ziratha, chaotic female sylph Zookeeper ############################################################################## #............................................................................# #..................................................:z........$...............# #........................^.........+.................z....)..................# #........................-------------------------------...........$.........# #........................| |..:......./..........# #........................| |........./...........# #........................| |....:.../............# #.................I......| |......:/.........`...# #........................| |^.....z..............# #........................| |.....................# #........................| |:....................# #........................| |.....................# #........................| |.....................# #........................| |....................?# #........................| |.....................# #....^..%............$...| |z.%..................# #........................| |.)%..................# #...<....................-------------------------------.....................# #...%...................^.......^..................%..^...................*..# #...................$................%.......................................# [Ziratha the Wolf Feeder] St10 Dx8 Co13 In10 Wi8 Ch7 ZooSylFemCha Dlvl:3 $43 HP-2(92) Pw5(74) AC2 Xp8/1909 T2116 Latest messages Warning: HP low! What do you want to read? [cg-ikmnqswBF or ?*] As you read the scroll, it disappears. You feel healthier! Unknown command '^J'. You fail to cast the spell correctly. The tainted creature breathes lightning! The blast of lightning hits you! [-5 -> 33] You are blinded by the flash! You fail to cast the spell correctly. You pull on the leash. (2x) You can see again. Donald Duck's leash snaps loose! The tainted creature breathes lightning! The blast of lightning hits you! [-5 -> 29] The tainted creature breathes lightning! The blast of lightning hits you! You die... Your inventory Amulets o - an uncursed amulet of flying (being worn) {1} Weapons a - an uncursed +1 bullwhip {8} p - 22 uncursed +3 darts {11} E - 3 uncursed poisoned +0 orcish spears (wielded) {36} K - 18 uncursed +1 darts {9} Armor A - an uncursed +0 elven mithril-coat (being worn) {60} G - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles b - 4 uncursed tripe rations {2} Scrolls c - 3 blessed scrolls of taming {3} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} k - an uncursed scroll of cure {1} m - 2 uncursed scrolls of identify {2} n - a blessed scroll of charging {1} w - a blessed scroll of healing {1} F - an uncursed scroll of standard id {1} Spellbooks q - an uncursed spellbook of enlighten (0:2) {1} s - an uncursed spellbook of force bolt (3:1) {1} B - an uncursed spellbook of cure numbness (3:2) {1} Potions e - an uncursed potion of gain energy {1} f - a blessed potion of healing {1} H - a blessed potion of extra healing {1} Tools d - 3 uncursed leather leashes {2} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 15 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 95% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 77% Potion drop chance was reduced to 51% Concealing monsters were spawned underneath items 29% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: unicorn horn (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20040 Monster spawn increase reached its maximum at turn 40193 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1768398 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: chimera lizard (freq bonus 15) The monster species that spawned more often: gruesome troll (freq bonus 12) The monster species that spawned more often: lilac colony (freq bonus 16) The monster species that spawned more often: two of diamonds (freq bonus 10) The monster species that spawned more often: pisaca lord (freq bonus 24) The monster species that spawned more often: coins of fools gold (freq bonus 7) The monster species that spawned more often: earth demon (freq bonus 36) The monster species that spawned more often: orange light (freq bonus 18) The monster species that spawned more often: Isis (freq bonus 8) The monster species that spawned more often: energy hound (freq bonus 18) The monster species that spawned more often: funny lady (freq bonus 42) The monster species that spawned more often: destroyer (freq bonus 20) The monster species that spawned more often: sand archer (freq bonus 12) The monster species that spawned more often: petty kobold shaman (freq bonus 10) The monster species that spawned more often: screaming skull (freq bonus 8) The monster species that spawned more often: clear hound (freq bonus 42) The monster species that spawned more often: smoke golem (freq bonus 24) The monster species that spawned more often: vampire ambusher (freq bonus 36) The monster species that spawned more often: volt colony (freq bonus 12) The monster species that spawned more often: locust (freq bonus 24) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 3) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 6) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: dental brace guy The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: dark eye The monster species that never randomly spawned: black colony The monster species that never randomly spawned: ogre captain The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: yellow mewlip The monster species that never randomly spawned: baby water dragon The monster species that never randomly spawned: marsh clan The monster species that never randomly spawned: insurmountable force fungus The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 33) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 69) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 5) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 55) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 1) Next attribute increase check would have come at turn 2829 Strength training was 25 Dexterity training was 19 Wisdom training was 17 Constitution training was -3 You were prevented from having disintegration resistance (0) You were prevented from having slow digestion (0) You hungered rapidly You saw invisible You were warned You had infravision You had 949 points of nutrition remaining You were stealthy You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 91% b - force bolt 1 attack 55% 156% c - cure numbness 2 healing 67% 93% Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Not Ready(4505) Discoveries Amulets amulet of flying (team) Weapons orcish spear (crude spear) Armor iron shoes (hard shoes) Scrolls scroll of taming (RW NW PRT M HRW) scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (KATNISS SHOT PEETA IN THE HEAD) scroll of phase door (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of standard id (ZLORFIK) scroll of cure (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of identify (TRAETOR HORIGO) scroll of charging (DEJIZ FRADO) Spellbooks spellbook of enlighten (threatening) spellbook of force bolt (leather) spellbook of cure numbness (redeemed) Potions potion of gain energy (iffy) potion of healing (raspberry) potion of speed (radiating) potion of extra healing (aquamarine) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 slugs (1 created) a turkey chick (2 created) a jackal 3 pack jackals an ego gas spore a hobbit gentleman a duergar thief a gondolindrim 0 gray yeeks (1 created) a homunculus 2 kobolds 2 pack kobolds a whnas an aqua kobold 2 hidden kobolds 2 pleasures 2 cave kobolds a kicker kobold 3 small kobolds (4 created) a small group kobold 3 carvers 2 large kobolds a poison kobold a kappa a large phasing permamimic a demimondaine 0 little pigs (2 created) a lamb 2 knapsack lambs (3 created) 0 sewer rats (2 created) 2 drains rats 2 pack rabbits 2 field mice 0 giant garbage rats (1 created) a ferret 0 gray unicorns (1 created) a rot worm a grid bug 4 echidnas (6 created) 0 platypi (1 created) a sportal wombat a domestic wallaby 0 koalas (1 created) 0 tainted creatures (1 created) a housebat (2 created) 0 girl who looks like her name was Fannies (1 created) 3 lichens (2 created) a shaded lichen 2 spore lichens (1 created) a brown mold a blue mushroom a cyan growth 0 reddish patches (1 created) a violet spore (0 created) 2 gomi workers (0 created) an intermediate gnome 0 green naga hatchlings (1 created) a humanlike naga 0 sewer slimes (1 created) 6 chasing garter snakes a wraith 0 nasty wraiths (1 created) a space monkey 2 dwarf zombies an agent of the black market a peasant (2 created) 0 shopkeepers (1 created) 0 ghosts (1 created) 8 tortoises 3 hata-hatas a hata-mata a pike 3 jellyfish a tuna 2 visor piranhas a krabby 0 newts (4 created) a twen 0 geckos (1 created) a leopard frog a demitwen 2 iguanas a rhaumbusun a large frog 0 chimera toads (1 created) 0 lizards (2 created) 0 hidden lizards (1 created) 0 lizard-eels (1 created) 0 huge lizards (1 created) a grandmaster newt a burning fern spore a white mushroom patch (2 created) a novice light wall a novice dark wall a small turret 146 creatures born. 114 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 5 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 153 times You killed 97 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (6 of 20) petkeeping [Basic] (max Grand Master) (51 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (35 of 160) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (139 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (19 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Zookeeper... You died in The Dungeons of Doom on dungeon level 3 with 7775 points, and 43 pieces of gold, after 2116 moves. Killer: blast of lightning You were level 8 with a maximum of 92 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 5 16473 ziratha-Jed-Oct-Fem-Neu died in The Gnomish Mines on level 6. Killed by a monster (white dragon), while praying unsuccessfully. - [136] 6 15194 ziratha-Kni-Vor-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (Mr. Repinsgub, the shopkeeper). - [104] * 7 7775 ziratha-Zoo-Syl-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of lightning. - [92] 8 7563 Andy-Mon-Vee-Mal-Cha quit in The Dungeons of Doom on level 2. 96 [96] 9 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85]