ziratha, chaotic female devilish Poison Mage #,,,,,,,,,,,,,,,# ----- #,---------######----------- |...| --------------#,|.......| #,,,.......>..| ----- |...| --............--,|...<...| #,##|)........|###### |...| |...|### |.....----......,|.......| #,# ..........-,,,,^----...---- |...-,,# |.....| |.....|,-.......|###,##|.........|####,-.........| -|---#,####|.....| |.....+,|........,,,,#,..........| ##----...---- #,,###,,,,,-.....- -.....| |.......|#####,|..)......| |...| ##,,,,,,,##--............-- -.------- ###,|.........| -.--- #######`,,,------------.- #,#### ##,,,|.........| #,# #,,,,,, ,,,,,####,,,,# #,,##|#...#....| #,## ---|------------##,,,,,,,,,,,,,# ##,## ---------- #,,# |...%..........-,,,##########-.-----,,# --|----- |..............|#### |.....|,## |.&..$.| |..............| |.....|,# |.@.+++| ---------------- |.....+`# |......| |.....| |..+$.Z| |.....| -------- ------- [Ziratha the Poison Mixer] St8 Dx15 Co9 In14 Wi5 Ch7 PoiDevFemCha Dlvl:2 $27 HP20(20) Pw19(19) AC7 Xp1/12 T307 Latest messages You see here a flail {7}. You hear someone cursing shoplifters. w - a stubby-necked wand {0}. You try to move the boulder, but in vain. With great effort you move the boulder. You try to move the boulder, but in vain. (4x) You find a secret door! There is a wall in the way! The door opens. A board beneath you squeaks loudly. The door resists! (2x) The door opens. There is a wall in the way! In what direction? [47896321><] The scroll comes loose. x - a finalized scroll labeled WINSALOT ACTUALLY ONLY WINS SOMETIMES {0}. You cannot diagonally move through a door! "Hello, ziratha! Welcome to Rath Luirc's rare books!" # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - the blessed +1 poisonous cloak named Venom Grip {4} Comestibles c - 2 uncursed food rations {0} t - an uncursed clove of garlic {0} Scrolls e - a blessed scroll of clouds {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} u - a blessed scroll of standard id {0} x - an uncursed finalized scroll of destroy armor {0} Spellbooks i - a blessed spellbook of confuse monster (0:3) {0} j - a blessed finalized spellbook of protection (0:1) {0} k - a blessed spellbook of cure blindness (0:4) {0} l - a blessed finalized spellbook of poison blast (3:5) {0} Potions d - an uncursed finalized potion of confusion {0} Rings h - an uncursed ring of teleportation {0} Wands f - an uncursed wand of poison (0:5) {0} g - an uncursed wand of venom scattering (0:4) {0} w - an uncursed wand of probing (0:1) {0} Tools m - an uncursed oil lamp (1277) {0} v - an uncursed chest {750} The chest is empty. Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins You could not have the double effect of this property: stun resistance Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 90% Potion drop chance was reduced to 87% Armor drop chance was reduced to 77% Tool drop chance was reduced to 85% Shop item generation was reduced to 28% Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: elemental spells The following skill became untrainable after a while: matter spells (turn 36463) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 52431) The following skill became harder to train at higher skill levels: searching Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 45556 Monster spawn increase reached its maximum at turn 108830 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 358188 The monster class that cannot be genocided was kobold The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: czech girl (freq bonus 84) The monster species that spawned more often: wind bowman (freq bonus 22) The monster species that spawned more often: alloted spread (freq bonus 28) The monster species that spawned more often: novel colony (freq bonus 18) The monster species that spawned more often: ban bee (freq bonus 16) The monster species that spawned more often: preestablished homesick (freq bonus 80) The monster species that spawned more often: bueyue grue (freq bonus 9) The monster species that spawned more often: petty noise helper (freq bonus 8) The monster species that spawned more often: muddy boss (freq bonus 54) The monster species that spawned more often: disease cube (freq bonus 8) The monster species that spawned more often: Little Pinocchio (freq bonus 9) The monster species that spawned more often: unspecific scamping (freq bonus 11) The monster species that spawned more often: sweet benefaction lammed ploughed (freq bonus 21) The monster species that spawned more often: ancient feminism dragon (freq bonus 36) The monster species that spawned more often: normal jelly (freq bonus 27) The monster species that spawned more often: young cow (freq bonus 16) The monster species that spawned more often: decapitating windowing (freq bonus 24) The monster species that spawned more often: shard wort (freq bonus 40) The monster species that spawned more often: black bear (freq bonus 8) The monster species that spawned more often: winkling insurgency scurf (freq bonus 21) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 6) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 8) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster species that never randomly spawned: child rhapsodic The monster species that never randomly spawned: blank boomer The monster species that never randomly spawned: consul The monster species that never randomly spawned: makuschda The monster species that never randomly spawned: spellcaster spore lichen The monster species that never randomly spawned: oasis woman The monster species that never randomly spawned: podiatric trading The monster species that never randomly spawned: kobold saber The monster species that never randomly spawned: lethal gopher The monster species that never randomly spawned: blue-green wort The monster class that more likely to generate with musable stuff: jabberwock The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 15) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: lead nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 22) The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 8) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: second skin (fleshy wrap) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: medium mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: loricated cloak ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 2) The spell school whose books are more common was chaos spells (freq bonus 17) Trap randomization happened for 1 in 692 traps Traps were spawned invisible 1 times in 43 Traps were extra hard to find 3% of the time Next attribute increase check would have come at turn 705 Strength training was 9 Dexterity training was 2 Wisdom training was 2 Constitution training was 11 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1346 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 97% b - protection 1 + protect 0% 97% c - cure blindness 2 + healing 0% 97% d - poison blast 4 + attack 52% 297% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (chilling cloak) Scrolls scroll of clouds (ABRA KA DABRA) scroll of healing (HITME) scroll of mana (EIGOWA KIRAIDES) scroll of phase door (SUDDENLY THE DUNGEON COLLAPSES) scroll of standard id (SLEXUAL JUSTICE WARRIORS 2019) scroll of cure (EIESOUS OUAIR AMOUN OUTHI) scroll of heal other (QUICKER USED THE STUNT OF ELF) * scroll of extra healing (KTTDLWRGT) * scroll of greater mana restoration (EAT FRUIT FASTLY) scroll of destroy armor (WINSALOT ACTUALLY ONLY WINS SOMETIMES) Spellbooks spellbook of confuse monster (silly) spellbook of protection (molded) spellbook of cure blindness (viridian) spellbook of poison blast (beautiful) Potions potion of confusion (jasmine) potion of oil (viscous) Rings ring of teleportation (nailbreak) Wands wand of poison (long) wand of venom scattering (cubic) wand of probing (stubby-necked) Tools oil lamp (lamp) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 foxes (1 created) 0 canermines (1 created) a large group kobold 0 baby leprechauns (1 created) a toxrat 0 giant white mice (1 created) a lichen 0 kazwo lichens (1 created) 0 venom fungi (1 created) 0 hap snakes (1 created) a vampiroid 0 goblin zombies (1 created) a house golem 0 shopkeepers (1 created) 0 twens (1 created) 0 byebye walls (1 created) 16 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 6 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 2 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 2 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (1 of 500) searching [Restricted] (max Restricted) (2 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 2 with 125 points, and 27 pieces of gold, after 307 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 236th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2440850 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 37 [max 50]. Killed by a monster (vamp mimic), while frozen by breathing a potion. - [241] 3 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 234 135 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (grant). - [20] 235 135 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (goblin). - [20] *236 125 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 20 [20] 237 124 btolley-Nec-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a system shock. - [21] 238 123 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 20 [20]