ziratha, neutral male sinful Gunner ------------ |.....:..... |...@......| |...@......+ -- ------+-- [Ziratha the Pistol User] St11 Dx8 Co8 In13 Wi9 Ch5 GunSinMalNeu Dlvl:1 $0 HP14(14) Pw4(4) AC9 Exp1 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral male sinful Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. There is a wall in the way! You don't have anything to drink. What do you want to ready? [- bcd or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - a blessed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Tools f - an uncursed medical kit {7} Contents of the medical kit: a blessed phial {2} 2 uncursed phials {4} an uncursed bandage {1} Final attributes You have transgressed Your alignment was -1040 Your max alignment was -92 You carried 102 sins You could not have this property at all: half physical damage You could not have this property extrinsically: psi resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: dart (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34482 Monster spawn increase reached its maximum at turn 77572 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 473424 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: kobold (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: athena protector (freq bonus 6) The monster species that spawned more often: null growth (freq bonus 12) The monster species that spawned more often: fearsome butcher shaman (freq bonus 18) The monster species that spawned more often: spammer zombie (freq bonus 36) The monster species that spawned more often: cerulean colony (freq bonus 4) The monster species that spawned more often: snaring swarmer (freq bonus 10) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 3) The monster species that spawned more often: Mousse (freq bonus 24) The monster species that spawned more often: group gnome lord (freq bonus 12) The monster species that spawned more often: reddish growth (freq bonus 72) The monster species that spawned more often: swarming girl (freq bonus 4) The monster species that spawned more often: Mania (freq bonus 24) The monster species that spawned more often: agate mushroom (freq bonus 10) The monster species that spawned more often: spike giant (freq bonus 5) The monster species that spawned more often: eight-footed snake (freq bonus 6) The monster species that spawned more often: Annie (freq bonus 27) The monster species that spawned more often: polychrome light (freq bonus 20) The monster species that spawned more often: Wolf-Man packleader (freq bonus 12) The monster species that spawned more often: ninja (freq bonus 5) The monster species that spawned more often: fake growth (freq bonus 24) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 12) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster species that never randomly spawned: water ant The monster species that never randomly spawned: artist The monster species that never randomly spawned: wereastralelemental The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: sasquatch The monster species that never randomly spawned: Lisa's purple stiletto The monster species that never randomly spawned: thorned strider The monster species that never randomly spawned: trelon The monster species that never randomly spawned: dweeeeeeauweauw The monster species that never randomly spawned: Agone The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 3) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 18) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 6) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 16) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 6) Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having half physical damage (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You were stealthy You had confusion resistance You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shiro, Eve and Miska Your deity was Eve The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (503) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LA VIVME) scroll of mana (BOOBIE BLITZ) scroll of phase door (ACME) scroll of standard id (ONLY EFFECTIVE STUNT IS HITTING) scroll of cure (9H) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 evasive sewer rats (2 created) 0 spore lichens (1 created) 0 evasive snipers (1 created) 0 twens (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye ziratha the Gunner... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 95 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 96 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Gun-Sin-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14]