ziratha, chaotic female octopode Jedi ------ |....| |...<. ----.- #,# #,# #,# ,,# -----.-----M;- ...........8.| |............. |............| |............| -------------- [Ziratha the Youngling] St15 Dx7 Co9 In7 Wi9 Ch6 JedOctFemCha Dlvl:1 $0 HP-5(25) Pw9(9) AC8 Xp1/1 T35 Par Latest messages You hear crashing rock. The shadow misses. (2x) You hear some noises in the distance. The shadow misses. (2x) The orc mummy claws you! [-3 -> 4] Warning: HP low! What do you want to use or apply? [c or ?*] You ignite your red lightsaber. The orc mummy claws you! [-3 -> 2] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to the Dark Side. The orc mummy claws you! [-2 -> 1] Warning: HP low! The orc mummy claws you! You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Tools c - an uncursed +1 red lightsaber (lit) (weapon in hand) {24} Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: speed You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 39% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: divination spells (turn 146) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65700 Monster spawn increase reached its maximum at turn 106458 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 129608 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: pukelman (freq bonus 10) The monster species that spawned more often: deminewt (freq bonus 28) The monster species that spawned more often: hole spider (freq bonus 60) The monster species that spawned more often: cockroachicus (freq bonus 10) The monster species that spawned more often: marital lichen (freq bonus 10) The monster species that spawned more often: Alida's hugging boot (freq bonus 10) The monster species that spawned more often: rusty permamimic (freq bonus 4) The monster species that spawned more often: freezer mimic (freq bonus 12) The monster species that spawned more often: abnormal growth (freq bonus 12) The monster species that spawned more often: dancing dragon (freq bonus 27) The monster species that spawned more often: Markus (freq bonus 10) The monster species that spawned more often: finnish explorer (freq bonus 10) The monster species that spawned more often: petty leprechaun elder (freq bonus 8) The monster species that spawned more often: bronze beetle (freq bonus 8) The monster species that spawned more often: fallen maia (freq bonus 108) The monster species that spawned more often: Ronja (freq bonus 10) The monster species that spawned more often: dimming trove (freq bonus 10) The monster species that spawned more often: warty warp patch (freq bonus 24) The monster species that spawned more often: yellow mewlip (freq bonus 7) The monster species that spawned more often: snow drifter (freq bonus 5) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: acidic colony The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: giant gem trove The monster species that never randomly spawned: enraged shaman The monster species that never randomly spawned: reloading turret The monster species that never randomly spawned: freaky girl The monster species that never randomly spawned: Eclavdra The monster species that never randomly spawned: yellow yeek The monster species that never randomly spawned: large item trove The monster class that more likely to generate with musable stuff: human or elf The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 81) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 4) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 13) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 16) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: death trap (freq bonus 13) Next attribute increase check would have come at turn 1170 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 You were paralyzed (-1) You were prevented from having speed (0) You were prevented from having confusion resistance (0) You had 1713 points of nutrition remaining You were stealthy You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (193) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (padded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (inkcoat helmet) * skullcap (crazy helmet) * flack helmet (yellow helmet) * crystal helm (visored helmet) * mining helm stone (rubynus helmet) * field helm (gray helmet) * helm of safeguard (complete helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (yellow gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (heap of shit boots) * boots of safeguard (nature boots) Scrolls scroll of healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of mana (MOVE RISED SLOW) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of cure (OH CAPTAIN MY CAPTAIN) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 little dogs (1 created) 0 sewer rats (1 created) a bushy squirrel 0 millipedes (1 created) 0 emus (1 created) 0 whirlwinds (1 created) 0 orc mummies (1 created) 0 shadows (1 created) 0 fire troves (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (22 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Jedi... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 35 moves. Killer: a monster (orc mummy), while praying unsuccessfully You were level 1 with a maximum of 25 hit points when you died. You reached the 94th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 92 5 Andy-Gra-Xra-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 93 5 Andy-Gam-Gno-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (crude turret). - [19] *94 4 ziratha-Jed-Oct-Fem-Cha died in The Dungeons of Doom * on level 1. Killed by a monster (orc mummy), while praying unsuccessfully. - [25] 95 3 Andy-Sag-Oct-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 96 3 Andy-Ass-Dro-Mal-Cha escaped the dungeon [max level 1]. 16 [16]