ziratha, chaotic female devilish Poison Mage ------------------ |..)...........}&| |........^..<^.}.| |..)........)...}|## |.}....--........-,, |......||........|## |..)...||.....}..| --------|.-------- |)-- |..| --.| --.------- |........| |....%...| |........| |........| |........| --%------- #%# #,# [Ziratha the Venom Scatterer] St9 Dx16 Co15 In21 Wi5 Ch9 PoiDevFemCha Dlvl:2 $0 HP44(44) Pw53(53) AC5 Xp3/45 T518 Latest messages You see here a sewer rat corpse {20}. There is a wall in the way! (3x) You see here a sewer rat corpse {20}. You hear a door crash open. You see here a crude spear {12}. There is a wall in the way! (2x) It rattles noisily! There is a wall in the way! (2x) You see here a crude spear {12}. Do you really want to step into that numbness trap? [yn] (n) You see here a sewer rat corpse {20}. There is a wall in the way! (5x) You see here a sewer rat corpse {20}. There is a wall in the way! You see here a crude spear {12}. There is a wall in the way! (2x) You see here a crude spear {12}. You find a sleeping gas trap. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - a blessed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} u - 4 uncursed carrots {0} Scrolls e - an uncursed scroll of superior material {0} n - 4 uncursed scrolls of healing {0} o - an uncursed strongly greased scroll of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} t - an uncursed scroll of heal other {0} v - a sticky cursed scroll of magic mapping {0} Spellbooks i - a blessed spellbook of confuse monster (0:3) {0} j - a blessed spellbook of protection (4:2) {0} k - a blessed spellbook of cure blindness (2:2) {0} l - a blessed spellbook of poison blast (3:2) {0} Potions d - an uncursed potion of speed {0} Rings h - an uncursed ring of searching {0} Wands f - an uncursed wand of poison (0:5) {0} g - an uncursed wand of venom scattering (0:19) {0} Tools m - an uncursed magic marker (1:32) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: technicality You could not have the double effect of this property: scent view Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 140 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 93% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 90% Tool drop chance was reduced to 92% Food drop chance was reduced to 94% Shop item generation was reduced to 77% Concealing monsters were spawned underneath items 85% of the time only The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: implants The following skill became untrainable after a while: shield (turn 39275) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 160848) Heavy curses were more common by 54% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 134182 Monster spawn increase reached its maximum at turn 233970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1596032 The monster class that cannot be genocided was elemental The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: sulfur spore (freq bonus 18) The monster species that spawned more often: seven-headed hydra (freq bonus 15) The monster species that spawned more often: blinking draconian (freq bonus 20) The monster species that spawned more often: reinvite circling mostly (freq bonus 12) The monster species that spawned more often: toona (freq bonus 10) The monster species that spawned more often: division inexhaustible (freq bonus 12) The monster species that spawned more often: flathead (freq bonus 16) The monster species that spawned more often: goblin caster (freq bonus 36) The monster species that spawned more often: conventionalizing harvard (freq bonus 6) The monster species that spawned more often: blink fungus (freq bonus 18) The monster species that spawned more often: kobold elemental (freq bonus 18) The monster species that spawned more often: furious dwarf (freq bonus 6) The monster species that spawned more often: weather forecast (freq bonus 5) The monster species that spawned more often: clock shark (freq bonus 36) The monster species that spawned more often: flll moccasin (freq bonus 24) The monster species that spawned more often: lampad (freq bonus 12) The monster species that spawned more often: sweet prostitute (freq bonus 12) The monster species that spawned more often: corpse archer (freq bonus 10) The monster species that spawned more often: pious dad (freq bonus 28) The monster species that spawned more often: porter magnetic fungus (freq bonus 30) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your magic cancellation (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster species that never randomly spawned: flightless shantak The monster species that never randomly spawned: sour stalk The monster species that never randomly spawned: Kati The monster species that never randomly spawned: talc banger The monster species that never randomly spawned: forded detained stylishly The monster species that never randomly spawned: spike hedgehog The monster species that never randomly spawned: prick force fungus The monster species that never randomly spawned: numbness monster The monster species that never randomly spawned: ur-vile The monster species that never randomly spawned: postconvalescent barometrograph The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 42) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 5) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 16) The RNG hath decreed that this item was generated more often: mithril lash ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 4) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 5) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 2) Trap randomization happened for 1 in 508 traps Traps were spawned invisible 1 times in 44 Traps were extra hard to find 67% of the time Next attribute increase check would have come at turn 3299 Strength training was 8 Dexterity training was 2 Wisdom training was 1 Constitution training was 9 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having technicality (0) You had infravision You had 1241 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 95% b - protection 1 + protect 0% 95% c - cure blindness 2 + healing 0% 95% d - poison blast 4 + attack 5% 295% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) sigil of control 3X Prepared(0) sigil of tempest 3X Prepared(0) sigil of discharge 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) symbiosis 3 O Prepared(0) power surge 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (viva cloak) Scrolls scroll of superior material (IBFALABLO) scroll of healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of mana (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of cure (WOE TO THE PLIERS) scroll of heal other (ITAINO ITAINO TONDEKE) * scroll of extra healing (GEB MIR MAL DEN STUEFT) * scroll of greater mana restoration (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of magic mapping (RASH EM EXTENDED POISON IVY ROMP) Spellbooks spellbook of confuse monster (classy) spellbook of protection (menstruation) spellbook of cure blindness (backward) spellbook of poison blast (orange) Potions potion of speed (distilled) Rings ring of searching (amber) Wands wand of poison (regular-sized) wand of venom scattering (loveheel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a wussy cat 0 mover jellies (1 created) 0 kobolds (1 created) a hidden kobold 0 cave kobolds (1 created) 0 large kobolds (1 created) a forest moogle 0 teapot grannies (1 created) 5 sewer rats (6 created) 0 evasive sewer rats (2 created) 2 GRs 0 little cheatspiders (1 created) 0 crawling worm masses (1 created) 0 colorless wasers (1 created) 0 chaffinches (1 created) a death lichen 0 venom fungi (1 created) 0 sub-gnomes (1 created) 0 public performers (1 created) 0 passants (1 created) 0 flying demons (1 created) 0 twens (1 created) 0 normal frogs (1 created) 0 piles of dimes (1 created) 0 novice light walls (1 created) 0 +2 nd barricades (1 created) 0 newborn rub monsters (1 created) 0 perfume dispensers (1 created) 35 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 11 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 1 time You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (31 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (3 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 2 with 230 points, and 0 pieces of gold, after 518 moves. Killer: quit You were level 3 with a maximum of 44 hit points when you quit. You reached the 186th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2440850 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 37 [max 50]. Killed by a monster (vamp mimic), while frozen by breathing a potion. - [241] 3 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 184 231 Nirol-Gol-Bod-Fem-Law turned to stone in The Dungeons of Doom on level 1 [max 2]. Petrified by a thrown petrifying egg. 30 [30] 185 230 bugchazer-Wiz-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a talc. - [27] *186 230 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 44 [44] 187 217 bugchazer-Wiz-Dop-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (grid xorn). - [28] 188 216 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible Mr. Neuvicq, the shopkeeper). - [36]