ziratha, chaotic female devilish Poison Mage ---------- --- ---- --- --------- --- |.....<..|### |. .!. . ..%.... . |.........,,# .----}}--------------.}-------..-----.- ------ |........|#,## |.|......|......|....|.|......|..-...|.| ....| |....>...|#,,} |.|......|......|....|.|......|..|...|.| ....| -.-.---}--#### |.|...... ......|... |.| ... |..| ..|.| .}. #,,,,,,,,,## ..| ... .| ... --|---.----|---..-----.| .. | ------+-------------.-- |.---|---}---|---$.....................-----|---.| |..................}%.. ,|........}...........{.....................`.....| |..................)..|,,..---|-----|-----......---|--------..............| |.................)...-,,|.|......|.&....|-----.|..........|...------|-- | |.....}...............|,,|.|......|......|... |.|%.$!`?.*.$|...| ....| |...................... |.|......|......|....-.|$.=[!?..!)|...| ......| |....).<..............| ..|......|......|}...|}|).(!!((+.[|...|.......| -} -------------------- |.-----}--------------.---}}-------...--------- | |................%..........................}....| ---}---------------------------------------------- [Ziratha the Green Poisoner] St13 Dx16 Co15 In13 Wi8 Ch4 PoiDevFemCha Dlvl:6 $135 HP74(74) Pw101(101) AC6 Xp6/626 T956 Latest messages As you read the scroll, it disappears. This is a standard identify scroll. W - 25 uncursed +0 bone fragments named The Mahim-Oak Curio (unpaid, 500 zorkmids). bone fragments named The Mahim-Oak Curio - This is a gem. Color: gray. Material: bone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. It's better than a rock, but not as good as a flint stone. You can fire it with a sling to deal damage to monsters. This is not a real artifact, and therefore it doesn't actually do anything special. What do you want to drop? [$a-wD-W or ?*] You drop 25 uncursed +0 bone fragments named The Mahim-Oak Curio (unpaid, 500 zorkmids). You see here a scroll labeled DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH {0}. (2x) You see here a statue of a wimpy deep dragon {750}. You see here a finalized lavender potion {0}. You see here a bronze plate mail {200}. You see here a gold piece {0}. There is a wall in the way! You see here a scroll labeled GOD IS IT SO HARD TO KEEP VANILLA FEATURES {0}. You see here a gold piece {0}. You see here a scroll labeled GOD IS IT SO HARD TO KEEP VANILLA FEATURES {0}. X - a scroll labeled GOD IS IT SO HARD TO KEEP VANILLA FEATURES {0}. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} S - 21 uncursed +0 inferior bolts {0} Armor b - an uncursed +1 poisonous cloak {4} Comestibles c - 3 uncursed food rations {0} u - 20 uncursed slime molds {0} v - an uncursed tin of cave kobold meat {0} F - an uncursed tin of surprise snake meat {0} P - a blessed cram ration {0} Scrolls e - an uncursed finalized scroll of regular material {0} n - 5 uncursed scrolls of healing {0} o - 5 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - an uncursed scroll of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} w - an uncursed scroll of remove curse {0} D - an uncursed scroll of charging {0} G - an uncursed scroll of enchant weapon {0} H - an uncursed finalized scroll of remove curse {0} J - an uncursed finalized scroll of blank paper {0} O - a heavily cursed scroll of gain mana {0} X - an uncursed scroll of genocide {0} Spellbooks i - a blessed spellbook of confuse monster (0:3) {0} j - a blessed spellbook of protection (0:2) {0} k - a blessed spellbook of cure blindness (0:3) {0} l - a blessed spellbook of poison blast (0:3) {0} t - an uncursed spellbook of restore ability (6:5) {0} E - an uncursed spellbook of enhance breath (5:1) {0} R - a blessed spellbook of stone to flesh (4:5) {0} U - an uncursed finalized spellbook of cure stun (4:0) {0} Potions d - an uncursed potion of invisibility {0} I - an uncursed potion of speed {0} K - a blessed finalized potion of fire resistance {0} L - an uncursed potion of sickness {0} Q - a cursed potion of see invisible {0} T - an uncursed potion of gain energy {0} Rings h - an uncursed ring of regeneration (on right foreclaw) {0} Wands f - an uncursed wand of poison (0:10) {0} g - an uncursed wand of venom scattering (0:1) {0} N - a * uncursed wand of slow monster (0:10) {0} Tools m - an uncursed magic marker (1:66) {0} M - an uncursed oilskin sack {5} Gems V - an uncursed +0 worthless piece of red glass {0} The oilskin sack is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 14 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: technicality You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 56% Ring drop chance was reduced to 70% Wand drop chance was reduced to 98% Potion drop chance was reduced to 95% Armor drop chance was reduced to 94% Tool drop chance was reduced to 91% Food drop chance was reduced to 92% Shop item generation was reduced to 81% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 93% chance Mastering the following skill taught you the hidden power: petkeeping The following skill could not be trained at all: occult spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: divination spells The following skill became untrainable if you tried to train it too early: hammer (turn 1) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 540) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 31383) The following skill became harder to train at higher skill levels: chaos spells Items were more likely to be generated cursed by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 49194 Monster spawn increase reached its maximum at turn 386334 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3424378 The monster class that cannot be genocided was jelly The monster species that spawned more often: thick roper (freq bonus 6) The monster species that spawned more often: laboratorial deservingly (freq bonus 8) The monster species that spawned more often: magic-colored wort (freq bonus 24) The monster species that spawned more often: fays cat (freq bonus 16) The monster species that spawned more often: clavicle bailiff (freq bonus 14) The monster species that spawned more often: flapper gargoyle (freq bonus 3) The monster species that spawned more often: toxic grue (freq bonus 8) The monster species that spawned more often: goddamn rusalka (freq bonus 2) The monster species that spawned more often: zombified drake (freq bonus 8) The monster species that spawned more often: petty parlyz cube (freq bonus 6) The monster species that spawned more often: divine summoner (freq bonus 9) The monster species that spawned more often: techno stalk (freq bonus 2) The monster species that spawned more often: Nelly (freq bonus 4) The monster species that spawned more often: nexus hound (freq bonus 2) The monster species that spawned more often: weird spore (freq bonus 12) The monster species that spawned more often: petit mimic (freq bonus 16) The monster species that spawned more often: polysaccharide bogymen (freq bonus 9) The monster species that spawned more often: hantarget mimic (freq bonus 30) The monster species that spawned more often: goblin woarer (freq bonus 4) The monster species that spawned more often: fricken snake (freq bonus 12) The monster trait that was more common: monsters with bleedout attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 18) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters whose attacks un-erosionproof your gear (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters whose attack makes you trip and drop your items (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 16) The monster species that never randomly spawned: invalidate rehandled The monster species that never randomly spawned: stolen pkg The monster species that never randomly spawned: tollgate flamier The monster species that never randomly spawned: sallowy prest coming nuanced The monster species that never randomly spawned: phase mold The monster species that never randomly spawned: reconveyed decahedron The monster species that never randomly spawned: disco rubber The monster species that never randomly spawned: killer rabbit The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: silver stalk The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 12) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 22) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 56) The RNG hath decreed that this item was generated more often: eagle ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: Anita's jewel (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 2) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 75) The RNG hath decreed that this item was generated more often: robe of stasis (bleached robe, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 7) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this trap was always invisible: elder tentacling trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Trap randomization happened for 1 in 459 traps Traps were spawned invisible 1 times in 59 Traps were extra hard to find 1% of the time Next attribute increase check would have come at turn 3072 Strength training was 10 Dexterity training was 7 Wisdom training was 10 Constitution training was 5 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had 1 points of weapon enchantment expertise You had not decided on your sexuality yet You were prevented from drunken boxing (0) You leeched mana You had infravision You had 701 points of nutrition remaining You had full nutrients You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.7.2 (8219870f) - last build Thu Aug 12 04:05:51 2021. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 91% b - protection 1 + protect 0% 91% c - cure blindness 2 + healing 0% 91% d - poison blast 4 + attack 1% 306% e - restore ability 4 + healing 4% 91% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) sigil of control 6X Prepared(0) sigil of tempest 6X Prepared(0) sigil of discharge 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) symbiosis 6 O Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (eldritch cloak) Scrolls scroll of regular material (JUMP IN FRONT OF A TRAIN) scroll of healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of mana (WHIPLASH EM EXTENDED ACCELERATION) scroll of phase door (THE SHITTY SLIDING ZIP CLOSURE SLITS EVERYTHING) scroll of standard id (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of cure (10 SD) scroll of heal other (SLEX CAN MAKE PLAYERS FEEL UNCOMFORTABLE) * scroll of extra healing (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) * scroll of greater mana restoration (LIFE RESTORATION) scroll of remove curse (YOUR SISTER LOOKS LIKE A STEAMROLLER) scroll of charging (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of enchant weapon (YIKES) scroll of blank paper (unlabeled) scroll of gain mana (VEX DOL) scroll of genocide (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) Spellbooks spellbook of confuse monster (complete) spellbook of protection (natural) spellbook of cure blindness (iranian) spellbook of poison blast (sweet) spellbook of restore ability (generous) spellbook of enhance breath (punching) spellbook of stone to flesh (circle-patterned) spellbook of cure stun (copper) Potions potion of invisibility (vaccine) potion of speed (soupy) potion of fire resistance (clover) potion of sickness (dark green) potion of see invisible (mineral) potion of gain energy (tan) Rings ring of regeneration (osmium) Wands wand of poison (vajra tower) wand of venom scattering (pronged) wand of slow monster (crashbug) Tools oilskin sack (bag) Gems bone fragment (gray) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: (shop) Level 3: (shop) Level 4: Level 5: Level 6: [mall] <- You are here The Gnomish Mines: level 3 Level 3: Vanquished creatures 0 blobs (1 created) a rollblob a gravity jackal an evasive fox 0 canermines (1 created) a scrape coyote an ae (2 created) 0 manaxplode spores (1 created) 0 floating ears (1 created) 0 kittens (1 created) 0 regular cats (16 created) 0 panther cubs (1 created) a lynx 0 group hobbits (1 created) 0 midgety dwarves (1 created) an army dwarf (2 created) 0 zogs (1 created) a forest moogle 0 small luggages (1 created) a neevil a goblin cop 0 elokamikaze yeeks (1 created) an orc shaman a fister 2 sewer rats a giant toxrat 0 giant red mice (1 created) 0 little cheatspiders (1 created) 0 curare crawlers (1 created) 0 fub crawlers (1 created) a decipede 0 baby metroids (1 created) 0 tuodas (1 created) 0 cancel watchers (1 created) 0 larvae (4 created) a grid groper a faerie light 0 speedy mammals (1 created) a one-winged bat a stoopid bird 0 sized bats (1 created) 0 senders (1 created) a sicklichen a porter lichen 0 spore lichens (1 created) an immobile colony 0 blink spores (1 created) 0 orange patches (1 created) a golden growth a green fungus 0 nattos (1 created) a pale fungus 0 venom fungi (1 created) 0 sub-gnomes (1 created) 0 back pews (1 created) 0 clockwork doods (1 created) 0 satanic gnomes (1 created) 0 normal gnomes (1 created) 0 covid gnomes (1 created) 0 pt gnomes (1 created) 0 little grey aliens (1 created) a lowercrome 0 feel gnomes (2 created) 0 gnome lords (1 created) 0 grope lords (1 created) a New Kop a brutal kop a grab sergeant 0 ratling mummies (1 created) 0 miner mummies (1 created) 0 small snakes (1 created) 0 coronet clolls (1 created) a swarm monkey 0 new zombies (1 created) 0 man zombies (1 created) 3 muggers (4 created) 0 shopkeepers (5 created) 0 watchmen (4 created) 0 watch captains (3 created) a scorta 0 nerve crabs (1 created) a barnamussle (2 created) a prehistoric fish 0 spawning fish (1 created) 0 net peoples (1 created) 0 goldfish (1 created) a ferier fern spore 0 cooking mushroom patches (1 created) a weyt grue 0 perfume dispensers (1 created) 0 firefish (1 created) 0 very warm fish (1 created) 0 thirsty fish (1 created) 0 jumping jellyfish (1 created) a weapon trove 130 creatures born. 40 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 61 times You killed 38 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 1 time You successfully cast spells 3 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -12 You had a maximum alignment of 14 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 1 time You got poisoned 1 time You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 4 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 1 wall tile You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 1 time You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 1 egg to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (4 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (81 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (40 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (20 of 500) searching [Restricted] (max Restricted) (1 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (2 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 6 with 2839 points, and 135 pieces of gold, after 956 moves. Killer: quit You were level 6 with a maximum of 74 hit points when you quit. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 246649 ziratha-Poi-Dev-Fem-Cha died in Pacman Challenge on level 8 [max 11]. Killed by a monster (thieving girl), while disrobing. - [239] 2 96163 ziratha-Poi-Dev-Fem-Cha died in Grue Challenge on level 11. Killed by a monster (invisible lantern stalker). - [176] 3 92761 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (forest hulk), while paralyzed by a monster attack. - [155] 11 3094 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 5. 109 [109] 12 2933 puppey17-For-Chg-Fem-Neu died in The Dungeons of Doom on level 6. Killed by bleedout. - [61] *13 2839 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 6. 74 [74] 14 2759 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (Ms. Manlobbi, the shopkeeper). - [77] 15 2684 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5 [max 6]. Killed by a monster (Ms. Wonotobo, the shopkeeper). - [86]