ziratha, chaotic female troll Intel Scribe ###------- #,,-.....| ###,#|...<.| #,,,#|...... #,###|.....| #,# |...... --------------,,# ------- #|............|,## #`.............|,# ------- ##,|............|,# |d..|..| #,,|............-,# |......|##,#|.....(......|## |.......,,,#-------------- |)$....|#### |...... |...... ------- [Ziratha the Reader] St8 Dx10 Co7 In20 Wi6 Ch4 ScrTroFemCha Dlvl:3 $34 HP-2(46) Pw31(31) AC8 Xp5/222 T1322 Latest messages You displaced the dark grue. The dark grue misses. The dark grue's sinister gaze fills your mind with dreadful, evil thoughts! The dark grue misses. The dark grue strikes at your displaced image and misses you! The dark grue's sinister gaze fills your mind with dreadful, evil thoughts! You see here a boomerang {1}. The drowzee bites you! [-1 -> 17] You hit the drowzee. You displaced the drowzee. The ice grue bites you! You're covered in frost! [-1 -> 18] The ice grue breathes frost! The blast of frost hits you! [-7 -> 11] The blast of frost bounces! The blast of frost hits you! You die... Your inventory Weapons f - an uncursed rusty +2 dagger (weapon in hand) {4} h - an uncursed +0 spetum (alternate weapon; not wielded) {20} s - 2 cursed -1 great daggers {16} u - 2 uncursed +0 orcish daggers {8} Armor g - an uncursed +0 cloak of displacement (being worn) {4} m - a cursed -2 randomized helmet {20} n - the blessed +0 pair of water walking boots named Water Flowers (being worn) {8} p - an uncursed +0 cornuthaum {2} r - an uncursed +0 elven cloak {4} Scrolls b - 4 uncursed scrolls of phase door {4} c - a blessed scroll of enchant armor {1} d - an uncursed scroll of earth {1} e - 5 uncursed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} l - an uncursed scroll of cure {1} q - a blessed scroll of enchant weapon {1} Potions t - an uncursed potion of numbness {1} w - an uncursed potion of monster detection {1} Wands v - a cursed wand of nothing (0:4) {1} Tools a - a blessed magic marker (1:92) {1} o - an uncursed hairclip {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 15 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 99% Potion drop chance was reduced to 93% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: riding (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36888 Monster spawn increase reached its maximum at turn 54505 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 455460 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: small tarantula (freq bonus 16) The monster species that spawned more often: noxious force patch (freq bonus 12) The monster species that spawned more often: porter phaser stalk (freq bonus 18) The monster species that spawned more often: charcoal growth (freq bonus 4) The monster species that spawned more often: wizened old bag (freq bonus 24) The monster species that spawned more often: ancient psychic dragon (freq bonus 14) The monster species that spawned more often: blocker fungus (freq bonus 24) The monster species that spawned more often: venom force fungus (freq bonus 10) The monster species that spawned more often: mirkwood wolf (freq bonus 24) The monster species that spawned more often: sand leaper (freq bonus 6) The monster species that spawned more often: gruesome naga hatchling (freq bonus 20) The monster species that spawned more often: very old blue dragon (freq bonus 12) The monster species that spawned more often: Mister Garbage Houses (freq bonus 4) The monster species that spawned more often: Lamaschtu (freq bonus 24) The monster species that spawned more often: master twen (freq bonus 40) The monster species that spawned more often: blue-green patch (freq bonus 16) The monster species that spawned more often: trapper cart (freq bonus 90) The monster species that spawned more often: old yellow dragon (freq bonus 10) The monster species that spawned more often: baby gray dragon (freq bonus 6) The monster species that spawned more often: barrowgrim soldier (freq bonus 15) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 5) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 9) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: little leprechaun The monster species that never randomly spawned: endlessly long roper The monster species that never randomly spawned: weregelatinouscube The monster species that never randomly spawned: really dangerous force patch The monster species that never randomly spawned: bloodsucker The monster species that never randomly spawned: j The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 32) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 11) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 6) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 2) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 95) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 1) Next attribute increase check would have come at turn 2530 Strength training was 48 Dexterity training was 25 Wisdom training was 17 Constitution training was 50 You were sleep resistant You were immune to sickness You were prevented from having stunnopathy (0) You were prevented from having glib combat (0) You had infravision You had 771 points of nutrition remaining You were displaced You could walk on water You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons spetum (forked polearm) orcish dagger (crude dagger) Armor cloak of displacement (polyform cloak) elven cloak (faded pall) randomized helmet (chain-aventailed helmet) water walking boots (gentle boots) cornuthaum (conical hat) Scrolls scroll of phase door (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of enchant armor (PLUS 100 MAGIC MARKER) scroll of earth (DEATH TO CLEANERS) scroll of blank paper (unlabeled) scroll of healing (VET POTE TONBE) scroll of mana (SERO GRIUS) scroll of standard id (VO FACIAM) scroll of cure (CATCHES ERYONES EYE) scroll of enchant weapon (STAT STUNT IS MORE IMPORTANT) Potions potion of numbness (hidden tea) potion of monster detection (creepy) Wands wand of nothing (nicked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a putty an acid blob 0 slugs (1 created) a jackal a fox 0 little dogs (1 created) 0 gas spores (1 created) 0 floating eyes (1 created) a fluffy cat 0 normal jellies (1 created) 0 hard blue jellies (1 created) a petit mimic 0 baby river hogs (2 created) a visor sewer rat a chipmunk a rattata (2 created) a metallic green centipede 2 larvae 0 weregridbugs (1 created) 0 alien spores (1 created) 0 lichens (1 created) 0 brown spores (1 created) 0 golden spores (1 created) 0 pale growths (1 created) 0 aokabis (1 created) an intermediate gnome 0 garter snakes (4 created) 2 kobold zombies (3 created) a karakasa 0 vicars (1 created) a flower girl 0 mean-looking mercenaries (1 created) 0 dunadans (1 created) a curser 0 asgardians (1 created) 0 shopkeepers (1 created) a tortoise (4 created) 0 slithy tortoises (1 created) a hata-mata 0 floating fish (1 created) a jellyfish 0 babelfish (1 created) a newt (2 created) 0 twens (1 created) a gecko 0 piles of copper coins (1 created) 5 floor grues (21 created) 2 drowzees (3 created) 0 dark grues (3 created) 0 ice grues (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) an apprentice medium wall 0 hallu troves (1 created) 90 creatures born. 31 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 47 times You killed 19 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (67 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Intel Scribe... You died in The Dungeons of Doom on dungeon level 3 with 1019 points, and 34 pieces of gold, after 1322 moves. Killer: blast of frost You were level 5 with a maximum of 46 hit points when you died. You reached the 14th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 12 1214 Andy-Pro-Vee-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (phase spider), while being clawed. - [54] 13 1213 ziratha-Poi-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (gargoyle). - [72] *14 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46] 15 783 Andy-Lun-Oct-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit veteran). - [55] 16 770 Andy-Fla-Moo-Mal-Law quit in The Dungeons of Doom on level 3. 46 [46]