ziratha, chaotic female devilish Poison Mage -------------------------------------------------- |.>.......|...........................^.........(. |.---.----|.---------.|.-------------------------- |.|...|...|...|.....|.|.| |.|.---.|.|.---.---.|.|.| |.|.....|...|...|...|.|.| |------.|----.---.-----.| |.....|.|.....|.....|...| |.---.---.---------.|)--- |...|.....| |.|.| |--.|----.|.| |||.| |...| |S| |...| |.---------&| --.| |.....|...SS| |`| |.---.|.----- |*|...|.| |.|.---.| |.|.....| --------- [Ziratha the Venom Scatterer] St5 Dx12 Co13 In15 Wi7 Ch8 PoiDevFemCha Dlvl:3 $164 HP-2(45) Pw54(54) AC8 Xp3/78 T1019 Latest messages S a snake (river moccasin) (base level 4) Accessing Pokedex entry for river moccasin... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 3, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 1. Resists poison. Conveys poison resistance. Genocidable, carnivorous, poisonous swimmer. Is a valid polymorph form. Attacks: 1d6, bite - drains strength You hit the river moccasin! The river moccasin bites you! [-5 -> 11] Your implant blocks the river moccasin's attack. The river moccasin drinks a streamlined potion {0}! The river moccasin looks better. You miss the river moccasin. The river moccasin bites you! [-5 -> 6] Warning: HP low! The river moccasin bites you! You hear the howling of the CwnAnnwn... [-2 -> 4] Warning: HP low! The river moccasin bites you! [-3 -> 1] Warning: HP low! The river moccasin bites you! You die... Your inventory Implants A - a cursed implant of waste (being worn) {0} Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} t - an uncursed +0 two-handed sword {60} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of taming {0} m - 6 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks i - a blessed spellbook of confuse monster (0:5) {0} j - a blessed spellbook of protection (0:1) {0} k - a blessed finalized spellbook of cure blindness (7:1) {0} l - a blessed spellbook of poison blast (0:3) {0} s - an uncursed spellbook of knock (0:1) {0} Potions d - an uncursed potion of monster detection {0} z - an uncursed potion of oil (400) {0} Rings h - a blessed +3 ring of protection {0} Wands f - an uncursed wand of poison (0:6) {0} g - an uncursed wand of venom scattering (0:1) {0} w - an uncursed wand of cold (0:3) {0} Tools u - an uncursed chest {750} Gems v - an uncursed +2 worthless piece of teal glass {1} The chest is empty. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 17 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: numbopathy Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 67% Ring drop chance was reduced to 94% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 77% Food drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: gun control (turn 11) The following skill became harder to train at higher skill levels: body spells Sticky curses were more common by 6% Items were more likely to be generated cursed by 4% Number of artifacts generated was 7 Number of fake artifacts generated was 5 Monster spawn increase started at turn 100580 Monster spawn increase reached its maximum at turn 259160 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 313740 The monster class that cannot be genocided was naga The monster species that spawned more often: spined revil (freq bonus 12) The monster species that spawned more often: dream force fungus (freq bonus 6) The monster species that spawned more often: Mongai Sakurada (freq bonus 36) The monster species that spawned more often: shred wraith (freq bonus 6) The monster species that spawned more often: giant pink dragonfly (freq bonus 4) The monster species that spawned more often: hahaha colony (freq bonus 6) The monster species that spawned more often: silver dragon bat (freq bonus 84) The monster species that spawned more often: deep armorc (freq bonus 12) The monster species that spawned more often: society voucherable (freq bonus 9) The monster species that spawned more often: embryological malta fee (freq bonus 18) The monster species that spawned more often: kansan many (freq bonus 2) The monster species that spawned more often: yellow warp patch (freq bonus 1) The monster species that spawned more often: hurkle (freq bonus 2) The monster species that spawned more often: Green-quendi wierdo (freq bonus 4) The monster species that spawned more often: Nameless Horror (freq bonus 2) The monster species that spawned more often: bungus mold (freq bonus 4) The monster species that spawned more often: speedlich (freq bonus 4) The monster species that spawned more often: hereby westinghouse (freq bonus 5) The monster species that spawned more often: walscholar (freq bonus 24) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 6) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster species that never randomly spawned: splicepig The monster species that never randomly spawned: kymograph conceptualizing The monster species that never randomly spawned: tu-tara spellswinger The monster species that never randomly spawned: opposing crispily sharpener reinducting The monster species that never randomly spawned: floating growth The monster species that never randomly spawned: five-tentacle hententmon The monster species that never randomly spawned: writhing formalizing The monster species that never randomly spawned: crown-shaped ooze The monster species that never randomly spawned: beer drinker The monster species that never randomly spawned: resos The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was generated more often: heavy metal ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 12) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 7) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: coagulation (bloodless, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: lower arm blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 15) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 4) Trap randomization happened for 1 in 932 traps Traps were spawned invisible 1 times in 98 Traps were extra hard to find 2% of the time Next attribute increase check would have come at turn 1884 Strength training was 24 Dexterity training was 5 Wisdom training was 5 Constitution training was 19 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had infravision You had 1135 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.8 (081f5579) - last build Tue Oct 27 06:15:23 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 90% b - protection 1 + protect 0% 90% c - cure blindness 2 + healing 0% 90% d - poison blast 4 + attack 31% 290% Techniques known in the end Name Level Status reinforce memory 3X LIMIT(0) sigil of control 3X LIMIT(0) sigil of tempest 3X LIMIT(0) sigil of discharge 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) symbiosis 3 O LIMIT(0) power surge 1X LIMIT(0) Discoveries Implants implant of waste (preaffirming) Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (foamcloth cloak) Scrolls scroll of taming (CONFUSION YOU FUXXOR) scroll of healing (BUGGY DEBUGGED OPTIMIZED) scroll of mana (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) scroll of phase door (WASH EM EXTENDED LAUNDRY SERVICE) scroll of standard id (EDGE PROTECTION) scroll of cure (SYMBIOTIC STEED) scroll of heal other (FLATTEN THE CURVE BELOW 0) * scroll of extra healing (THE APOSTROPHE M USES A TOUCH OF DEATH) * scroll of greater mana restoration (BALDERDASH EM EXTENDED THE PARTY GAME) Spellbooks spellbook of confuse monster (diabolical) spellbook of protection (obtuse) spellbook of cure blindness (pale) spellbook of poison blast (pageless) spellbook of knock (abnormal) Potions potion of monster detection (bouillon) potion of cure wounds (streamlined) potion of oil (hallowed) Rings ring of protection (puzzle) Wands wand of poison (horizontal) wand of venom scattering (nickel) wand of cold (blooming) Tools chest (wooden container) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 tuch blobs (2 created) 0 corroblobs (1 created) 0 acid blobs (1 created) 0 corroder acid blobs (4 created) 0 phasing acid blobs (2 created) 0 perma acid blobs (1 created) 0 white blobs (1 created) a kok 0 black rats (1 created) a fub crawler 2 larvae 0 boom lights (1 created) 0 beginner elementals (1 created) 0 spaces (1 created) 0 invisible badguys (1 created) 0 venom fungi (1 created) a creep mummy a rat mummy 0 low speezes (1 created) 0 river moccasins (5 created) 0 magic touches (1 created) an ant zombie 0 beginners (1 created) a poisoner 0 shopkeepers (2 created) a bu a paper weight a batman plant 0 burning fern spores (1 created) a pile of pennies a waste heap 42 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 15 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 3 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 3 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 1 potion You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 1 time You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 1 time Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (36 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (1 of 500) two-handed weapons [Restricted] (max Restricted) (5 of 500) searching [Restricted] (max Restricted) (3 of 500) spirituality [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (5 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 3 with 560 points, and 164 pieces of gold, after 1019 moves. Killer: a monster (river moccasin) You were level 3 with a maximum of 45 hit points when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 307101 Provinzkay-Kur-Cha-Fem-Cha died in The Dungeons of Doom on level 34. Killed by a blast of disintegration. - [117] 2 171769 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 12. Drowned in a pool of water by a galoshes gal. 118 [167] 3 170666 Socket-Ama-Vgo-Mal-Neu died in Neutral Quest on level 42. Killed by a monster (master intrinsic eating mimic). - [119] 18 946 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (shock ant), while panic digging. - [58] 19 586 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (graver). - [37] *20 560 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [45] 21 526 BSOD2-Aci-Bul-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an arrow. - [32] 22 385 EColi-Ord-Lvl-Mal-Neu escaped the dungeon [max level 1]. 31 [31]