ziratha, neutral male sticky Valkyrie #----- --------------#### #....| dF...........-,,,,##|...| |............|###,,,-.{.| -----+-------- ####|..<| -.--- [Ziratha the Stripling] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu Dlvl:1 $0 HP22(22) Pw3(3) AC4 Xp1/0 T38 Latest messages k - 2 violet gems {2}. You displaced your little dog. You see here a novice hammer {100}. l - a novice hammer {100}. You see here a wooden box {501}. There is a wooden box {501} here, loot it? [ynq] (q) You carefully open the wooden box... m - an effervescent potion {1}. n - a wooden box {500}. What do you want to use or apply? [en or ?*] Never mind. # What do you want to adjust? [a-n or ?*] Adjust letter to what [n-zA-Z]? Swapping: b - a wooden box {500}. What do you want to use or apply? [be or ?*] # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} l - an uncursed +0 novice hammer {100} n - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions m - a blessed potion of ESP {1} Wands e - an uncursed wand of teleportation (0:5) {1} Tools b - an uncursed large box {500} Gems k - 2 uncursed +0 worthless pieces of violet glass {2} The large box is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 55% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 92% Potion drop chance was reduced to 92% Monster death drops spawned with only 94% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21810 Monster spawn increase reached its maximum at turn 50910 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1943874 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: hard boiled eggman (freq bonus 9) The monster species that spawned more often: grove guardian (freq bonus 24) The monster species that spawned more often: nether turret (freq bonus 12) The monster species that spawned more often: kobold hewer (freq bonus 10) The monster species that spawned more often: tear light (freq bonus 3) The monster species that spawned more often: topaz warp patch (freq bonus 12) The monster species that spawned more often: card stalk (freq bonus 6) The monster species that spawned more often: vacuum colony (freq bonus 60) The monster species that spawned more often: sickening draconian (freq bonus 18) The monster species that spawned more often: really dangerous warp patch (freq bonus 30) The monster species that spawned more often: hooked horror (freq bonus 14) The monster species that spawned more often: Kovvelkov (freq bonus 12) The monster species that spawned more often: shark (freq bonus 4) The monster species that spawned more often: Zuggotmoy (freq bonus 10) The monster species that spawned more often: giant brown locust (freq bonus 3) The monster species that spawned more often: slime monster (freq bonus 24) The monster species that spawned more often: moon clan (freq bonus 8) The monster species that spawned more often: ancient yellow dragon (freq bonus 32) The monster species that spawned more often: hehehe-he guy (freq bonus 108) The monster species that spawned more often: werefireelemental (freq bonus 20) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster species that never randomly spawned: insurmountable mold The monster species that never randomly spawned: lower-level stinker The monster species that never randomly spawned: Xixot The monster species that never randomly spawned: vrock The monster species that never randomly spawned: cyan fungus The monster species that never randomly spawned: alien The monster species that never randomly spawned: poison trove The monster species that never randomly spawned: troll juggernaut The monster species that never randomly spawned: barbarian The monster species that never randomly spawned: Patricia The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 33) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 15) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 174) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 52) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 18) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 9) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 8) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 8) Next attribute increase check would have come at turn 320 Strength training was 1 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were cold resistant You were prevented from having drain resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 18% You had 1461 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (resounding helmet) * skullcap (tribal helmet) * flack helmet (meso helmet) * crystal helm (strip bandana) * mining helm (meteoric helmet) * field helm (masked helmet) * helm of safeguard (complete helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (princess gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (femmy boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (CRAPPITY CRAP) scroll of phase door (SHUOHUA KAI LI) scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of cure (MY NAME IS MISTER SIR) Potions potion of ESP (effervescent) Wands wand of teleportation (cyan) Tools large box (wooden box) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 petit mimics (1 created) 0 papier-mache cows (1 created) 0 spiderlings (1 created) 0 biker gang members (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel ziratha the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 38 moves. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 111 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 112 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Val-Sti-Mal-Neu quit in The Dungeons of Doom on level 1. 22 [22]