ziratha, neutral female octopode Jedi --- ---.-- --- |..`.- --- ------- |.| ----.`--`-- --- --.-- |..|..-- |.I----|...{....|-------|>----.| |...| |......| |.`|._.|.)......|..||`!.|.`..(.| --..- ---....---|%`|.[.|.------.`..||..+|.`.D;.| --.`| |-.....||.`|.....|....|.``.||/..|.|.`..| --.| |....%.-|.-|...+.|.((.|...--|...|.--.`-- |.| -----.|.....|.||.[[|.|(.(.+(.`..--|--..... |.-----.....|.....|.||..)|.------........`..}..} |^......----......|.|----|.........`--.--.....} -----..-| --.......------------------.`------ ----...| |-.----..................... --......| |..| ---.---......--...---- |......-- |.-- |............---- |-.....| ---.---------.........-- |......| |....--..| |....--.--- --.----- --<......| ---..|--- --- ---.--.-- |..| ------ ---- [Ziratha the Jedi Apprentice] St13 Dx4 Co20 In9 Wi10 Ch4 JedOctFemNeu Min:6 $45 HP-4(136) Pw28(47) AC12 Xp9/4038 T4263 Sat Par Latest messages [-7 -> 45] The white dragon claws you! [-6 -> 39] The white dragon bites you! [-10 -> 29] The white dragon lashes you! [-7 -> 22] Warning: HP low! The white dragon claws you! You hear the howling of the CwnAnnwn... [-9 -> 13] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to the Force. The white dragon bites you! [-12 -> 1] Warning: HP low! The white dragon lashes you! You die... Your inventory Weapons # - 38 uncursed +0 caltrops {19} # - an uncursed +2 elven dagger {4} F - an uncursed +0 sling {2} V - an uncursed +0 dwarvish short sword {12} Armor # - an uncursed +0 pair of jumping boots {8} # - an uncursed +0 gnomish helm {1} # - an uncursed +0 pair of leather gloves {4} # - an uncursed +0 leather armor {60} # - an uncursed +0 pair of gnomish boots {4} # - an uncursed +0 lab coat {4} # - an uncursed +0 pair of water walking boots {8} # - an uncursed +2 pair of gnomish boots {4} # - an uncursed +0 pair of sweet mocassins {1} a - an uncursed +1 robe named p1070 {16} s - an uncursed +0 bronze plate mail {200} v - an uncursed +1 studded leather armor {80} y - an uncursed +0 pair of gnomish boots {4} z - an uncursed +0 gnomish helm {1} A - a blessed +3 mummy wrapping {2} G - an uncursed +0 leather armor {60} H - the uncursed +0 leather armor named Grayscale Wanderer {60} J - a cursed -4 gnomish suit {20} Q - an uncursed +3 gnomish helm {1} R - an uncursed +0 gnomish suit {20} W - an uncursed +0 dwarvish cloak {4} X - an uncursed +0 pair of iron shoes {20} Y - an uncursed +0 dwarvish roundshield {40} Comestibles # - an uncursed banana {1} # - a blessed food ration {1} # - a selfmade uncursed tin of cyan fungus {1} K - 5 uncursed pears {3} Scrolls # - a blessed scroll of phase door {1} # - a blessed scroll of consecration {1} # - an uncursed scroll of inventory id {1} # - a blessed scroll of mana {1} e - 4 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} i - an uncursed scroll of cure {1} p - 2 blessed scrolls of identify {2} q - an uncursed scroll of teleportation {1} u - 2 uncursed scrolls of taming {2} B - an uncursed scroll of bad effect {1} L - an uncursed scroll of charging {1} O - a cursed scroll of healing {1} Potions h - 2 uncursed potions of object detection {2} j - a blessed potion of see invisible {1} m - a blessed potion of invisibility {1} n - an uncursed potion of restore ability {1} o - an uncursed potion of acid {1} r - an uncursed potion of oil {1} x - an uncursed potion of clairvoyance {1} I - a cursed potion of healing {1} Rings k - an uncursed ring of sleeping {1} l - an uncursed ring of free action {1} Z - an uncursed ring of regeneration {1} Wands # - an uncursed wand of enlightenment (0:2) {1} # - an uncursed wand of enlightenment (0:1) {1} b - an uncursed wand of tele level (0:1) {1} T - an uncursed wand of fire (0:2) {1} Tools # - a blessed figurine of a tengu {1} c - a blessed +1 blue lightsaber (lit) (weapon in hand) {24} d - an uncursed blindfold {1} t - an uncursed tinning kit (4:1) {1} w - a cursed tin whistle {1} C - an uncursed figurine of a blink patch {1} D - an uncursed magic lamp called one {1} M - an uncursed oil lamp {1} U - an uncursed skeleton key {1} Gems # - an uncursed +0 worthless piece of radiant glass {1} # - an uncursed +0 worthless piece of orange glass {1} # - a blessed +0 vivianite stone {1} # - an uncursed +1 sodalith stone {1} # - an uncursed +0 worthless piece of white glass {1} E - 2 uncursed +0 worthless pieces of green glass {2} N - 6 uncursed +0 flint stones P - a cursed -1 worthless piece of blue glass {1} S - an uncursed +0 worthless piece of violet glass {1} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 111 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 85% Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: paddle (turn 46) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28919 Monster spawn increase reached its maximum at turn 43113 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 182410 The monster class that cannot be genocided was vortex The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: Merle (freq bonus 24) The monster species that spawned more often: Arabella's hugging boot (freq bonus 24) The monster species that spawned more often: colorful colony (freq bonus 24) The monster species that spawned more often: dissolved undead potato (freq bonus 20) The monster species that spawned more often: forgotten snake (freq bonus 8) The monster species that spawned more often: heavy girl (freq bonus 6) The monster species that spawned more often: hairy stalk (freq bonus 40) The monster species that spawned more often: super bottle (freq bonus 24) The monster species that spawned more often: snore patch (freq bonus 28) The monster species that spawned more often: hellfire orb (freq bonus 6) The monster species that spawned more often: azure warp fungus (freq bonus 12) The monster species that spawned more often: elf boxer (freq bonus 27) The monster species that spawned more often: cheshire cat (freq bonus 18) The monster species that spawned more often: undead prostitute (freq bonus 12) The monster species that spawned more often: gaunt teacher (freq bonus 36) The monster species that spawned more often: aqua kobold (freq bonus 24) The monster species that spawned more often: great black wyrm (freq bonus 15) The monster species that spawned more often: little lurker (freq bonus 24) The monster species that spawned more often: cave fisher (freq bonus 20) The monster species that spawned more often: pustulent warp patch (freq bonus 24) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: creature in the ice The monster species that never randomly spawned: tanuki The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: coterie of motes The monster species that never randomly spawned: flying ribbon fish The monster species that never randomly spawned: tough trove The monster species that never randomly spawned: burbling blob The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: giant black rat The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 5) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 6) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 13) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 12) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 15) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 10) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 5) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 5) Next attribute increase check would have come at turn 5646 Strength training was 50 Dexterity training was 50 Wisdom training was 28 Constitution training was 6 You were paralyzed (-2) You were prevented from having acid resistance (0) You were prevented from having numbopathy (0) You saw invisible You were telepathic You had 3711 points of nutrition remaining You were stealthy You could swim You could breathe water You were fast You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 9X LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) liquid leap 9 R LIMIT(0) dazzle 9 R LIMIT(0) charge saber 5X LIMIT(464) telekinesis 2X LIMIT(0) disarm 2 O LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (padded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (internet helmet) * skullcap (arduous helmet) * flack helmet (resounding helmet) * crystal helm (space helmet) * mining helm (weeping helmet) * field helm (formula one helmet) * helm of safeguard (aluminium helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (orange gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (hiking boots) * boots of safeguard (rain boots) jumping boots (gentle boots) lab coat (white coat) water walking boots (fin boots) Scrolls scroll of healing (HASTUR HASTUR HASTUR) scroll of mana (ULULULULOHH) scroll of phase door (ELF VERY ACCURASY) scroll of standard id (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of cure (890 C PROPERTY) scroll of identify (AYY LMAO) scroll of consecration (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of inventory id (GO AWAY) scroll of teleportation (GENTLE PEEPTOE HIGH HEELS) scroll of taming (SUS COMNITUS) scroll of bad effect (TRUE RISE BY STRANGE SMELL) scroll of charging (SEXY FARTING BUTT EDITION) Potions potion of blindness (baby's breath) potion of invisibility (purple-red) potion of object detection (simmering) potion of see invisible (creamy) potion of restore ability (spiritual) potion of acid (turquoise) potion of oil (ruby) potion of clairvoyance (tangerine) potion of healing (white) Rings ring of sleeping (tiger eye) ring of free action (granite) ring of regeneration (fragile) Wands wand of fire (silicon) wand of enlightenment (vajra tower) wand of tele level (tar) Tools blue lightsaber (lightsaber) magic lamp called one (lamp) tin whistle (whistle) oil lamp (lamp) skeleton key (key) Gems worthless piece of radiant glass (radiant) worthless piece of orange glass (orange) vivianite stone (black) sodalith stone (blue) worthless piece of white glass (white) worthless piece of green glass (green) flint stone (gray) worthless piece of blue glass (blue) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large cockroach a jackal 2 thick jackals 0 scruffy little dogs (1 created) a wild dog 2 pack dogs a phasing dingo puppy a little dog (2 created) 0 dogs (3 created) a gas spore 0 housecats (1 created) a leopard a normal hobbit 2 dwarves 2 group dwarves (3 created) a dwarf thief (2 created) a large hobbit a large brain eater a hobbit lord 2 hobbit casters a gisau a dwarf lord 0 minor mind flayers (1 created) a dwarven guardian a duergar warrior a little pisaca an evasive homunculus a green puyo 0 blue jellies (1 created) 0 kobolds (1 created) 0 aqua kobolds (1 created) a little leprechaun a petit mimic 0 large mimics (1 created) a wood nymph 0 water nymphs (1 created) 0 group goblins (1 created) a goblin cop 0 hobgoblins (1 created) 2 low snotlings 0 hill orcs (1 created) a mobgoblin 5 porter Mordor orcs 2 baby wild boars 0 culves (1 created) a rothe a snow rabbit a plague eater an electric rat a bestia acerbus 0 millipedes (1 created) a pony 0 black unicorns (1 created) a fog cloud 2 larvae 0 maggots (2 created) a dung worm (2 created) 2 generic errors a yellow light a bat a weak crow a wolver 0 white dragons (1 created) 2 undefined creatures (1 created) 2 aggressive lichens (3 created) 0 werelichens (1 created) 2 brown spores (1 created) 0 yellow growths (1 created) 2 mean patches (1 created) 0 cyan growths (1 created) 2 cyan fungi (1 created) a reddish mold 4 reddish force patches 0 sucker mushrooms (1 created) a conscious force patch 3 sub-gnomes 7 gnomes 2 gnome stalkers 2 gnome thieves a petty gnome thief 3 intermediate gnomes 8 gnome lords a gnome watcher a gnome friendloader 6 gnomish wizards (7 created) 3 angsty gnomes a gnome lady a burrower gnome 3 deep force gnomes a deep gnome digger an underpants gnome a gnome king a Roadblock Kop a newt mummy a gecko mummy 2 kobold mummies a gnome mummy a dwarf mummy 0 white naga hatchlings (1 created) a grid xorn (2 created) a blaxorn a space monkey 0 wood bear cubs (1 created) an ossium animatum 2 gnome zombies 0 gecko zombies (1 created) a hobbit zombie 0 police officers (1 created) an orc zombie a dwarf zombie a zombie a ghast a drow zombie 0 white friars (1 created) a flower girl an errand boy 0 annoying idiots (1 created) a singing happy drunk a battle-scarred veteran a weary-looking traveler a breton a heretic a redguard a werelichen (0 created) a bad hunter (2 created) a farting girl a vietnamese girl 2 persian girls 0 item masters (1 created) 0 shopkeepers (2 created) a ghost 0 tortoises (1 created) a large eel 0 jellyfish (1 created) 0 giant eels (1 created) an iguana 0 lizards (1 created) a novice light wall 0 arrow turrets (1 created) an armor trove 199 creatures born. 158 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 24 times You eaten food with animal by-products 24 times You eaten meat 24 times You have communicated with the gods 11 times You prayed to the gods 2 times You hit with a wielded weapon 208 times You killed 147 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) general combat [Basic] (max Master) (43 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (19 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (244 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Jedi... You died in The Gnomish Mines on dungeon level 6 with 16473 points, and 45 pieces of gold, after 4263 moves. Killer: a monster (white dragon), while praying unsuccessfully You were level 9 with a maximum of 136 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 4 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] * 5 16473 ziratha-Jed-Oct-Fem-Neu died in The Gnomish Mines on * level 6. Killed by a monster (white dragon), while praying unsuccessfully. - [136] 6 7563 Andy-Mon-Vee-Mal-Cha quit in The Dungeons of Doom on level 2. 96 [96] 7 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85]