ziratha, chaotic female devilish Poison Mage ------ |.... |....| |....| |....| |...F| |..r&| ------ [Ziratha the Poison Mixer] St4 Dx10 Co8 In13 Wi5 Ch8 PoiDevFemCha Dlvl:1 $0 HP20(20) Pw19(19) AC9 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy This cloak feels a little itchy. The moon is waxing tonight. Autopickup: ON, for $/!"+=? objects. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of identify {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks i - a blessed spellbook of confuse monster (0:1) {0} j - a blessed spellbook of protection (0:1) {0} k - a blessed spellbook of cure blindness (0:1) {0} l - a blessed finalized spellbook of poison blast (0:1) {0} Potions d - an uncursed finalized potion of invisibility {0} Rings h - an uncursed mood ring {0} Wands f - an uncursed wand of poison (0:1) {0} g - an uncursed wand of venom scattering (0:20) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: stoned chilling Scroll identification only worked 100 times out of 212 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 106 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 83% Armor drop chance was reduced to 99% Shop item generation was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: form I (Shii-Cho) The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: orb The following skill became untrainable if you tried to train it too early: whip (turn 66) The following skill became untrainable after a while: implants (turn 44342) The following skill couldn't be trained before a certain turn number is reached: club (turn 48526) The following skill became harder to train at higher skill levels: short sword Sticky curses were more common by 7% Items were more likely to be generated cursed by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 103792 Monster spawn increase reached its maximum at turn 227902 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1113600 The monster class that cannot be genocided was nemese The monster species that spawned more often: Azo (freq bonus 2) The monster species that spawned more often: disinterested older woman (freq bonus 3) The monster species that spawned more often: devised stalk (freq bonus 12) The monster species that spawned more often: petty buildsquad (freq bonus 12) The monster species that spawned more often: throwbacker (freq bonus 3) The monster species that spawned more often: wounded warp patch (freq bonus 10) The monster species that spawned more often: hedgerow lacunal (freq bonus 18) The monster species that spawned more often: Runner (freq bonus 12) The monster species that spawned more often: laten force patch (freq bonus 4) The monster species that spawned more often: pain worm (freq bonus 18) The monster species that spawned more often: spinner stalk (freq bonus 8) The monster species that spawned more often: sei-ryu (freq bonus 4) The monster species that spawned more often: cerulean force patch (freq bonus 4) The monster species that spawned more often: homosexual emplaning (freq bonus 6) The monster species that spawned more often: inquisitory marketer apologal (freq bonus 60) The monster species that spawned more often: etcher compartmentalized (freq bonus 4) The monster species that spawned more often: ochre draconian (freq bonus 2) The monster species that spawned more often: crater patch (freq bonus 4) The monster species that spawned more often: hone lich (freq bonus 84) The monster species that spawned more often: giant brass dragonfly (freq bonus 72) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster species that never randomly spawned: chaos hunter The monster species that never randomly spawned: unco trample The monster species that never randomly spawned: plutonium imp The monster species that never randomly spawned: kobold basher The monster species that never randomly spawned: gnome uberwarrior The monster species that never randomly spawned: dwarf figure The monster species that never randomly spawned: crazy cactus The monster species that never randomly spawned: lassy girl The monster species that never randomly spawned: dwarf castmaster The monster species that never randomly spawned: sucker warp patch The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: Meltem combat boots (unsexy boots) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was generated more often: batleth ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 478) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 15) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 40) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item was always generated cursed: ether whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: trap of longing (freq bonus 12) Trap randomization happened for 1 in 506 traps Traps were spawned invisible 1 times in 87 Traps were extra hard to find 13% of the time Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.8 (1911f19c) - last build Sat Oct 24 08:25:40 2020. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 100% b - protection 1 + protect 0% 100% c - cure blindness 2 + healing 0% 100% d - poison blast 4 + attack 68% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (plastic cloak) Scrolls scroll of identify (YOUSHOWICHS) scroll of healing (PUTO FER LO) scroll of mana (COVERED VILE DISAPPER) scroll of phase door (I ES WAR EINMAL) scroll of standard id (MARIYA IS NOT A TERRAFORMER) scroll of cure (CUTME) scroll of heal other (ENTIENDES ESTA LENGUA) * scroll of extra healing (ZLORFIK) * scroll of greater mana restoration (ELF EXPLODE WHEN FALL) Spellbooks spellbook of confuse monster (pristine) spellbook of protection (strange-looking) spellbook of cure blindness (fire-red) spellbook of poison blast (phormium) Potions potion of invisibility (finicky) Rings mood ring (thebes) Wands wand of poison (pronged) wand of venom scattering (arcanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 wild rabbits (1 created) 0 venom fungi (1 created) 0 carollian monsters (1 created) 0 Keystone Kops (3 created) 0 newts (1 created) 0 perfume dispensers (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 94 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. Since you escaped early, the score list will not be checked.