ziratha, chaotic female devilish Poison Mage -------------------------------- |..............&...............| |............................).| |................`)............| |..............................| -.-.-+--.-------.---------------# #,#,,,,,,, ,,,,,,,,,,,,,,,,,`# #,##,,##,### ###############-.-#- #,##,###,,,# #---...---## ##}## ##,,,,# ###,## #,.........,# #,},# #,,.### #,)# #,|.......|,# #,,,## ###,#,# ---|- #,|.......|,# #,,%,# ##,,,#,# |...| #,---...---%#---------.----- -----.----.- |...|###-----------,,# ----- #,,......}.}..}.}| |...#......| |..).,,#|.........-,## ##|....}}.}.}.}}| |..`.......| |.[.|#,,|....{....|## |.........}...| |..........| |...| #,|.........| |..........}..| ------------ ----- #,..........| --------------- #----------- [Ziratha the Poison Mixer] St5 Dx13 Co9 In17 Wi11 Ch7 PoiDevFemCha Dlvl:1 $14 HP20(20) Pw20(20) AC7 Xp1/15 T270 Latest messages The visor sewer rat misses. (2x) The visor sewer rat bites you! [-1 -> 19] The visor sewer rat bites you! [-1 -> 18] The visor sewer rat bites you! [-1 -> 17] The visor sewer rat bites you! [-1 -> 16] The visor sewer rat bites you! [-1 -> 15] You can move again. You kill the visor sewer rat! There is a wall in the way! (2x) You see here a visor sewer rat corpse {20}. You see here a fortune cookie {0}. You kill the cave goblin! You see here a crude dagger {4}. There is a wall in the way! (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} s - an uncursed peanut bag {0} Scrolls e - an uncursed scroll of tele level {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks i - a blessed spellbook of confuse monster (7:1) {0} j - a blessed greased spellbook of protection (6:1) {0} k - a blessed spellbook of cure blindness (0:3) {0} l - a blessed spellbook of poison blast (0:3) {0} Potions d - an uncursed potion of healing {0} Rings h - an uncursed ring of shock resistance {0} Wands f - an uncursed wand of poison (0:4) {0} g - an uncursed wand of venom scattering (0:7) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property intrinsically: polymorph control You could not have the double effect of this property: magic resistance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 91% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 77% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: gun control The following skill became untrainable if you tried to train it too early: occult spells (turn 6) The following skill became untrainable after a while: crossbow (turn 7905) The following skill became harder to train at higher skill levels: dart Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93696 Monster spawn increase reached its maximum at turn 204090 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 341224 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: fish-er (freq bonus 5) The monster species that spawned more often: impish prostitute (freq bonus 20) The monster species that spawned more often: valley giant (freq bonus 18) The monster species that spawned more often: bramble warp fungus (freq bonus 5) The monster species that spawned more often: subsoil unclothing (freq bonus 12) The monster species that spawned more often: martian missile walker (freq bonus 12) The monster species that spawned more often: complexional principally maculate (freq bonus 45) The monster species that spawned more often: grunthack beholder (freq bonus 36) The monster species that spawned more often: devitalized cricking (freq bonus 18) The monster species that spawned more often: Diablo (freq bonus 4) The monster species that spawned more often: black panther (freq bonus 12) The monster species that spawned more often: scavenger (freq bonus 21) The monster species that spawned more often: aangel (freq bonus 14) The monster species that spawned more often: wereumberhulk (freq bonus 6) The monster species that spawned more often: lava maw (freq bonus 60) The monster species that spawned more often: lava rubber (freq bonus 48) The monster species that spawned more often: toxic mold (freq bonus 10) The monster species that spawned more often: warp trove (freq bonus 18) The monster species that spawned more often: abnormal fungus (freq bonus 6) The monster species that spawned more often: panther woman (freq bonus 30) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters that spawn in small groups (freq bonus 24) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 8) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster species that never randomly spawned: stealsquad monster The monster species that never randomly spawned: quarantine wort The monster species that never randomly spawned: Ina The monster species that never randomly spawned: ginni The monster species that never randomly spawned: quando sectionalism The monster species that never randomly spawned: windrow tucket The monster species that never randomly spawned: scruffy little dog The monster species that never randomly spawned: prick warp patch The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: parrot The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: cloak of scent (shadow cloak) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: dywypi stone (gray) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 27) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 16) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 3) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 18) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 186) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: giant foot (feetsy, freq bonus 15) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 18) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leadbar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: swap position (displacing, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 32) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) The spell school whose books are more common was attack spells (freq bonus 7) Trap randomization happened for 1 in 241 traps Traps were spawned invisible 1 times in 47 Traps were extra hard to find 4% of the time Next attribute increase check would have come at turn 559 Strength training was 4 Dexterity training was 2 Wisdom training was 1 Constitution training was 17 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You had infravision You had 1355 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could not have safely prayed (58) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 98% b - protection 1 + protect 0% 98% c - cure blindness 2 + healing 0% 98% d - poison blast 4 + attack 27% 298% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Not Ready(1370) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (inalish cloak) Scrolls scroll of tele level (GOAL GOREST) scroll of healing (REDEM SHIN) scroll of mana (ELAM EBOW) scroll of phase door (GON GET YA) scroll of standard id (PONUS MOSTAS) scroll of cure (VEGETARIANISM IS AN EATING DISORDER IMHO) scroll of heal other (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) * scroll of extra healing (SEXY BUTT CHEEKS) * scroll of greater mana restoration (THAPSATE STHRAITO) scroll of flood (MIXING FUCK) Spellbooks spellbook of confuse monster (redeemed) spellbook of protection (dull) spellbook of cure blindness (hungry) spellbook of poison blast (god-given) Potions potion of healing (fizzy) Rings ring of shock resistance (nickel) Wands wand of poison (blackthorn) wand of venom scattering (poplar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a jackal a cave goblin 2 visor sewer rats 0 little spiders (1 created) a wimpdag banger a bloodsuck error (2 created) 0 venom fungi (1 created) 9 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 1 scroll You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (1 of 500) searching [Restricted] (max Restricted) (1 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) techniques [Restricted] (max Restricted) (1 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You escaped from the dungeon with 74 points, and 14 pieces of gold, after 270 moves. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. You reached the 254th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2440850 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 37 [max 50]. Killed by a monster (vamp mimic), while frozen by breathing a potion. - [241] 3 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 252 80 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a died. 20 [20] 253 76 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Mr. Demirci, the shopkeeper). - [21] *254 74 ziratha-Poi-Dev-Fem-Cha escaped the dungeon [max level 1]. 20 [20] 255 72 bagun-Rin-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 12 [12] 256 59 willysimmo-Und-Vam-Mal-Cha quit in The Dungeons of Doom on level 1 [max 2]. 25 [25]