ziratha, chaotic female devilish Poison Mage ........................................................................... ...........=...............?............................................... .................D..?......................................................# ...........................................................................# .........../ `.......?.................................................# ...........................................................................# ..............@............................................................# ..................................:......b.........................(&.....># ...h.............(.................8.............................%...r.....# i........(..Z..............................................................# ...........................................................................# ....... ------ ----- ----- -----# -----## -----###..---###------# ..P... ...... ......... ......... ......................... ............................. ........................$.....!..| ........................F...........| .............................$..........| ------------------------------------------ [Ziratha the Green Poisoner] St8 Dx7 Co14 In13 Wi6 Ch7 PoiDevFemCha Poo:5 $178 HP-2(123) Pw122(160) AC9 Xp9/3407 T2790 Sat Latest messages Warning: HP low! You feel more confident in your weapon skills. (Remember to use the #enhance command to actually spend your skill points; this does not happen automatically.) You kill the ornate naga hatchling! The droplet rat bites you! Uh-oh, you suddenly trip over your own rear claws and some of your possessions fall out of your knapsack! [-3 -> 11] Warning: HP low! You hit the droplet rat! The droplet rat bites you! [-3 -> 8] Warning: HP low! Your burning nettle symbiote retaliates! The droplet rat dies! The craven rabbit bites you! [-4 -> 4] Warning: HP low! You see here an ornate mace {12}. The craven rabbit bites you! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} S - an uncursed +0 shotgun {15} W - an uncursed +0 battle-axe {48} Armor u - an uncursed +0 elven mithril-coat {60} z - an uncursed +0 pair of regular gloves (being worn) {4} P - an uncursed +1 poisonous cloak (being worn) {4} Comestibles k - 2 uncursed pears {0} n - an uncursed egg {0} v - an uncursed tin of fish {0} w - an uncursed cherry {0} Scrolls d - an uncursed finalized scroll of remove curse {0} i - 2 uncursed scrolls of mana {0} m - an uncursed scroll of enchant weapon {0} p - an uncursed scroll of enthronization {0} t - an uncursed scroll of heal other {0} x - an uncursed scroll of cure {0} R - an uncursed scroll of teleportation called teleport? {0} Spellbooks c - an uncursed spellbook of remove curse (0:4) {0} q - an uncursed spellbook of acid sphere (0:1) {0} Potions l - an uncursed potion of water {0} Rings h - a blessed +3 ring of gain intelligence (on right foreclaw) {0} j - an uncursed ring of poison resistance {0} Wands f - an uncursed wand of poison (0:5) {0} U - an uncursed wand of locking (0:6) {0} Tools b - a blessed chest {949} r - an uncursed credit card {0} s - an uncursed credit card {0} T - an uncursed skeleton key {0} Gems X - an uncursed +0 topaz stone {0} Contents of the chest: 3564 gold pieces {0} an uncursed amulet versus poison {0} 113 uncursed +0 cubic stars {3} 44 blessed +1 inferior bolts {1} the blessed +1 dwarvish cloak named Perfect Set {4} an uncursed +2 alchemy smock {4} an uncursed +0 pair of fumble boots {8} an uncursed +0 pair of gauntlets of dexterity {4} an uncursed +0 banded mail {160} an uncursed +0 bad shirt with text "I prepared explosive runes this morning." {2} an uncursed tin of stroke gnome meat {0} an uncursed tin of tiny goldfish {0} 6 uncursed apples {0} a blessed food ration {0} 2 uncursed tripe rations {0} 2 uncursed food rations {0} a cursed finalized scroll of identify {0} a blessed finalized scroll of styx {0} an uncursed scroll of trap detection {0} an uncursed finalized scroll of return {0} an uncursed scroll of identify {0} an uncursed finalized scroll of superior material {0} an uncursed scroll of enchant armor {0} an uncursed scroll of heal other {0} 2 uncursed rotted scrolls of cure {0} 3 uncursed scrolls of standard id {0} 4 uncursed scrolls of phase door {0} 4 uncursed scrolls of mana {0} 6 uncursed scrolls of healing {0} 3 uncursed scrolls of enchant weapon {0} an uncursed spellbook of wizard lock (5:0) {0} an uncursed spellbook of lycanthropy (1:1) {0} an uncursed spellbook of cause fear (0:1) {0} an uncursed spellbook of blank paper (0:2) {0} an uncursed spellbook of restore ability (0:3) {0} a blessed finalized spellbook of poison blast (0:2) {0} a blessed spellbook of cure blindness (0:4) {0} a blessed spellbook of protection (3:4) {0} a blessed spellbook of confuse monster (6:1) {0} an uncursed potion of fruit juice {0} an uncursed potion of gain energy {0} an uncursed potion of water {0} an uncursed finalized potion of gain energy {0} an uncursed finalized potion of hallucination {0} an uncursed finalized potion of oil (400) {0} an uncursed wand of opening (0:1) {0} an uncursed wand of fear (0:12) {0} an uncursed wand of venom scattering (0:0) {0} an uncursed wand of sleep (0:5) {0} an uncursed wand of create monster (0:1) {0} a blessed wand of wonder (0:20) {0} a ^ uncursed wand of probing (0:10) {0} an uncursed wand of striking (0:6) {0} an uncursed wand of punishment (0:12) {0} an uncursed wand of extra healing (0:7) {0} an uncursed wand of locking (0:11) {0} an uncursed wand of medium healing (0:15) {0} an uncursed wand of aurora beam (0:6) {0} an uncursed wand of full healing (0:4) {0} an uncursed wand of magic missile (0:6) {0} an uncursed wand of secret door detection (0:2) {0} an uncursed wand of teleportation (0:2) {0} an uncursed wand of slow monster (4:6) {0} an uncursed wand of magic missile (0:10) {0} an uncursed wand of create monster (0:13) {0} an uncursed wand of digging (3:4) {0} an uncursed wand of enlightenment (0:5) {0} an uncursed wand of magic missile (0:6) {0} an uncursed wand of draining (0:8) {0} an uncursed wand of healing (0:9) {0} an uncursed wand of magic missile (0:6) {0} an uncursed skeleton key {0} an uncursed burnt blindfold {0} an uncursed bag of tricks (0:26) {5} an uncursed rugged sack {8} The rugged sack is empty. Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: fear factor You could not have the double effect of this property: full nutrients Scroll identification only worked 100 times out of 110 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 87% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 95% Food drop chance was reduced to 90% Shop item generation was reduced to 73% Concealing monsters were spawned underneath items 80% of the time only Mastering the following skill taught you the hidden power: spirituality The following skill could not be trained at all: martial arts The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: mace The following skill became untrainable after a while: sling (turn 11524) Monster spawn rate multiplier was currently 97 Number of artifacts generated was 2 Number of fake artifacts generated was 5 Your hairstyle was 'pretty puff' Your current martial arts style was 'brawling' Your amount of casino chips was 0 The last time you got a new haircut was 7789 turns ago Your areola diameter was 19 Monster spawn increase started at turn 34065 Monster spawn increase reached its maximum at turn 233780 In this game, Eevee's evolution was venomeon Maximum amount of combined random monster spawn freqs was 21974 Your limit for ascension was at turn 393900 The monster class that cannot be genocided was wraith The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: adult cyan dragon (freq bonus 18) The monster species that spawned more often: da inga (freq bonus 5) The monster species that spawned more often: fire spider (freq bonus 36) The monster species that spawned more often: towelled lebanon (freq bonus 6) The monster species that spawned more often: heroic dragom (freq bonus 42) The monster species that spawned more often: dreno warp fungus (freq bonus 16) The monster species that spawned more often: attractive hildaunt (freq bonus 18) The monster species that spawned more often: +4 nd cutoff (freq bonus 36) The monster species that spawned more often: hero of dirt (freq bonus 9) The monster species that spawned more often: Pazuzu (freq bonus 24) The monster species that spawned more often: locust (freq bonus 6) The monster species that spawned more often: curara unscaled (freq bonus 10) The monster species that spawned more often: swimmer xorn (freq bonus 28) The monster species that spawned more often: ice turret (freq bonus 18) The monster species that spawned more often: slow stalk (freq bonus 42) The monster species that spawned more often: unplumbed monochromatic igniter (freq bonus 10) The monster species that spawned more often: rappelled compensatively abatable mariner (freq bonus 10) The monster species that spawned more often: drowned dead one (freq bonus 20) The monster species that spawned more often: porter wind fungus (freq bonus 6) The monster species that spawned more often: scud myasthenic (freq bonus 10) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 3) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters who speak japanese (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 9) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster species that never randomly spawned: proceeder vituperate The monster species that never randomly spawned: squeakboss The monster species that never randomly spawned: grass vampire The monster species that never randomly spawned: shiver blab disorientated The monster species that never randomly spawned: manpack pinged The monster species that never randomly spawned: Naome The monster species that never randomly spawned: werefloatingeye The monster species that never randomly spawned: killer tripe ration The monster species that never randomly spawned: hex dragon The monster species that never randomly spawned: sea naga hatchling The RNG hath decreed that this item was never generated: too heavy plate (Armor) The RNG hath decreed that this item was never generated: robe of protection (Armor) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (Amulets) The RNG hath decreed that this item was never generated: genocide (Wands) The RNG hath decreed that this item was generated more often: summon undead (Wands, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish scimitar (Weapons, freq bonus 14) The RNG hath decreed that this item was generated more often: crowbar (Weapons, freq bonus 6) The RNG hath decreed that this item was generated more often: digging (Wands, freq bonus 19) The RNG hath decreed that this item was generated more often: bamboo spear (Weapons, freq bonus 4) The RNG hath decreed that this item was generated more often: shield (Armor, freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic (Comestibles, freq bonus 3) The RNG hath decreed that this item was generated more often: battle staff (Weapons, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (Scrolls, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of truth (Implants, freq bonus 3) The RNG hath decreed that this item was generated more often: beartrap (Tools, freq bonus 4) The RNG hath decreed that this item was generated more often: nano chest (Tools, freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (Gems, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nakedness (Armor, freq bonus 10) The RNG hath decreed that this item was generated more often: movemork stone (Gems, freq bonus 7) The RNG hath decreed that this item was generated more often: heroic dragon scale mail (Armor, freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger (Weapons, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (Potions, freq bonus 20) The RNG hath decreed that this item was generated more often: quhab (Weapons, freq bonus 84) The RNG hath decreed that this item was generated more often: teleportation (Scrolls, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 38) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 47) The RNG hath decreed that this item was always generated cursed: petscrew stone (Gems) The RNG hath decreed that this item was always generated cursed: quhab (Weapons) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 6) Trap randomization happened for 1 in 147 traps Traps were spawned invisible 1 times in 94 Traps were extra hard to find 10% of the time Next attribute increase check would have come at turn 2892 Strength training was 46 Dexterity training was 50 Wisdom training was 50 Constitution training was 13 Your sanity was 79 Current weather was overcast You had 1000 alla remaining You were fire resistant You were poison resistant You were level-drain resistant You had 2 points of BUC expertise You had not decided on your sexuality yet You were being chased by the pompeji squad. (1) You had a permament pompeji record. (1) You were prevented from having an increased fear factor (0) You leeched mana You were being fucked over You had infravision You had 2752 points of nutrition remaining You had full nutrients You were in symbiosis with burning nettle, symbiote health 8(44), BUC uncursed Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025. You played for 0:43:17 hours (this value may or may not be correct) You could have safely prayed (0) You are dead Spells known in the end Name Level Pw Category Fail Memory a - confuse monster 2 + 10 enchant 0% 151% b - protection 1 + 5 protect 0% 109% c - cure blindness 2 + 10 healing 0% 100% d - poison blast 4 + 20 attack 1% 364% e - cause fear 3 + 15 enchant 0% 101% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) sigil of control 9X Prepared(0) sigil of tempest 9X Prepared(0) sigil of discharge 9X Prepared(0) rock-to-poison 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Not Ready(1515) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) buc test 9 R Prepared(0) symbiosis 9 O Huge timeout(23837) injection 9 O Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) recharge 3X Prepared(0) Discoveries Amulets amulet versus poison (picked) Weapons silver khakkhara (silver monk's staff) battle-axe (double-headed axe) Armor poisonous cloak (wishful cloak) regular gloves (old gloves) dwarvish cloak (hooded cloak) alchemy smock (apron) fumble boots (red sneakers) gauntlets of dexterity (organo gloves) Scrolls scroll of enchant weapon (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of healing (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (KANN MIT STILETTOS WEDER ANSATZWEISE NOCH ABSATZWEISE LAUFEN) scroll of standard id (MICRODOLLAROFT) scroll of cure (GRAB EM BY THE PUSSY) scroll of heal other (DAIYEN FOOELS) * scroll of extra healing (TO MAKE THE CUSTOMER SUFFER FROM SHOPPING) * scroll of greater mana restoration (SEGMENTATION FAULT) scroll of teleportation called teleport? (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) scroll of ice (BASIL BALLS OF BEAN BREAD) scroll of remove curse (STAND YOU FORWARDS ONE WOULD ALWAYS UMENG SAY) scroll of enthronization (ODIV) scroll of identify (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of styx (SHENME SHIHOU TENGTONG FABU) scroll of trap detection (PLEBHACK NOW WITH SAVESTATES) scroll of return (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of superior material (TUXIE WANTS TO HACK UP MARIOS FINGERS) scroll of enchant armor (A HAENIN TO THE BREAK FINE) Spellbooks spellbook of confuse monster (listening) spellbook of protection (dark) spellbook of cure blindness (classy) spellbook of poison blast (rose-scented) spellbook of cause fear (flabby) spellbook of remove curse (machinery) spellbook of acid sphere (aged) spellbook of wizard lock (pen-written) spellbook of lycanthropy (crumpled) spellbook of blank paper (plain) spellbook of restore ability (stinking) Potions potion of hallucination (bird's eye) potion of gain level (polka-dot) potion of invisibility (vaccine) potion called acid? (moonshine) potion of water (clear) potion of fruit juice (chocolate) potion of gain energy (mullioning) potion of oil (swirly) Rings ring of gain intelligence (styro) ring of poison resistance (mithril) Wands wand of poison (exploding) wand of venom scattering (copper) wand of locking (ceramic) wand of opening (brexit) wand of fear (biblic) wand of sleep (jelly) wand of create monster (wax) wand of wonder (molybdenum) wand of probing (volcanic) wand of striking (mesh) wand of punishment (important) wand of extra healing (palm) wand of medium healing (clanking) wand of aurora beam (beaming) wand of full healing (kukui wood) wand of magic missile (lifting) wand of secret door detection (chiseled) wand of teleportation (zebrawood) wand of slow monster (forked) wand of digging (lemonwood) wand of enlightenment (weathered) wand of draining (cloth) wand of healing (symmetric) Tools chest (wooden container) skeleton key (key) bag of tricks (bag) Gems topaz stone (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: Level 3: Level 4: Level 5: Level 6: [mall] The Gnomish Mines: level 3 Level 3: Pool Challenge: level 5 Level 5: <- You are here