potions h - a blessed potion of extra healing {1} i - a blessed potion of speed {1} j - 2 blessed potions of healing {2} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: magical breathing You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 334 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 86% Monster death drops spawned with only 93% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shuriken (turn 228) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50330 Monster spawn increase reached its maximum at turn 146290 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 681256 The monster class that cannot be genocided was blob The monster class that was spawned more often: (null) (freq bonus 6) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 9) The monster species that spawned more often: fire beetle (freq bonus 24) The monster species that spawned more often: cannon sadist (freq bonus 27) The monster species that spawned more often: animated winter stiletto (freq bonus 9) The monster species that spawned more often: paleolithic mummy (freq bonus 42) The monster species that spawned more often: farting asian girl (freq bonus 24) The monster species that spawned more often: time jelly (freq bonus 21) The monster species that spawned more often: Martti Ihrasaari (freq bonus 28) The monster species that spawned more often: alider (freq bonus 96) The monster species that spawned more often: air hound (freq bonus 64) The monster species that spawned more often: animated atsuzoko boot (freq bonus 14) The monster species that spawned more often: sexy child model (freq bonus 36) The monster species that spawned more often: iron lady (freq bonus 27) The monster species that spawned more often: drydrip warp patch (freq bonus 36) The monster species that spawned more often: nazi mad scientist (freq bonus 24) The monster species that spawned more often: ¦Q!ƒ7{¾ÿú‚ (freq bonus 24) The monster species that spawned more often: steamball lightning (freq bonus 8) The monster species that spawned more often: colbran (freq bonus 16) The monster species that spawned more often: large dog-man (freq bonus 16) The monster species that spawned more often: hell hound pup (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 8) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster species that never randomly spawned: arctic wonderer The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: riverside naga hatchling The monster species that never randomly spawned: magenta colony lichen The monster species that never randomly spawned: devious false friend The monster species that never randomly spawned: golden stalk The monster species that never randomly spawned: suxxor mimic The monster species that never randomly spawned: ass birth child The monster species that never randomly spawned: fairy dragon The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 36) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 7) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 8) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 5) Next attribute increase check would have come at turn 1077 Strength training was 0 Dexterity training was 2 Wisdom training was -2 Constitution training was 4 You were prevented from having infravision (0) You were prevented from having magical breathing (0) You had 2614 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (494) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - cure dim 1 healing 0% 100% Techniques known in the end Name Level Status invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of light (FNORD) scroll of tele level (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (DYNAMOHACK WHEN) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (STAT CANT DEBASE BY EN) scroll of cure (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) Spellbooks spellbook of force bolt (thick) spellbook of healing (solid) spellbook of cure dim (lupine) Potions potion of extra healing (manky) potion of speed (squishy) potion of healing (radiating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 scruffy little dogs (1 created) 0 aes (1 created) 0 kittens (1 created) 3 pack kobolds (10 created) 0 training kobolds (2 created) 0 wild rabbits (1 created) 0 yellow spores (2 created) 0 newts (2 created) a twen (4 created) 25 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Sage... You died in The Dungeons of Doom on dungeon level 1 with 57 points, and 5 pieces of gold, after 47 moves. Killer: potion of acid You were level 1 with a maximum of 19 hit points when you died. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 59 61 Andy-Kur-Vee-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (Kop Sergeant). - [18] 60 61 Andy-Roc-Pol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a cyanide trap. - [14] *61 57 ziratha-Sag-Cen-Mal-Law died in The Dungeons of Doom on level 1. Killed by a potion of acid. - [19] 62 52 Andy-Sup-Min-Fem-Law escaped the dungeon [max level 1]. 19 [19] 63 48 Andy-Kur-Lyc-Mal-Cha quit in The Dungeons of Doom on level 1. 29 [29]