ziratha, lawful female heretic Priestess ------- |.....| -@....- .d.....$.| ---.....--- `.....| ---.-#- [Ziratha the Aspirant] St12 Dx12 Co11 In9 Wi17 Ch6 PriHerFemLaw Dlvl:1 $0 HP21(21) Pw22(22) AC4 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful heretic Priestess. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (4:1) {1} h - a blessed spellbook of wizard lock (0:1) {1} Potions d - 4 potions of holy water {4} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: searching You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 137 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 12% Potion drop chance was reduced to 94% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: martial arts (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40665 Monster spawn increase reached its maximum at turn 71657 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1817700 The monster class that cannot be genocided was lizard The monster class that was spawned more often: nemese (freq bonus 3) The monster color that was spawned more often: cyan (freq bonus 8) The monster species that spawned more often: thirteen-headed hydra (freq bonus 24) The monster species that spawned more often: Antimatter Katcher (freq bonus 16) The monster species that spawned more often: Warder Kchief (freq bonus 10) The monster species that spawned more often: hell cattle (freq bonus 18) The monster species that spawned more often: crimson fungus (freq bonus 8) The monster species that spawned more often: guardian nymph (freq bonus 5) The monster species that spawned more often: thunder caller (freq bonus 24) The monster species that spawned more often: stealer permamimic (freq bonus 30) The monster species that spawned more often: spore mold (freq bonus 30) The monster species that spawned more often: winged-demon (freq bonus 24) The monster species that spawned more often: diseased rat (freq bonus 48) The monster species that spawned more often: disenchanter eye (freq bonus 28) The monster species that spawned more often: occult master (freq bonus 48) The monster species that spawned more often: cocoon imp (freq bonus 10) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 20) The monster species that spawned more often: cavewoman (freq bonus 12) The monster species that spawned more often: hellwasp swarm (freq bonus 20) The monster species that spawned more often: water lichen (freq bonus 8) The monster species that spawned more often: heavy girl (freq bonus 36) The monster species that spawned more often: animated sexy leather pump (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster species that never randomly spawned: grand master thief The monster species that never randomly spawned: strongest turret The monster species that never randomly spawned: grizzly bear The monster species that never randomly spawned: giant tarantula The monster species that never randomly spawned: gravity mushroom The monster species that never randomly spawned: sensei colony lichen The monster species that never randomly spawned: russian hentai The monster species that never randomly spawned: kobold alchemist The monster species that never randomly spawned: miss gentle bundle The monster species that never randomly spawned: The extra fleecy bundle her hugging boot The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 12) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 6) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 1) Next attribute increase check would have come at turn 861 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Demiourgos and Puma Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (ANDOVA BEGARIN) scroll of healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of mana (DOGO FUTSF) scroll of phase door (RTFM) scroll of standard id (JUMP OFF A BRIDGE) scroll of cure (LAD OS GA TIL CITADELLET) Spellbooks spellbook of healing (zylon) spellbook of wizard lock (winged) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 aqua kobolds (1 created) 0 grid bugs (2 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Priestess... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 109 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 110 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Pri-Her-Fem-Law quit in The Dungeons of Doom on level 1. 21 [21]