ziratha, chaotic female mazke Mystic ----------# ##------- |.........,##-{-.....--- |........|,,,-.........| --.- ##,,|.<.......| #,# ..........| #,## |.........| #,,# |.........| ##,# |.........+ #,# |.........| #,# ..........| --.-- ---.....--- |.... ------- |...| ######## |.... ######################,,,,,,&` 1 |...|#####################,,,,,,,,,,,,,,,,,,,,,,,####### |....,,,,,,,,,,,,,,,,,,,,,,####################### -----####################### [Ziratha the Insert rank title here] St8 Dx9 Co16 In5 Wi13 Ch6 MysSedFemCha Dlvl:1 $7 HP-5(11) Pw5(5) AC2 Xp1/8 T96 Brd Latest messages There is a wall in the way! (3x) You hear some noises in the distance. You hear a door open. You hear the footsteps of a guard on patrol. You have a little trouble lifting 4 gold pieces. You kill the novice medium wall! There's some graffiti on the ground here. Use "r." to read it. You hear a door open. You kill the karate scrub! You hear the footsteps of a guard on patrol. You hear some noises in the distance. There's some graffiti on the ground here. Use "r." to read it. There's some graffiti on the ground here. Use "r." to read it. You hear some noises in the distance. A glass bolt shoots out at you! You are hit by a glass bolt! You die... Your inventory Amulets a - an uncursed amulet of unchanging (being worn) {1} Weapons b - an uncursed +1 dwarvish mattock (weapon in foreclaws) {48} Armor c - an uncursed +0 splint mail (being worn) {160} Comestibles f - an uncursed tripe ration {1} Scrolls h - an uncursed scroll of stoning {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks i - an uncursed spellbook of cure hallucination (0:2) {1} Potions g - an uncursed potion of confusion {1} Rings d - an uncursed +2 ring of increase damage (on right foreclaw) {1} Wands j - an uncursed wand of healing (0:5) {1} Tools e - an uncursed towel {1} Gems k - an uncursed +0 salt chunk Boulders/Statues l - an uncursed statue of a tiny lurker {300} Iron balls m - an uncursed +0 heavy iron ball {1200} Chains n - an uncursed +0 iron chain {120} Venoms o - an uncursed blinding venom {1} The statue of a tiny lurker is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 17% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 39% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: saber (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40720 Monster spawn increase reached its maximum at turn 71537 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 485970 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: elf-lord rogue (freq bonus 15) The monster species that spawned more often: brown worm (freq bonus 12) The monster species that spawned more often: petty big black unicorn (freq bonus 4) The monster species that spawned more often: furious fungus (freq bonus 4) The monster species that spawned more often: dopplezon (freq bonus 6) The monster species that spawned more often: Lavae (freq bonus 6) The monster species that spawned more often: amnesia mold (freq bonus 2) The monster species that spawned more often: disenchanter mold (freq bonus 18) The monster species that spawned more often: blue-green colony (freq bonus 12) The monster species that spawned more often: bright white patch (freq bonus 12) The monster species that spawned more often: pure white unicorn (freq bonus 28) The monster species that spawned more often: razor pit demon (freq bonus 4) The monster species that spawned more often: wereblacklight (freq bonus 12) The monster species that spawned more often: empress naga (freq bonus 16) The monster species that spawned more often: bone beetle (freq bonus 2) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 6) The monster species that spawned more often: unmasked Vorlon (freq bonus 4) The monster species that spawned more often: maggoty moss (freq bonus 8) The monster species that spawned more often: fox spirit (freq bonus 12) The monster species that spawned more often: invisible spirit (freq bonus 5) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: brain golem The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: light blue icky thing The monster species that never randomly spawned: time elemental The monster species that never randomly spawned: burning fern sprout The monster species that never randomly spawned: traffic light dragon The monster species that never randomly spawned: metallic black centipede The monster species that never randomly spawned: bloodshot mewlip The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 44) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 19) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 15) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 68) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 30) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 3) Next attribute increase check would have come at turn 2034 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 2 You were cold resistant You were shock resistant You were level-drain resistant You were magic-protected You were prevented from having phasing (0) You were prevented from having freezopathy (0) You saw invisible You were warned You had infravision You had 1392 points of nutrition remaining You had a +2 damage bonus You could not change from your current form You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (83) You are dead Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 84% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of unchanging (crow) Weapons dwarvish mattock (broad pick) Scrolls scroll of stoning (SUECHOL OGI ABS OLUTEN ULPEN) scroll of healing (A ZA Z0 9) scroll of mana (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of phase door (ABRA KA DABRA) scroll of standard id (HUAKORE TE UNIANA PAKEHA KATOA) scroll of cure (QUICKER USED THE STUNT OF ELF) Spellbooks spellbook of cure hallucination (goofy) Potions potion of confusion (hibiscus) Rings ring of increase damage (poor) Wands wand of healing (burnable) Gems salt chunk (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 grimers (1 created) 0 sub-gnomes (1 created) 4 karate scrubs (15 created) 0 gray newts (1 created) 0 gray twens (1 created) a novice medium wall 21 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 39 points, and 7 pieces of gold, after 96 moves. Killer: glass bolt You were level 1 with a maximum of 11 hit points when you died. You reached the 57th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 55 48 Andy-Kur-Lyc-Mal-Cha quit in The Dungeons of Doom on level 1. 29 [29] 56 42 Andy-Mah-Gha-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] *57 39 ziratha-Mys-Sed-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a glass bolt. - [11] 58 38 Andy-Gam-Rog-Fem-Neu escaped the dungeon [max level 1]. 20 [20] 59 38 Andy-Mar-Liz-Mal-Law escaped the dungeon [max level 1]. 16 [16]