ziratha, lawful female ironman Saiyan ----- |.(.| |...| .%%%. -.-# I --------- #,%# |.<.....+ ##I# |.......| #@# |.....(.| #'# |.......| #,# ###,|.......| -.----#####,,,........| --`.```-,,,,,#,--------- |`----`.,#### |.| |%|## |`----.| --````-- ------ [Ziratha the Saiyan Amateur] St12 Dx16 Co6 In6 Wi12 Ch4 SaiIroFemLaw+C Dlvl:2 $42 HP-3(50) Pw46(46) AC6 Xp5/206 T600 Latest messages [-11 -> 10] Unknown command '^J'. You hit the mountain orc! The mountain orc claws you! [-4 -> 7] Warning: HP low! The mountain orc claws you! You hear the howling of the CwnAnnwn... [-3 -> 4] Warning: HP low! The troll just misses! (2x) The troll misses. The mountain orc picks up a cursed crude dagger {4}. You displaced Android Nr. 17. # Your mana will be converted to health for a period of time if you use this technique. Use this technique? [yn] (n) You direct your internal energy to restoring your body! It blasts you! You die... Your inventory Amulets o - an uncursed amulet of ESP {1} Weapons k - a cursed +0 orcish dagger {4} Armor a - an uncursed +1 robe (being worn) {16} h - a cursed +0 bar chain mail {120} m - a cursed +1 elven cloak {4} q - a cursed +0 pair of gauntlets of steel {4} Comestibles j - a cursed holy wafer {1} Scrolls b - 5 uncursed scrolls of healing {5} c - 4 uncursed scrolls of mana {4} d - 3 uncursed scrolls of phase door {3} e - 2 uncursed scrolls of standard id {2} f - an uncursed scroll of cure {1} l - a cursed scroll of healing {1} Potions g - a cursed potion of paralysis {1} i - a cursed potion of healing {1} Gems n - 2 cursed -2 worthless pieces of white glass {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: peacevision You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 31% Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: attack spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 82335 Monster spawn increase reached its maximum at turn 96308 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3496920 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: shaped spore (freq bonus 30) The monster species that spawned more often: Policeman Kchief (freq bonus 48) The monster species that spawned more often: autohit slinger (freq bonus 24) The monster species that spawned more often: black wizard (freq bonus 12) The monster species that spawned more often: ring permamimic (freq bonus 8) The monster species that spawned more often: elder priest (freq bonus 10) The monster species that spawned more often: greater owlbear (freq bonus 14) The monster species that spawned more often: acheri (freq bonus 12) The monster species that spawned more often: fire vortex (freq bonus 4) The monster species that spawned more often: felltwin (freq bonus 48) The monster species that spawned more often: magic snake (freq bonus 15) The monster species that spawned more often: slow spore (freq bonus 20) The monster species that spawned more often: baby wyvern (freq bonus 8) The monster species that spawned more often: quaton (freq bonus 16) The monster species that spawned more often: farting king (freq bonus 54) The monster species that spawned more often: biker gang member (freq bonus 6) The monster species that spawned more often: alongdeybayday (freq bonus 8) The monster species that spawned more often: Tsi-puff, Selenite Professor (freq bonus 9) The monster species that spawned more often: fake coins (freq bonus 16) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 8) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster species that never randomly spawned: Otto The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: acidwater hound The monster species that never randomly spawned: freemason abbot The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: blue wizard The monster species that never randomly spawned: poison elemental The monster species that never randomly spawned: The Marquis de la Tour The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 31) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 6) Next attribute increase check would have come at turn 3513 Strength training was 7 Dexterity training was 2 Wisdom training was 5 Constitution training was 41 You were prevented from having peacevision (0) You were prevented from having corrosivity (0) You had 1184 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (196) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 5X Prepared(0) air dash 5X Prepared(0) chained blitz 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) chi strike 4X Prepared(0) chi healing 2X Active(4709) Discoveries Amulets amulet of ESP (origami paper) Weapons orcish dagger (crude dagger) Armor robe (orange robe) elven cloak (faded pall) gauntlets of steel (vampiric gloves) Scrolls scroll of healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of mana (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of phase door (THERESA FLAUSCHEBUESCHEL MAY) scroll of standard id (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of cure (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) Potions potion of paralysis (red) potion of healing (illuminated) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (9 created) 0 mimic ants (3 created) 0 fireflies (1 created) 0 giant ticks (1 created) 0 killer bees (71 created) 0 jelly bees (1 created) 0 wax bees (3 created) 0 honey bees (1 created) 0 red hornets (4 created) a putty (8 created) 0 normal ants (3 created) 0 giant ants (2 created) 0 giant force ants (1 created) 0 stinging insects (1 created) 0 green mantises (1 created) 0 giant fleas (1 created) 0 werebees (1 created) 0 flies of Mordor (1 created) 0 baguroms (1 created) 0 hunter bees (15 created) 0 queen bees (1 created) 0 mini chickatrices (3 created) 0 cocks (8 created) 0 chicks (3 created) 0 turkey chicks (3 created) 0 cockatoo chicks (3 created) 0 parrot chicks (10 created) 0 chickens (2 created) 0 turkeys (1 created) 0 small chickatrices (2 created) 0 large chickens (1 created) 0 cockatoos (4 created) 0 chickatrices (1 created) 0 cockatrices (1 created) 0 armed cockatrices (1 created) 0 pack jackals (4 created) a hobbit a dwarven wizard a huge bugbear 0 egodretches (1 created) a kobold (3 created) a large kobold 0 blue faeries (3 created) 0 water nymphs (1 created) 2 goblins 0 mountain orcs (1 created) 0 sewer rats (1 created) 0 black rats (1 created) a hole spider a melee bug a bat (2 created) a vulture a Rame Duck 0 emus (1 created) 0 lichens (6 created) 0 moulds (1 created) 0 fast lichens (1 created) 0 yellow molds (2 created) a golden growth 0 green molds (1 created) a green growth 0 nattos (1 created) 0 violet fungi (1 created) 0 little giants (4 created) 0 frenzytaurs (4 created) 0 thick giants (1 created) 0 stone giants (1 created) 0 gang leaders (1 created) 0 flying stone giants (1 created) 0 hill giant shamans (1 created) 0 ice blocks (1 created) a mana mauler 0 trolls (1 created) a grid xorn 0 kobold zombies (2 created) 0 human adventurers (1 created) 0 elderly gentlemen (1 created) 0 watchmen of Ambarannon (1 created) 0 biker gang members (1 created) 0 blubbering idiots (1 created) 0 squint-eyed rogues (1 created) a drunk jet guy (3 created) a karate scrub (4 created) 0 bretons (1 created) an albae an asgardian 0 evasive enemy troopers (1 created) 0 dragonball kids (1 created) 0 hata-hatas (2 created) 0 newts (1 created) 0 twens (1 created) 0 small turrets (1 created) 258 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 19 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (18 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Grand Master) (45 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Saiyan... You died in The Dungeons of Doom on dungeon level 2 with 912 points, and 42 pieces of gold, after 600 moves. Killer: a monster (mountain orc) You were level 5 with a maximum of 50 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 21 1213 ziratha-Poi-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (gargoyle). - [72] 22 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46] *23 912 ziratha-Sai-Iro-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (mountain orc). - [50] 24 899 ziratha-Gee-Din-Fem-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [95] 25 783 Andy-Lun-Oct-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit veteran). - [55]