ziratha, chaotic female devilish Poison Mage --------------- |.........<...| |......`....... ------.-------- #,,,,,,# #,###### ##,,# #&,## #+## [Ziratha the Poison Mixer] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha Dlvl:2 $10 HP-2(20) Pw20(20) AC3 Xp1/1 T60 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy This cloak feels a little itchy. The moon is waxing tonight. Autopickup: ON, for $/!"+=? objects. You see here an unknown knife {2}. You see here an egg {0}. There is a wall in the way! You find a secret door! The door resists! The door opens. You see here a fly swatter {4}. There is a wall in the way! 10 gold pieces. You see here a statue of a rat zombie {600}. You kill the newt! You fall into a pit! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - a blessed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks i - a blessed spellbook of confuse monster (2:2) {0} j - a blessed spellbook of protection (0:1) {0} k - a blessed finalized spellbook of cure blindness (2:2) {0} l - a blessed spellbook of poison blast (0:2) {0} Potions d - a blessed potion of full healing {0} Rings h - an uncursed mood ring {0} Wands f - an uncursed wand of poison (0:6) {0} g - an uncursed wand of venom scattering (0:13) {0} Tools m - an uncursed magic marker (0:64) {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: flying You could not have this property intrinsically: fire resistance You could not have the double effect of this property: infravision Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 94% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 99% Food drop chance was reduced to 97% Shop item generation was reduced to 82% Monster death drops spawned with only 92% chance The following skill was limited to basic proficiency: orb The following skill became untrainable if you tried to train it too early: morning star (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65545 Monster spawn increase reached its maximum at turn 203461 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3221232 The monster class that cannot be genocided was snake The monster species that spawned more often: jugful llama (freq bonus 24) The monster species that spawned more often: invisibly edified iridescent atmospheric (freq bonus 4) The monster species that spawned more often: brown dragon (freq bonus 2) The monster species that spawned more often: great golden dragon (freq bonus 2) The monster species that spawned more often: kikkas pythonidae (freq bonus 2) The monster species that spawned more often: combined obligated (freq bonus 4) The monster species that spawned more often: sacred thai fox (freq bonus 4) The monster species that spawned more often: knapsack sheep (freq bonus 1) The monster species that spawned more often: ruby boss (freq bonus 12) The monster species that spawned more often: clap zombie (freq bonus 4) The monster species that spawned more often: assailant (freq bonus 12) The monster species that spawned more often: vile sewer pygmy (freq bonus 12) The monster species that spawned more often: meteor (freq bonus 3) The monster species that spawned more often: pale blue sentai (freq bonus 6) The monster species that spawned more often: older shadow (freq bonus 3) The monster species that spawned more often: fishing rod (freq bonus 3) The monster species that spawned more often: acidic mushroom (freq bonus 6) The monster species that spawned more often: fifteen-headed hydra (freq bonus 4) The monster species that spawned more often: rabid chicken (freq bonus 4) The monster species that spawned more often: litebeam vortex (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster species that never randomly spawned: demolisher baying The monster species that never randomly spawned: hahaha grue The monster species that never randomly spawned: deionizing stereo The monster species that never randomly spawned: scarlet sentai The monster species that never randomly spawned: bulged ensile The monster species that never randomly spawned: electric mage The monster species that never randomly spawned: large queue The monster species that never randomly spawned: strange taker The monster species that never randomly spawned: evil Olog-hai The monster species that never randomly spawned: amulet trove The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: bubbling hole (frightful) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: alloy chain ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 175) The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 13) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 10) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 6) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: almut trap (freq bonus 4) Trap randomization happened for 1 in 830 traps Traps were spawned invisible 1 times in 22 Traps were extra hard to find 11% of the time Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 Your sanity was 0 You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1464 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.8 (1911f19c) - last build Sat Oct 24 08:25:40 2020. You could not have safely prayed (433) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 100% b - protection 1 + protect 0% 100% c - cure blindness 2 + healing 0% 100% d - poison blast 4 + attack 34% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (mantle of coat) Scrolls scroll of identify (THE SHITTY SLIDING ZIP CLOSURE SLITS EVERYTHING) scroll of healing (ENEMATZU MEMALEZU) scroll of mana (FUS RO DAH) scroll of phase door (TEPER VY MERTVY) scroll of standard id (WONDERLOVELY BATHING HOUSE) scroll of cure (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of heal other (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (DID I ASK FOR YOUR OPINION) * scroll of greater mana restoration (EIGHT MONTHS IS TOO LONG DUDE) Spellbooks spellbook of confuse monster (complicated) spellbook of protection (sonar) spellbook of cure blindness (crumpled) spellbook of poison blast (shrined) Potions potion of full healing (violet) Rings mood ring (smirgle) Wands wand of poison (beaded) wand of venom scattering (double wedge) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 wood nymphs (1 created) 0 noob stonebiters (1 created) 0 sewer rats (2 created) 0 venom fungi (1 created) 0 shopkeepers (1 created) a newt 0 dwens (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 1 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (1 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 2 with 63 points, and 10 pieces of gold, after 60 moves. Killer: fell into a giant chasm You were level 1 with a maximum of 20 hit points when you died. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 307101 Provinzkay-Kur-Cha-Fem-Cha died in The Dungeons of Doom on level 34. Killed by a blast of disintegration. - [117] 2 170666 Socket-Ama-Vgo-Mal-Neu died in Neutral Quest on level 42. Killed by a monster (master intrinsic eating mimic). - [119] 3 152008 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 8. Killed by a monster (blue jelly). - [149] 10 357 BSOD2-Sym-Imp-Mal-Neu died in The Dungeons of Doom on level 2. Fell into a pit. - [23] 11 89 mc-Rog-Aur-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [22] *12 63 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Fell into a giant chasm. - [20] 13 4 mc-Wil-Ame-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [11]