ziratha, chaotic male immunizer Locksmith -------## ###-------## |.).).%,----- #,,-@.`...,# ###------- |.)..)|,|...| #,#|.G...|,# #########,,......| -------,|...|### #,#|...g.|,#########,,,,,,,,,#|.....| #,|....,,# #,#|.....|,,,,,,,,,,,######## |.....| #,|...|#,# #,#-------,########## |.....|### #,--.--#,###-----#,# ##,# ### |.....-,,# #,##,# #,,,,|....,,# ###,,## #,# --.-.--#,# #,##,# ####,|...|### #,,,,,-----|------- ##,#,###,# #,##,# #,....| #####,|...........| `###,,,,,##,# #,##,## #|...|###########,|....---..^.| #`,,-|---.--%# #,##,,# |...-,,,,,,,,,,,,|....| |....| #,,,......(|,# #,---|- |...|###########,|....|#|....|##,##|....^)|,# ---------- #,|...| ----- #,|....-,-.....,,,,,...(.).|,##|........| #,|...| #,.....|#|....|##,##--------,,,|..----..| #,|...| #,|....---..^.|#,,# ###,.%.| |..| #,...<| #,|...........|,,## ##|..----..| ##|...| #,-------------,## |........| ----- #,,,,,,,,,,,,,,,# ---------- ################# [Ziratha the Door-opener] St14 Dx12 Co8 In6 Wi8 Ch8 LocImmMalCha Dlvl:2 $53 HP-4(37) Pw19(19) AC4 Xp5/200 T1357 Latest messages [-2 -> 17] The weregremlin misses. You hit the porter gnome warrior. The weregremlin claws you! [-4 -> 13] The weregremlin misses. (2x) The weregremlin claws you! You hit the porter gnome warrior! Your elven mithril-coat blocks the porter gnome warrior's attack. Your elven mithril-coat deflects the weregremlin's attack. The weregremlin misses. The weregremlin bites you! [-2 -> 11] The weregremlin misses. The porter gnome warrior hits you! You hear the howling of the CwnAnnwn... [-8 -> 3] Warning: HP low! The porter gnome warrior hits you! You die... Your inventory Weapons n - 32 cursed -4 orcish arrows {16} v - an uncursed +0 silver saber (weapon in hand) {12} A - an uncursed +0 morning star {48} C - an uncursed -1 orcish dagger {4} E - an uncursed +0 jagged star {48} H - a blessed poisoned +1 shuriken {1} Armor I - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles F - an uncursed banana {1} G - an uncursed food ration {1} Scrolls f - 6 uncursed scrolls of healing {6} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - an uncursed scroll of standard id {1} j - an uncursed scroll of cure {1} r - 2 uncursed scrolls of teleportation {2} J - an uncursed scroll of taming {1} P - an uncursed scroll of enchant weapon {1} Spellbooks Q - an uncursed spellbook of entrapping (3:4) {1} Potions k - an uncursed potion of blindness {1} o - a cursed potion of hallucination called halu {1} q - an uncursed potion of levitation {1} D - an uncursed potion of healing {1} L - an uncursed potion of object detection {1} Rings t - an uncursed ring of sickness resistance (on right hand) {1} B - an uncursed ring of conflict called conflict {1} Wands a - an uncursed wand of opening (0:5) {1} b - an uncursed wand of locking (6:7) {1} u - a blessed wand of locking (0:1) {1} Tools d - an uncursed lock pick {1} e - an uncursed sack {5} m - 3 uncursed wax candles {2} K - an uncursed tin whistle called tin {1} The sack is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 17 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: cold resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 270 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 84% Wand drop chance was reduced to 67% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: attack spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47985 Monster spawn increase reached its maximum at turn 97145 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1141536 The monster class that cannot be genocided was wraith Today, this monster class was always generated invisible: trove The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: Little Marie (freq bonus 6) The monster species that spawned more often: dark lancer (freq bonus 16) The monster species that spawned more often: hostile girlfriend (freq bonus 30) The monster species that spawned more often: dark gray mold (freq bonus 15) The monster species that spawned more often: devious false friend (freq bonus 12) The monster species that spawned more often: female hull (freq bonus 4) The monster species that spawned more often: giant venom ant (freq bonus 14) The monster species that spawned more often: giant ant (freq bonus 4) The monster species that spawned more often: priestess mummy (freq bonus 18) The monster species that spawned more often: tron bug (freq bonus 30) The monster species that spawned more often: dementia turret (freq bonus 16) The monster species that spawned more often: strangler (freq bonus 32) The monster species that spawned more often: colluded stalk (freq bonus 18) The monster species that spawned more often: steam vortex (freq bonus 24) The monster species that spawned more often: adult glowing dragon (freq bonus 20) The monster species that spawned more often: occasionally blinking eye (freq bonus 32) The monster species that spawned more often: berserker (freq bonus 16) The monster species that spawned more often: skillor trove (freq bonus 18) The monster species that spawned more often: shimmering warp fungus (freq bonus 10) The monster species that spawned more often: fuckit (freq bonus 5) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 8) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster species that never randomly spawned: infinite air elemental The monster species that never randomly spawned: kaleidoscope ant The monster species that never randomly spawned: consul The monster species that never randomly spawned: hateful soul The monster species that never randomly spawned: lovely girl The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: super saiyan The monster species that never randomly spawned: werekangaroo The monster species that never randomly spawned: eastern mystic cat The monster species that never randomly spawned: Pale Day The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 19) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 13) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 20) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 19) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 96) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 9) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 15) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 5) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 3) Next attribute increase check would have come at turn 4153 Strength training was 22 Dexterity training was 20 Wisdom training was 15 Constitution training was 50 The escalating chokhmah attack damage was 4 You were immune to sickness You had automatic searching You had 1275 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Morrigan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (326) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons orcish arrow (crude arrow) orcish dagger (crude dagger) shuriken (throwing star) Scrolls scroll of healing (XUS MODA) scroll of mana (CANT FIND O ID) scroll of phase door (DUCTUM ADIS) scroll of standard id (HP LOWED BY HOT AND HEAL BY WATE) scroll of cure (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of teleportation (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of taming (OPGELEVELT) scroll of enchant weapon (SUDDENLY THE DUNGEON COLLAPSES) Spellbooks spellbook of entrapping (noble) Potions potion of blindness (vapor) potion of hallucination called halu (yerba mate) potion of levitation (illegal) potion of healing (pseudo-violet) potion of object detection (cinnamon) Rings ring of conflict called conflict (wooden) ring of sickness resistance (illegible) Wands wand of opening (nonmoving) wand of locking (decayed) Tools skeleton key (key) sack (bag) tin whistle called tin (whistle) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 tsetse flies 2 jackals 2 thick jackals 0 little dogs (1 created) 0 kittens (1 created) 0 group hobbits (2 created) a blue yeek a kobold 0 whnases (1 created) a kobolt a kicker kobold 0 petit mimics (5 created) 0 petit permamimics (1 created) 0 mimics (2 created) 0 permamimics (1 created) 0 small mimics (1 created) 0 floating mimics (1 created) 0 large mimics (1 created) 0 giant mimics (1 created) 0 marine goblins (2 created) 0 orcs (1 created) a lamb 0 sewer rats (3 created) 2 drains rats a packer rat a field mouse 0 cave spiders (1 created) 0 tiny lurkers (1 created) 2 grid bugs 0 porter lichens (1 created) a spore lichen 0 colony lichens (1 created) an undefined creature 0 orange molds (1 created) 0 sub-gnomes (1 created) 0 Keystone Officers (2 created) 0 mini rust monsters (1 created) 0 garter snakes (1 created) 2 grid xorns a nethorn an aggravating wallwalker a gnome zombie 0 bound spirits (1 created) a human adventurer (5 created) 0 friendly adventurers (3 created) 0 vicars (1 created) 0 weary pilgrims (1 created) an elderly gentleman a drunkard 0 flower girls (1 created) a stupid looking cos-player 0 arcade scrubs (1 created) 0 filthy street urchins (1 created) 0 wide-eyed tourists (1 created) a battle-scarred veteran (2 created) a coal miner an agent of the black market 0 dunadans (1 created) 0 poisoners (1 created) 0 suxxors (1 created) 0 bad hunters (1 created) 0 bad lance carriers (1 created) a smirking sneak thief 0 weregiantants (1 created) 0 hostile girlfriends (1 created) 0 farting girls (1 created) 0 weregremlins (1 created) 0 shopkeepers (1 created) a newt a normal frog 0 little tyrannosauri (1 created) a green mushroom patch 0 crude turrets (1 created) 0 prehistoric turrets (1 created) 0 unihorn troves (1 created) 98 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 8 times You eaten meat 7 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 31 times You killed 26 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (29 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (31 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Locksmith... You died in The Dungeons of Doom on dungeon level 2 with 948 points, and 53 pieces of gold, after 1357 moves. Killer: a monster (porter gnome warrior) You were level 5 with a maximum of 37 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 21 1213 ziratha-Poi-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (gargoyle). - [72] 22 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46] *23 948 ziratha-Loc-Imm-Mal-Cha died in The Dungeons of Doom * on level 2 [max 3]. Killed by a monster (porter gnome warrior). - [37] 24 912 ziratha-Sai-Iro-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (mountain orc). - [50] 25 899 ziratha-Gee-Din-Fem-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [95]