ziratha, chaotic female devilish Poison Mage ----- ----------- |...| ############## |.........| |...| #`,,,,,,,,,,,,## ---------------- |.........|#######|...| #,##########,,,,# |..............| |......`...,,,,,,,|...|####,# ,,,## |...........<..|## |.........|######,|...-,,##,# ##,,,------ |..............-,######|.........| #,|...|#,,,,# ,,,#,|....| |..............|,,,,,,,-----------######,-----###,,# #,,,,.....| |..............|######,,,,,,,,,,,,,,,,,,,,,,,,,,,,,## #,,,,|....| ---------------- ############################,,,, #,,,,.....| ##########,,,` ##,,#------ ##,,,,,,,,,,############%,# ---------- #,,,,,,,,,#,,,,,,,,%,,,,,# |._0..._.| #,--------------##,,,,,### |....0_..|########,|............| #,##### |..0__.0@-,,,,,,,,,|............| #,# |_.&....[|#########|............|##,# |_0.0.0..| |............-,,,# ---------- --------------#### [Ziratha the Poison Mixer] St5 Dx12 Co10 In11 Wi6 Ch9 PoiDevFemCha Dlvl:2 $32 HP34(34) Pw34(34) AC8 Xp2/36 T500 Latest messages You see here a blinding venom {1}. You see here a heavy iron ball {2400}. You see here an iron chain {240}. You see here an acid venom {1}. You see here a heavy iron ball {2400}. You see here an iron chain {240}. You see here a gold chain {480}. Wait! That's a fast mimicker! The fast mimicker claws you! [-1 -> 33] You kill the fast mimicker! You see here an impossibly heavy iron ball {18000}. You see here a bulky pourpoor ball {3600}. You see here an acid venom {1}. You see here a heavy iron ball {2400}. You see here an elysium scourge {1000}. You see here an iron chain {240}. You see here an acid venom {1}. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} y - a blessed +0 pair of lady boots {4} Comestibles c - 3 uncursed food rations {0} A - an uncursed tripe ration {0} Scrolls e - an uncursed finalized scroll of scare monster {0} m - 6 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - 2 uncursed scrolls of heal other {0} v - an uncursed scroll of enchant weapon {0} w - an uncursed finalized scroll of taming {0} z - an uncursed scroll of identify {0} B - a blessed finalized scroll of remove curse {0} Spellbooks i - a blessed spellbook of confuse monster (0:1) {0} j - a blessed spellbook of protection (0:3) {0} k - a blessed spellbook of cure blindness (0:2) {0} l - a blessed finalized spellbook of poison blast (0:4) {0} x - an uncursed spellbook of light (5:1) {0} Potions d - an uncursed potion of invisibility {0} Rings h - an uncursed +1 ring of increase accuracy {0} Wands f - an uncursed wand of poison (0:9) {0} g - an uncursed wand of venom scattering (0:17) {0} Tools s - an uncursed tallow candle called one (2000) {0} u - an uncursed magic marker (1:97) {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 14 You carried 0 sins You could not have this property extrinsically: freezopathy You could not have the double effect of this property: the Force Scroll identification only worked 100 times out of 294 Potion identification only worked 3 times out of 13 Implant identification only worked 1 times out of 112 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 35% Wand drop chance was reduced to 85% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 80% Tool drop chance was reduced to 96% Food drop chance was reduced to 98% Shop item generation was reduced to 78% The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: body armor The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: divination spells (turn 9) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 53260) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42449 Monster spawn increase reached its maximum at turn 184289 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1953942 The monster class that cannot be genocided was cockatrice The monster species that spawned more often: heavy centaur (freq bonus 36) The monster species that spawned more often: sucker bloodthirster (freq bonus 2) The monster species that spawned more often: constructed ufo part (freq bonus 8) The monster species that spawned more often: metal black (freq bonus 12) The monster species that spawned more often: chaotic viper (freq bonus 3) The monster species that spawned more often: The Jens his girlfriend is named Tanja (freq bonus 4) The monster species that spawned more often: devised wort (freq bonus 8) The monster species that spawned more often: weresnake (freq bonus 9) The monster species that spawned more often: silver skull majesty (freq bonus 1) The monster species that spawned more often: young adult glop dragon (freq bonus 12) The monster species that spawned more often: outshine quiz (freq bonus 4) The monster species that spawned more often: fetish shaman (freq bonus 24) The monster species that spawned more often: Kaster Maen (freq bonus 4) The monster species that spawned more often: prudently bedew (freq bonus 6) The monster species that spawned more often: Hisame Shizumaru (freq bonus 4) The monster species that spawned more often: darn dementor (freq bonus 8) The monster species that spawned more often: cancel dragon (freq bonus 12) The monster species that spawned more often: believeth pleadable (freq bonus 8) The monster species that spawned more often: antimatter spore (freq bonus 12) The monster species that spawned more often: shady monkey (freq bonus 12) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 5) The monster species that never randomly spawned: raticlaw The monster species that never randomly spawned: red laser The monster species that never randomly spawned: joy porn star The monster species that never randomly spawned: blandly internal The monster species that never randomly spawned: speedhack horror The monster species that never randomly spawned: The Wing Zero The monster species that never randomly spawned: grunt nightmare The monster species that never randomly spawned: expert medium wall The monster species that never randomly spawned: redden concertmaster The monster species that never randomly spawned: dino of the destruction The RNG hath decreed that this item was never generated: leadbar ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 16) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 14) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 2) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 48) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 3) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: red string ((null)) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: lead shot ((null)) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this trap was always invisible: simeout trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 2) Trap randomization happened for 1 in 42 traps Traps were spawned invisible 1 times in 28 Traps were extra hard to find 45% of the time Next attribute increase check would have come at turn 1176 Strength training was 14 Dexterity training was 3 Wisdom training was 8 Constitution training was 27 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had infravision You had 1256 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could not have safely prayed (504) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 2% 96% b - protection 1 + protect 2% 96% c - cure blindness 2 + healing 2% 96% d - poison blast 4 + attack 90% 296% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) sigil of control 2X Prepared(0) sigil of tempest 2X Prepared(0) sigil of discharge 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) symbiosis 2 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (pitch cloak) lady boots (lovely boots) Scrolls scroll of scare monster (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of healing (EDO MATIESTO) scroll of mana (ELF GRANDFATHER RESEARCH LAB) scroll of phase door (VIM EMACS NO TEPAD) scroll of standard id (U FOKIENG SUK) scroll of cure (ELF VERY ACCURASY) scroll of heal other (CATCHES ERYONES EYE) * scroll of extra healing (HEY HERES JASON) * scroll of greater mana restoration (I AM SO FUCKING TIRED) scroll of enchant weapon (NUVVEMI CESTUNNAVU) scroll of taming (NIPPLE MARIO) scroll of identify (AND LIKE ALWAYS DEAD) scroll of remove curse (ULULULULOHH) Spellbooks spellbook of confuse monster (epidermal) spellbook of protection (fearsome) spellbook of cure blindness (venerable) spellbook of poison blast (japanese) spellbook of light (failed) Potions potion of invisibility (orange tea) Rings ring of increase accuracy (lighting) Wands wand of poison (weird) wand of venom scattering (tungsten) Tools tallow candle called one (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a blot 0 backbringers (1 created) a kobold a fast mimicker a goblin 0 nibble worms (2 created) a spore kazwo lichen 0 venom fungi (1 created) 0 low grab kops (1 created) 0 creep mummies (1 created) an akira girl 0 dualwield humans (1 created) an albae 0 dark rangers (1 created) 0 shopkeepers (1 created) 0 flying demons (1 created) 0 twens (1 created) 18 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 8 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 3 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (28 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (2 of 500) searching [Restricted] (max Restricted) (3 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 2 with 226 points, and 32 pieces of gold, after 500 moves. Killer: quit You were level 2 with a maximum of 34 hit points when you quit. You reached the 223rd place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2440850 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 37 [max 50]. Killed by a monster (vamp mimic), while frozen by breathing a potion. - [241] 3 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 221 230 bugchazer-Wiz-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a talc. - [27] 222 230 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 44 [44] *223 226 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 34 [34] 224 217 bugchazer-Wiz-Dop-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (grid xorn). - [28] 225 216 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible Mr. Neuvicq, the shopkeeper). - [36]