ziratha, chaotic female devilish Poison Mage ----------- |....)....| --------##|......)..| |....`.|#,-..)......| |.......,,--------.-- |......|,## #,,,,,,# |...`.<.,# #,###### --------,####,## #,,##,,(,###### #,---.--.-#,,,# #,|..%...|#,,,# #,|......|,,,,# #,|......|,#### #,-.......,# ##|&..F..|## |......| -------- [Ziratha the Poison Mixer] St7 Dx10 Co12 In14 Wi6 Ch6 PoiDevFemCha Dlvl:1 $0 HP20(20) Pw20(20) AC9 Xp1/17 T296 Latest messages There is a wall in the way! You hear a door open. (2x) You displaced This Is A BioHazard. There is a wall in the way! (2x) You find a secret door! There is a wall in the way! The door opens. There is a wall in the way! (2x) You see here a crude dagger {4}. There is a wall in the way! (7x) You displaced This Is A BioHazard. # In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! Use this technique? [yn] (n) You perform the panic digging ritual and are paralyzed for a while. Some solid rock is pulverized! You can move again. There is a wall in the way! (6x) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} t - an uncursed +0 axe {24} v - 22 cursed -1 forbidden arrows named Alchemical Prohibition {0} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} w - an uncursed holy wafer {0} Scrolls e - an uncursed scroll of identify {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} x - an uncursed scroll of regular material {0} Spellbooks i - a blessed spellbook of confuse monster (0:1) {0} j - a blessed finalized spellbook of protection (4:1) {0} k - a blessed finalized spellbook of cure blindness (0:3) {0} l - a blessed spellbook of poison blast (4:2) {0} Potions d - an uncursed potion of tech level up {0} Rings h - an uncursed -2 ring of gain intelligence {0} Wands f - an uncursed wand of poison (0:10) {0} g - a ! uncursed wand of venom scattering (0:12) {0} Tools m - an uncursed blindfold {0} u - an uncursed +1 unicorn horn {8} Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 34 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 76% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 98% Food drop chance was reduced to 96% Shop item generation was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only Mastering the following skill taught you the hidden power: riding The following skill could not be trained at all: shuriken The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable after a while: body armor (turn 10834) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 25316) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104557 Monster spawn increase reached its maximum at turn 206986 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2934144 The monster class that cannot be genocided was golem The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: memory empty man (freq bonus 16) The monster species that spawned more often: Tillmann (freq bonus 60) The monster species that spawned more often: alleviating hedgier notice payola (freq bonus 32) The monster species that spawned more often: warper (freq bonus 72) The monster species that spawned more often: deceiving mold (freq bonus 28) The monster species that spawned more often: abyss wraith (freq bonus 21) The monster species that spawned more often: drydrip warp fungus (freq bonus 30) The monster species that spawned more often: curse word spirit (freq bonus 27) The monster species that spawned more often: gambian duetted (freq bonus 6) The monster species that spawned more often: hantarget permamimic (freq bonus 42) The monster species that spawned more often: mining site dragon (freq bonus 40) The monster species that spawned more often: levi smasher (freq bonus 5) The monster species that spawned more often: kraken (freq bonus 21) The monster species that spawned more often: iraha (freq bonus 5) The monster species that spawned more often: fearsome butcher (freq bonus 7) The monster species that spawned more often: Albert (freq bonus 18) The monster species that spawned more often: multivitamin costard (freq bonus 48) The monster species that spawned more often: forgotten turret (freq bonus 16) The monster species that spawned more often: sow-stupid guy (freq bonus 10) The monster species that spawned more often: troll who trolls you (freq bonus 10) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster species that never randomly spawned: recourse triplex trustier grooviest The monster species that never randomly spawned: scary monster The monster species that never randomly spawned: eldrak The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: absent colony The monster species that never randomly spawned: rammer mummy The monster species that never randomly spawned: deep sea drowning fish The monster species that never randomly spawned: pellet turret The monster species that never randomly spawned: altho sixtieth The monster species that never randomly spawned: aangel The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was generated more often: lead bullet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 25) The RNG hath decreed that this item was generated more often: camo qatar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 147) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy grinder ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gouge dick (pornographic, freq bonus 26) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 9) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 4) The RNG hath decreed that this item was generated more often: brick missile ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 1) Trap randomization happened for 1 in 852 traps Traps were spawned invisible 1 times in 97 Traps were extra hard to find 8% of the time Next attribute increase check would have come at turn 1807 Strength training was 4 Dexterity training was 3 Wisdom training was 3 Constitution training was 10 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1359 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.7.2 (8219870f) - last build Thu Aug 12 04:05:51 2021. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 98% b - protection 1 + protect 0% 98% c - cure blindness 2 + healing 0% 98% d - poison blast 4 + attack 51% 298% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Huge timeout(14479) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (funeral shroud) Scrolls scroll of identify (ATTACK BY THROW A GOLD COIN) scroll of healing (JUSTIN BAILEY) scroll of mana (ULULULULOHH) scroll of phase door (SCENTFUL PERFUME) scroll of standard id (RASH EM EXTENDED POISON IVY ROMP) scroll of cure (AKARNACHTHAS) scroll of heal other (SWOONEL THE GIRL AFTERWARDS) * scroll of extra healing (BUEYUE BRIGITTE) * scroll of greater mana restoration (PROFUSE WAXWORKS) scroll of regular material (DEFERRED FEATURE) Spellbooks spellbook of confuse monster (court) spellbook of protection (chartreuse) spellbook of cure blindness (pornographic) spellbook of poison blast (specific) Potions potion of tech level up (frothing) Rings ring of gain intelligence (secretion) Wands wand of poison (saffron) wand of venom scattering (feathered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: <- You are here Vanquished creatures a baby mimic a wimpdag banger a crawl dragom (2 created) 0 venom fungi (1 created) 0 creep mummies (1 created) 0 mummies (1 created) a minighost 0 horned creatures (1 created) 0 stealer plants (1 created) 10 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 3 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (1 of 500) searching [Restricted] (max Restricted) (1 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) techniques [Restricted] (max Restricted) (14 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 68 points, and 0 pieces of gold, after 296 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 390th place on the top 10000 list. No Points Name Hp [max] 1 1842985 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 41. Killed by a monster (frozen ice block). - [251] 2 1585578 ziratha-Poi-Dev-Fem-Cha died in Deep Mines on level 61. Killed by a monster (gangrenous wyrm), while paralyzed by a miguc trap. - [213] 3 1166550 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 39. Killed by a land mine. - [198] 388 72 Kryptos-Zyb-Asg-Mal-Cha quit in The Dungeons of Doom on level 1. 24 [24] 389 71 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sucker). - [20] *390 68 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 391 63 Algot-Cav-Nag-Fem-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted kobold corpse. 22 [22] 392 63 Algot-Pro-Nym-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (grant). - [17]