ziratha, chaotic female dinosaur Geek ### -----------,### ------## |..........,,,# ----------- -------- |.[).-,# |.........|,#,------- |.._).....| ##|......| |)..[|)# |.........|,#,......|######|..%......| #,.......| |..[[|,# ----- |......%..|,##|.....*),,,,`|.........| #,|<.....| |.[[.|,##|...| ....`.....|`,,....).|#####,..........| #`,|......| ------,,,|...| --------|--###---+-|-#####,--------.-- #,#----.--- ###,....|## #,# #,,,,,,,,,,,#######,,,### #,# #,# ##|...-,# ##,# ####,#####,,,,,,,,,,#,,,# #,# --%--- |...|,# #,,# #,,# #,#######-+---|----,,###|..{.| |...|,# #,## ------.--#,,# |........|,,,,,.....| -----,# ###,# |.......|#,## |..{.....|,####|.>..| #,# #,,q# |.......|#,# |........|,# ------ #,---------.--- |........,,# |.(......|,# #,|...........| |.......|### |........-,# #,............| |.......| ----------,# ##|...........| --------- ### |...........| ------------- [Ziratha the BASIC Programmeress] St16 Dx7 Co9 In6 Wi6 Ch4 GeeDinFemCha Dlvl:2 $49 HP-1(95) Pw42(42) AC-5 Xp5/201 T1479 Sat Latest messages You see here a rock {1}. You hear some noises in the distance. This door is locked. (3x) In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! You hear someone cursing shoplifters. You hear the chime of a cash register. The dog picks up a shaded lichen corpse {20}. You displaced your dog. You cannot diagonally move through a door! There is a wall in the way! You displaced your dog. The dog drops a shaded lichen corpse {20}. You fall into the lava! You burn to a crisp... Your inventory Amulets t - an uncursed amulet of ESP (being worn) {1} Weapons a - a blessed +1 electric sword (weapon in hand) {16} m - 2 uncursed +0 darts {1} q - 15 blessed +0 darts {11} Armor c - an uncursed +1 pair of gauntlets of typing (being worn) {4} s - an uncursed +0 orcish ring mail (being worn) {100} Comestibles f - 2 uncursed Hacker's Foods {2} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} Potions d - 3 uncursed potions of Jolt Cola {3} e - a blessed potion of Jolt Cola {1} Tools b - 6 uncursed ICs {6} g - an uncursed pack of floppies {3} n - an uncursed brass lantern {1} Gems o - an uncursed +0 worthless piece of orange glass {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 19 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 60% Ring drop chance was reduced to 97% Wand drop chance was reduced to 99% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 46) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13096 Monster spawn increase reached its maximum at turn 30032 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2088856 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: water force patch (freq bonus 24) The monster species that spawned more often: Friederike's lady pump (freq bonus 60) The monster species that spawned more often: smart smasher (freq bonus 2) The monster species that spawned more often: stone warp patch (freq bonus 18) The monster species that spawned more often: iron smasher (freq bonus 32) The monster species that spawned more often: emerald draconian (freq bonus 12) The monster species that spawned more often: lag monster (freq bonus 24) The monster species that spawned more often: lava vortex (freq bonus 3) The monster species that spawned more often: siena mold (freq bonus 3) The monster species that spawned more often: glare spore (freq bonus 12) The monster species that spawned more often: arctic fern sprout (freq bonus 24) The monster species that spawned more often: lower ent (freq bonus 4) The monster species that spawned more often: inertia hound (freq bonus 5) The monster species that spawned more often: Juen's plateau boot (freq bonus 4) The monster species that spawned more often: nether spore (freq bonus 12) The monster species that spawned more often: steel knight (freq bonus 9) The monster species that spawned more often: gleaming draconian (freq bonus 20) The monster species that spawned more often: giant pink ant (freq bonus 4) The monster species that spawned more often: algroth (freq bonus 12) The monster species that spawned more often: Faerinaal (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: ghost wolf The monster species that never randomly spawned: joy spike mage The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: Kop-branded ravenous cream pie The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: death metal freak The monster species that never randomly spawned: Mokona the Moogle The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: annoying troll The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 10) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 13) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 16) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 97) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 48) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 5) Next attribute increase check would have come at turn 2168 Strength training was 10 Dexterity training was 20 Wisdom training was 7 Constitution training was 41 You were shock resistant You were poison resistant You were prevented from having dimmopathy (0) You were telepathic You had 2736 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was VMS The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (65) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 74% 92% Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) berserk 5 R LIMIT(0) Discoveries Amulets amulet of ESP (lipstick) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (fatal gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (internet helmet) * skullcap (hydra helmet) * flack helmet (musical helmet) * crystal helm (dark helmet) * mining helm (echo helmet) * field helm (complete helmet) * helm of safeguard (meteoric helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (odd pair of gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (erotic boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (CURSED PLUS3 DOUBLE BREXIT) scroll of mana (NOISY STUNT NO EFFECTIVE) scroll of phase door (CHINTAI LOOKS LIKE A GIRL) scroll of standard id (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of cure (FORMAT C) Spellbooks spellbook of healing (winged) Potions * potion of Jolt Cola (aquamarine) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly a thick jackal 0 little dogs (1 created) a hobbit 2 jellies 4 normal jellies a time jelly a mirror jelly a vacuum jelly a white jelly a brown ooze a red jelly 0 kobolds (1 created) 2 pack kobolds a small group kobold a mountain nymph a hitter goblin a giant field mouse 0 grey centipedes (1 created) 2 grid bugs a weapon bug a vulture an invisible badguy a shaded lichen a porter lichen 3 brown growths (1 created) 0 yellow fungi (1 created) 0 reddish growths (1 created) an adom mummy 0 slimebesus (1 created) an aggravating wallwalker a gnome zombie 2 dwarf zombies a weary pilgrim a biker gang member a singing happy drunk a cross-eyed mage 0 item masters (12 created) 0 shopkeepers (1 created) a twen a white mushroom patch 0 novice light walls (1 created) a novice dark wall a disintegration trove 62 creatures born. 44 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 13 times You prayed to the gods 2 times You hit with a wielded weapon 27 times You killed 23 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (28 of 160) petkeeping [Basic] (max Expert) (24 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (30 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Geek... You burned in The Dungeons of Doom on dungeon level 2 with 899 points, and 49 pieces of gold, after 1479 moves. Killer: molten lava You were level 5 with a maximum of 95 hit points when you burned. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 15 1213 ziratha-Poi-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (gargoyle). - [72] 16 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46] *17 899 ziratha-Gee-Din-Fem-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [95] 18 783 Andy-Lun-Oct-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit veteran). - [55] 19 770 Andy-Fla-Moo-Mal-Law quit in The Dungeons of Doom on level 3. 46 [46]