ziratha, lawful female octopode Jedi #,# -.----- |.....|## |.---..,# ### |.| |.|,# -- #,# |.---.|,# .| -------|-- |.....|,# .| |........|## #----.--,# ..| |.......).,# #########,,,,,##,# ##|.$| |........|,###,,,,,,,,,,,,###,# #,...| -.-----.--,,,,,,,,,,,########,# #,---- #,,,,,,`##,----.----#----,,##,#######,# ####,,,# #,%............|,,,,,,,,,,,,,`# ###,###,|............|%##,---------,# #,#,,#|............|,##,|.......|,# #,,,,##-------------,##,|%......|,# #,,,,,,,,,,,,#,,,,,,,##,;........,# ########################|.......|## |.......| --------- [Ziratha the Jedi Apprentice] St18/01 Dx10 Co9 In11 Wi9 Ch6 JedOctFemLaw Dlvl:13 $438 HP-2(70) Pw34(34) AC7 Xp7/1197 T2913 Sat Latest messages You brush against the baby green dragon's rear limb. You just miss the baby green dragon. You touch the baby green dragon. You brush against the baby green dragon's rear limb. The baby green dragon bites you! [-9 -> 32] You miss the baby green dragon. You touch the baby green dragon. You brush against the baby green dragon's rear limb. The baby green dragon bites you! [-3 -> 29] You miss the baby green dragon. You touch the baby green dragon. You brush against the baby green dragon's rear limb. The baby green dragon bites you! [-9 -> 20] You kill the baby green dragon! What do you want to eat? [x or ?*,] You have a very bad case of stomach acid. You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} n - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles x - a cursed egg {1} Scrolls E - an uncursed scroll of standard id {1} Tools b - an uncursed large box {603} c - an uncursed +1 green lightsaber (lit) (weapon in hand) {24} Gems D - an uncursed +0 worthless piece of white glass {1} Contents of the large box: an uncursed lock pick {1} an uncursed blindfold {1} an uncursed apple {1} 49 gold pieces {0} an uncursed wand of enlightenment (0:1) {1} an uncursed wand of probing (0:6) {1} a blessed potion of blood {1} an uncursed spellbook of chemistry (0:2) {1} an uncursed spellbook of create familiar (0:2) {1} a blessed spellbook of cause fear (0:1) {1} a blessed scroll of enchant armor {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 6 uncursed scrolls of healing {6} 4 blessed bananas {2} a cursed -1 leather armor {60} an uncursed +0 force armor {10} a cursed -2 orcish helm {12} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 82% Potion drop chance was reduced to 81% The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: club (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19837 Monster spawn increase reached its maximum at turn 69877 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 834240 The monster class that cannot be genocided was nemese The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: aurora bomber (freq bonus 9) The monster species that spawned more often: master dark wall (freq bonus 12) The monster species that spawned more often: amnesia ant (freq bonus 14) The monster species that spawned more often: eog golem (freq bonus 27) The monster species that spawned more often: lichen (freq bonus 5) The monster species that spawned more often: Great High Shaman of Kurtulmak (freq bonus 18) The monster species that spawned more often: ghostly bat (freq bonus 10) The monster species that spawned more often: hunger turret (freq bonus 4) The monster species that spawned more often: nothing checker who is confused (freq bonus 8) The monster species that spawned more often: lava force fungus (freq bonus 48) The monster species that spawned more often: uber rust monster (freq bonus 12) The monster species that spawned more often: black wizard (freq bonus 24) The monster species that spawned more often: threshold stalk (freq bonus 5) The monster species that spawned more often: adventurer warp patch (freq bonus 12) The monster species that spawned more often: conjured predator (freq bonus 8) The monster species that spawned more often: soft force patch (freq bonus 42) The monster species that spawned more often: Doctor Materialismus (freq bonus 18) The monster species that spawned more often: kung-fu girl (freq bonus 36) The monster species that spawned more often: pit ufo (freq bonus 24) The monster species that spawned more often: huge white bat (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 12) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 6) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster species that never randomly spawned: undead ringseeker The monster species that never randomly spawned: blood boss The monster species that never randomly spawned: mosquito defensor The monster species that never randomly spawned: abyss smasher The monster species that never randomly spawned: baby gray dragon The monster species that never randomly spawned: flameproof troll The monster species that never randomly spawned: swamp centaur The monster species that never randomly spawned: Nadine The monster species that never randomly spawned: suketoudara The monster species that never randomly spawned: cerulean stalk The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 146) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 75) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 35) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 26) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 20) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 19) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 5) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 12) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 2) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 18) Next attribute increase check would have come at turn 4047 Strength training was 3 Dexterity training was 8 Wisdom training was 4 Constitution training was 17 You were prevented from having sickness resistance (0) You were prevented from having stun resistance (0) You saw invisible You were telepathic You had 2864 points of nutrition remaining You were stealthy You could swim You could breathe water You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 78% b - cause fear 3 enchant 90% 78% c - chemistry 1 divine 0% 85% Techniques known in the end Name Level Status jedi jump 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(1067) liquid leap 7 R LIMIT(0) dazzle 7 R LIMIT(0) charge saber 3X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (camouflage patterned gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (space helmet) * skullcap (deformed helmet) * flack helmet (padded helmet) * crystal helm (crested helmet) * mining helm (spired helmet) * field helm (kitchen hat) * helm of safeguard (radiant helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (slit gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (chess boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of mana (ACHAT SHTAYIM SHALOSH) scroll of phase door (GRASS MUD HORSE) scroll of standard id (LOOKIE WHAT I FOUND) scroll of cure (EIGOWA KIRAIDES) scroll of enchant armor (A ZA Z0 9) Spellbooks spellbook of create familiar (maroon) spellbook of cause fear (nether) spellbook of chemistry (pink) Potions potion of blood (blood-red) Wands wand of probing (iridium) wand of enlightenment (bristly) Tools green lightsaber (lightsaber) large box (wooden box) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a chasing soldier ant 0 giant snails (1 created) an amusing type 3 jackals (4 created) a stinking dog 0 little dogs (2 created) 0 ego gas spores (1 created) an evasive jermlaine a gazer homunculus a goblin 4 marine goblins a little wild pig 0 culves (1 created) 0 evasive sewer rats (1 created) a packer rat 0 zebra spiders (4 created) 0 domestic spiders (1 created) 0 crawling worm masses (1 created) a larva 0 mohats (1 created) 0 large bats (1 created) 0 tiny pseudodragons (13 created) 0 baby silver dragons (1 created) 0 baby shimmering dragons (1 created) 0 baby deep dragons (1 created) 0 baby red dragons (2 created) 0 baby white dragons (1 created) 0 baby orange dragons (1 created) 0 baby black dragons (2 created) 0 baby blue dragons (2 created) 0 baby golden dragons (1 created) 0 baby cyan dragons (2 created) 2 baby green dragons (5 created) 0 baby plain dragons (1 created) 0 baby sky dragons (2 created) 0 baby evil dragons (1 created) a baby magic dragon (2 created) 0 baby domestic dragons (2 created) 0 humanlike dragons (1 created) a pseudodragon 0 young green dragons (3 created) 0 young gray dragons (1 created) 0 young silver dragons (1 created) 0 young cyan dragons (1 created) 2 garbage houseses 0 dangerous good-looking criminals (1 created) 0 shoemakers (1 created) 0 nice dutch girls (2 created) 0 mining site dragons (1 created) 0 nothing at alls (1 created) 0 riding pseudodragons (1 created) 0 special agents (1 created) 0 green animation dragons (2 created) 0 mysterious 2's (1 created) 0 dutch keepers (1 created) 0 criminal garbage houseses (1 created) an immobile growth a cribo 0 yellow growths (1 created) 0 yellow patches (1 created) a mean mold 0 analgesic fungi (1 created) 0 blister stalks (1 created) a spore shrieker 0 blue-red spores (1 created) an Inspector Lieutenant 0 Uniform Kaptains (1 created) 0 mummies (1 created) a dcss mummy 2 newt mummies 0 gray oozes (1 created) 0 gray force oozes (1 created) a maintenance automaton 0 mini vampires (1 created) 0 wights (1 created) a grid xorn a yeti 2 crawling claws an animated limb a human adventurer a drunkard a blabbering otaku 0 agents of the black market (1 created) 0 aliens (1 created) an incantifier 0 force muggers (1 created) a phantom ghost 0 tortoises (6 created) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 pikes (1 created) 0 jellyfish (3 created) 0 thick jellyfish (1 created) 0 school eels (1 created) 0 newts (1 created) a twen 0 piles of copper coins (20 created) 0 piles of silver coins (9 created) 0 creeping copper coinses (3 created) 0 piles of killer coins (1 created) 0 piles of creeping gold coins (1 created) 0 creeping silver coinses (1 created) 0 large piles of killer coins (1 created) 0 novice light walls (1 created) a novice medium wall (2 created) an apprentice dark wall a crude turret a scroll trove a dimming trove 186 creatures born. 47 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 10 times You eaten meat 9 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 64 times You killed 45 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (10 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (84 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Jedi... You died in The Dungeons of Doom on dungeon level 13 with 5837 points, and 487 pieces of gold, after 2913 moves. Killer: acidic corpse You were level 7 with a maximum of 70 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 7 7563 Andy-Mon-Vee-Mal-Cha quit in The Dungeons of Doom on level 2. 96 [96] 8 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] * 9 5837 ziratha-Jed-Oct-Fem-Law died in The Dungeons of Doom on level 13. Killed by an acidic corpse. - [70] 10 5054 stonewall-Brd-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (erdrick called bugsniper), while praying unsuccessfully. - [59] 11 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20]