ziratha, chaotic female devilish Poison Mage ---- #)@|## ##&-,# ---,# #,# #,`# ####,### #,^,[,,, ####,,#--------##----- ##,#|......|#,....| #,--......+,,|<..| #,-.......|#,..... ##|........,,----- |.......|## --------- [Ziratha the Poison Mixer] St11 Dx13 Co11 In16 Wi7 Ch5 PoiDevFemCha Dlvl:1 $7 HP19(20) Pw21(21) AC8 Xp1/1 T127 Latest messages You see here an iron skull cap {12}. There is a wall in the way! You stop. This Is A BioHazard is in the way! "Hello, ziratha! Welcome to Asidonhopo's general store!" You stop. This Is A BioHazard is in the way! (10x) "Hello, ziratha! Welcome again to Asidonhopo's general store!" You stop. This Is A BioHazard is in the way! What, you expected DNHslex to be BALANCED??? Hahaha. That variant doesn't even know how to spell the word 'balance'. If you want balance, play SLEX. There is a wall in the way! "Hello, ziratha! Welcome again to Asidonhopo's general store!" There is a wall in the way! (2x) In what direction? [47896321><] The inkutlass doesn't come loose. Ouch! That hurts! [-1 -> 19] In what direction? [47896321><] The inkutlass comes loose. There is a wall in the way! # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Comestibles b - 2 uncursed food rations {0} r - an uncursed holy wafer {0} Scrolls d - an uncursed scroll of crypt {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of confuse monster (0:-1) {0} i - a blessed spellbook of protection (0:3) {0} j - a blessed finalized spellbook of cure blindness (0:2) {0} k - a blessed spellbook of poison blast (0:2) {0} Potions c - an uncursed finalized potion of water {0} Rings g - an uncursed ring of see invisible {0} Wands e - an uncursed wand of poison (0:2) {0} f - an uncursed wand of venom scattering (0:20) {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 12 You carried 0 sins You could not have this property extrinsically: peacevision Scroll identification only worked 100 times out of 201 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 23% chance Scroll drop chance was reduced to 67% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 89% Food drop chance was reduced to 96% Shop item generation was reduced to 41% Concealing monsters were spawned underneath items 85% of the time only The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: whip The following skill became untrainable if you tried to train it too early: lightsaber (turn 9) The following skill became harder to train at higher skill levels: high heels Heavy curses were more common by 35% Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20906 Monster spawn increase reached its maximum at turn 145893 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4466580 The monster class that cannot be genocided was quadruped The monster color that was spawned more often: bright green (freq bonus 8) The monster species that spawned more often: juraian priest (freq bonus 5) The monster species that spawned more often: seneca talesmen (freq bonus 36) The monster species that spawned more often: magnifier cavity (freq bonus 9) The monster species that spawned more often: force wolf (freq bonus 2) The monster species that spawned more often: red force patch (freq bonus 4) The monster species that spawned more often: budo lichen (freq bonus 3) The monster species that spawned more often: bagurom (freq bonus 8) The monster species that spawned more often: undead emera (freq bonus 2) The monster species that spawned more often: golden unicorn (freq bonus 15) The monster species that spawned more often: proficiency unaccountable macadam (freq bonus 7) The monster species that spawned more often: gesticulate gownsmen hausfrau (freq bonus 4) The monster species that spawned more often: cursedly bight sharker bevy rachitic (freq bonus 6) The monster species that spawned more often: escaped labrat (freq bonus 10) The monster species that spawned more often: salt permamimic (freq bonus 2) The monster species that spawned more often: glob fly (freq bonus 9) The monster species that spawned more often: fruity zruty (freq bonus 6) The monster species that spawned more often: sternest ganglionic fuselage thermometer wirable (freq bonus 4) The monster species that spawned more often: hc preacher (freq bonus 16) The monster species that spawned more often: blocker fungus (freq bonus 12) The monster species that spawned more often: undead lunatic (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 48) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 8) The monster species that never randomly spawned: flingaur The monster species that never randomly spawned: double measurer measurer man The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: orange hulk The monster species that never randomly spawned: cheerleader ninja The monster species that never randomly spawned: inheritor The monster species that never randomly spawned: buddha consecratory meticulosity The monster species that never randomly spawned: malady fancy The monster species that never randomly spawned: stemmy bruskly substring disinclined finnickier unhitched The monster species that never randomly spawned: petty buildsquad The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: rocket gauntlets ((null)) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: mythical sable ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 34) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 2) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 5) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 3) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 5) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 8) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item was always generated cursed: airhead cap (cloudy helmet) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: massive staff ((null)) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: implant of finger pointing (perverted) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 6) The spell school whose books are more common was chaos spells (freq bonus 7) Trap randomization happened for 1 in 907 traps Traps were spawned invisible 1 times in 59 Traps were extra hard to find 38% of the time Next attribute increase check would have come at turn 672 Strength training was 0 Dexterity training was -1 Wisdom training was 0 Constitution training was 6 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1423 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could not have safely prayed (330) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 99% b - protection 1 + protect 0% 99% c - cure blindness 2 + healing 0% 99% d - poison blast 4 + attack 34% 299% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (foundry cloak) Scrolls scroll of crypt (PALIM PALIM) scroll of healing (ROLL IS 5 AND BECOME STRONGER) scroll of mana (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of phase door (ELF CANT TO BE POISONING) scroll of standard id (LARIEN TELPHONEYA) scroll of cure (FOMO) scroll of heal other (JE SUIS COVFEFE) * scroll of extra healing (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) * scroll of greater mana restoration (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) Spellbooks spellbook of confuse monster (sweet) spellbook of protection (posh) spellbook of cure blindness (sealed) spellbook of poison blast (soft) Potions potion of water (clear) Rings ring of see invisible (beachy) Wands wand of poison (newfound) wand of venom scattering (cast iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 corroblobs (1 created) 0 slowlaines (1 created) a cool goblin 0 immobile stalks (2 created) a score mold 0 red worts (1 created) 0 venom fungi (1 created) 0 carollian monsters (1 created) 0 kobold zombies (1 created) 0 shopkeepers (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 5 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 1 time You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 4 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (1 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 7 points, and 7 pieces of gold, after 127 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 244th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2440850 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 37 [max 50]. Killed by a monster (vamp mimic), while frozen by breathing a potion. - [241] 3 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 242 8 ziratha-Poi-Dev-Fem-Cha escaped the dungeon [max level 1]. 18 [20] 243 7 Skullman-Alt-Elf-Mal-Neu died in The Dungeons of Doom on level 1. Killed by loss of potential. 11 [11] *244 7 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [20] 245 4 Carlos3-Nuc-Ame-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (lowering snake). - [12]