ziratha, neutral female hidden elven Gangster ---------------- ##-------- |..............| #,-......| |........x:....|##,|......| |......)..:@...-,,,.......| |..............|##,|......| ---+------------ |......| .....<.| ----+-.- [Ziratha the Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I Dlvl:1 $6 HP-1(13) Pw11(11) AC10 Xp1/0 T40 Latest messages You hit the archaeopteryx. (2x) The archaeopteryx claws you! [-1 -> 11] The archaeopteryx claws you! [-1 -> 10] In what direction? [47896321><] The bullet hits the archaeopteryx. The archaeopteryx claws you! [-2 -> 8] The archaeopteryx claws you! [-2 -> 6] You just miss the archaeopteryx. The archaeopteryx claws you! The archaeopteryx rips into your breast with maniacal fervor! [-4 -> 2] Warning: HP low! [-1 -> 1] Warning: HP low! The archaeopteryx claws you! You die... Your inventory Weapons a - 98 uncursed +0 bullets (in quiver) {49} h - a cursed -1 bullet {1} Armor b - an uncursed +0 leather jacket (being worn) {12} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -13 Your max alignment was 11 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: double attacks You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 56% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: sling (turn 109) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40200 Monster spawn increase reached its maximum at turn 60895 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1222445 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: cursing eye (freq bonus 20) The monster species that spawned more often: roc (freq bonus 24) The monster species that spawned more often: invisible force patch (freq bonus 9) The monster species that spawned more often: great wyrm of perplexity (freq bonus 16) The monster species that spawned more often: skeleton (freq bonus 16) The monster species that spawned more often: snow witch (freq bonus 16) The monster species that spawned more often: agent black force fungus (freq bonus 21) The monster species that spawned more often: romulanian soldier (freq bonus 10) The monster species that spawned more often: ice lady (freq bonus 12) The monster species that spawned more often: great blue dragon (freq bonus 24) The monster species that spawned more often: serbian thief (freq bonus 8) The monster species that spawned more often: snake archer (freq bonus 8) The monster species that spawned more often: baby plain dragon (freq bonus 15) The monster species that spawned more often: spike force patch (freq bonus 18) The monster species that spawned more often: hovering fish (freq bonus 48) The monster species that spawned more often: white hulk (freq bonus 6) The monster species that spawned more often: legion devil rayman (freq bonus 6) The monster species that spawned more often: Dancer (freq bonus 14) The monster species that spawned more often: sulfur spore (freq bonus 14) The monster species that spawned more often: dragonball kid (freq bonus 36) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 8) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 8) The monster trait that was more common: monsters that imitate (freq bonus 3) The monster species that never randomly spawned: rotated one The monster species that never randomly spawned: veela The monster species that never randomly spawned: mutated undead potato The monster species that never randomly spawned: porter flying dwarf The monster species that never randomly spawned: Henrietta's thick block-heeled boot The monster species that never randomly spawned: colorful growth The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: remorhaz The monster species that never randomly spawned: Dragon Lord The monster species that never randomly spawned: onanocter 6f The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 39) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 10) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 45) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 18) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 4) Next attribute increase check would have come at turn 405 Strength training was 1 Dexterity training was 2 Wisdom training was 1 Constitution training was 1 You were prevented from having teleport control (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1457 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (240) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(926) lucky gamble 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (NIOQUO TARGO) scroll of mana (U FOKIENG SUK) scroll of phase door (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of standard id (CANT FIND O ID) scroll of cure (REQUICO SIDES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mini gremlins (1 created) 0 evasive sewer rats (1 created) 0 grid bugs (1 created) 0 vultures (1 created) 0 spore lichens (1 created) 0 archaeopteryxes (4 created) 0 piles of copper coins (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye ziratha the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 6 points, and 6 pieces of gold, after 40 moves. Killer: a monster (archaeopteryx) You were level 1 with a maximum of 13 hit points when you died. You reached the 93rd place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 91 6 Andy-Spa-Mou-Fem-Law escaped the dungeon [max level 1]. 21 [21] 92 6 Andy-Wil-Des-Fem-Cha escaped the dungeon [max level 1]. 10 [10] *93 6 ziratha-Gan-Hid-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (archaeopteryx). - [13] 94 5 Andy-Cam-Bor-Fem-Neu escaped the dungeon [max level 1]. 15 [15] 95 5 Andy-Gra-Xra-Fem-Neu escaped the dungeon [max level 1]. 22 [22]