ziratha, chaotic female devilish Poison Mage ------------- .<........... -----..|------|- ------..-------- #,# `...............| #,# ....|.---|......| #,# #$# |......| #,# #,# |......###,# |,# |.---.-|,,$# -|---#,# |.--.---- |......|#,# |.......| |......|#,# |.......| |.------#,# |.......| ||-------|--|.......----- |......||..||........%..| |.d$...||..||..$....-|..| |......||..||.......||..| ------------------------- [Ziratha the Traitor] St11 Dx11 Co14 In17 Wi5 Ch5 PoiDevFemCha Dlvl:2 $0 HP106(106) Pw53(53) AC1 HD10 Xp3/72 T276 Latest messages The door opens. You hear a crunching sound. The easy grue misses. corpse named Glorious Dead - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten. Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur. Accessing Pokedex entry for thick jackal... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, thick-skinned. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical Artifact specs: Reflection and magic resistance while carried. There is a wall in the way! (2x) You see here a gold piece {0}. The door resists! The door opens. There is a wall in the way! (2x) You step onto a polymorph trap! You feel a change coming over you. You turn into a traitor! There is a wall in the way! (3x) You see here a gold piece {0}. Your thick jackal corpse rots away. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in paws) {24} u - 17 cursed +2 darts {0} Armor b - an uncursed +1 poisonous cloak {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of teleportation {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} w - an uncursed scroll of repair item {0} Spellbooks i - a blessed spellbook of confuse monster (0:2) {0} j - a blessed spellbook of protection (0:1) {0} k - a blessed spellbook of cure blindness (0:2) {0} l - a blessed spellbook of poison blast (6:2) {0} Potions d - an uncursed finalized potion of extra healing {0} y - an uncursed finalized potion of speed {0} Rings h - a * uncursed ring of sustain ability {0} Wands f - an uncursed wand of poison (0:8) {0} g - a * uncursed wand of venom scattering (0:17) {0} t - an uncursed wand of fleecy terrain (0:5) {0} z - an uncursed wand of digging (0:1) {0} Tools m - an uncursed oil lamp (1163) {0} x - an uncursed dragon eyepatch {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: magic resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 35 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 85% Tool drop chance was reduced to 94% Food drop chance was reduced to 72% Shop item generation was reduced to 94% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance Mastering the following skill taught you the hidden power: club The following skill was trained at half the usual rate: shuriken The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable after a while: short sword (turn 51258) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 78873) The following skill became harder to train at higher skill levels: two-weapon combat Items were more likely to be generated cursed by 5% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 129390 Monster spawn increase reached its maximum at turn 291138 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1330992 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: little fungus (freq bonus 48) The monster species that spawned more often: gravity striker (freq bonus 10) The monster species that spawned more often: inexorable werewolf brake (freq bonus 5) The monster species that spawned more often: fermentative sufficing (freq bonus 10) The monster species that spawned more often: dungeon fern sprout (freq bonus 30) The monster species that spawned more often: void pudding (freq bonus 36) The monster species that spawned more often: large dingo (freq bonus 10) The monster species that spawned more often: natural born survivor (freq bonus 14) The monster species that spawned more often: mediochre jelly (freq bonus 6) The monster species that spawned more often: spideroid (freq bonus 14) The monster species that spawned more often: black prostitute (freq bonus 20) The monster species that spawned more often: kould rat (freq bonus 12) The monster species that spawned more often: communicant overt (freq bonus 30) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 10) The monster species that spawned more often: vampire ritcher (freq bonus 14) The monster species that spawned more often: uranium imp (freq bonus 5) The monster species that spawned more often: purple goblin (freq bonus 36) The monster species that spawned more often: fawny iranian decelerator (freq bonus 18) The monster species that spawned more often: cuneate impelled (freq bonus 10) The monster species that spawned more often: shining serpent (freq bonus 40) The monster trait that was more common: monsters that make cow sounds (freq bonus 8) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your magic cancellation (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster species that never randomly spawned: troll zombie The monster species that never randomly spawned: emergency mushroom The monster species that never randomly spawned: nasty force patch The monster species that never randomly spawned: reprimanding chastising The monster species that never randomly spawned: skunk The monster species that never randomly spawned: elandrake The monster species that never randomly spawned: flimflammer pontificate The monster species that never randomly spawned: cyanie The monster species that never randomly spawned: engulfed fleecily barroom The monster species that never randomly spawned: spitting beetle The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 9) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 13) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 16) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 6) The RNG hath decreed that this item was generated more often: urine (MIRAS PRICES ARE TOO EXPENSIVE, freq bonus 9) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy metal ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cubic star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 19) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: Almut sneakers (comfortable sneakers) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: shoomdent ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 6) Trap randomization happened for 1 in 152 traps Traps were spawned invisible 1 times in 71 Trap difficulty was increased by 1 Traps were extra hard to find 12% of the time Next attribute increase check would have come at turn 609 Strength training was 12 Dexterity training was 3 Wisdom training was 8 Constitution training was 17 Your sanity was 0 You were fire resistant You were poison resistant You were possessed by the ghost of Eveline. (286) You had not decided on your sexuality yet You were prevented from having free action (0) You had 1356 points of nutrition remaining You had full nutrients You were polymorphed into a traitor You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.7.2 (8219870f) - last build Thu Aug 12 04:05:51 2021. You could not have safely prayed (949) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 98% b - protection 1 + protect 0% 98% c - cure blindness 2 + healing 0% 98% d - poison blast 4 + attack 12% 298% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) sigil of control 3X Prepared(0) sigil of tempest 3X Prepared(0) sigil of discharge 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) symbiosis 3 O Prepared(0) power surge 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (cloister cloak) Scrolls scroll of teleportation (NOBIMUS UPSCOTI) scroll of healing (THE INDIAN DELTA VARIANT SHITS ON THE INEFFECTIVE VACCINE) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of standard id (FROSTBOIL FRUSTRATION) scroll of cure (WERMUT MOSERMOSER) scroll of heal other (MUH SOGGY KNEE) * scroll of extra healing (MODDING PROGRESS IS MEASURED IN LINES) * scroll of greater mana restoration (USER DEATH IMMINENT) scroll of repair item (I CONSIDERATION IT RATHER AS AN INVITATION) Spellbooks spellbook of confuse monster (spacious) spellbook of protection (priestly) spellbook of cure blindness (smeared) spellbook of poison blast (baleful) Potions potion of extra healing (murky) potion of oil (marigold) potion of speed (rosemary) Rings ring of sustain ability (brittle) Wands wand of poison (jua) wand of venom scattering (quartz) wand of fleecy terrain (derriere) wand of digging (vanishing) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: [levgn] <- You are here Vanquished creatures 0 hobbit younglings (1 created) a greener hobbit 0 normal jellies (1 created) 0 pack kobolds (1 created) 0 ellymondaines (1 created) 0 kould rats (1 created) a snag rat a cave spider 0 city spiders (1 created) 0 bore worms (1 created) a grid bug (2 created) 0 tron bugs (1 created) 0 roqtaurs (1 created) 0 shaded lichens (1 created) 0 golden molds (1 created) a green growth 0 venom fungi (1 created) a large humanoid an emball a shambling automaton 0 small rust monsters (1 created) 0 shamble walks (1 created) 0 regular humans (1 created) 0 child nurses (1 created) 0 insane survivors (1 created) a baby boo 0 easy grues (1 created) 0 novice roll walls (1 created) a How about a pupil experiment - cut off your ears. 30 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 10 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 2 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 11 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 2 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 1 time You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (12 of 20) devices [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (31 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (3 of 500) searching [Restricted] (max Restricted) (2 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 2 with 358 points, and 0 pieces of gold, after 276 moves. Killer: quit You were level 3 with a maximum of 49 hit points when you quit. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 246649 ziratha-Poi-Dev-Fem-Cha died in Pacman Challenge on level 8 [max 11]. Killed by a monster (thieving girl), while disrobing. - [239] 2 96163 ziratha-Poi-Dev-Fem-Cha died in Grue Challenge on level 11. Killed by a monster (invisible lantern stalker). - [176] 3 92761 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (forest hulk), while paralyzed by a monster attack. - [155] 19 672 puppey17-Pok-Chg-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (water elemental). - [60] 20 588 puppey17-Nec-Chg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (The Good Neighbor). - [50] *21 358 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 49 [49] 22 334 Aloci-Zyb-Bre-Mal-Law starved to death in The Dungeons of Doom on level 2. 42 [42] 23 317 featheta-Tha-Gno-Fem-Neu escaped the dungeon [max level 1]. 16 [16]