ziratha, chaotic female devilish Poison Mage ------.- |....... | ... | ... | .. ## #'# ##'# ,&## | #### .... |%.... |....... --------- [Ziratha the Green Poisoner] St4 Dx8 Co7 In5 Wi4 Ch3 PoiDevFemCha Dlvl:5 $7 HP-25(81) Pw99(99) AC9 Xp6/577 T683 Par Latest messages The black chameleon picks up a rock {0}. The black chameleon throws an unknown knife! You dodge an unknown knife. The orange spore rises from the dead! You hit the common dog. The common dog bites you! [-2 -> 17] You kill the common dog! You kill the archaeopteryx! You miss the weapon golem by a league. The weapon golem swings its rotating chain. The weapon golem hits you! You hear the howling of the CwnAnnwn... [-17 -> 2] Warning: HP low! It rattles noisily! You freeze for a moment. The weapon golem swings its rotating chain. The weapon golem hits you! You die... Your inventory Amulets D - a cursed amulet of restful sleep {0} Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} G - an uncursed +0 silver saber {12} K - the uncursed +1 axe named Jane's embrace-worthiness {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} w - a cursed corroded -2 plate mail {200} z - a cursed -3 heavy mail {250} L - an uncursed +0 elven cloak {4} M - an uncursed +0 mecha-irazu {10} N - a blessed +0 elven helm {12} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed scroll of create monster {0} n - 7 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} y - a blessed finalized scroll of sleep {0} C - a blessed scroll of charging {0} E - a cursed scroll of healing {0} I - a blessed finalized scroll of light {0} J - an uncursed scroll of standard id {0} Spellbooks i - a blessed spellbook of confuse monster (0:2) {0} j - a blessed spellbook of protection (0:1) {0} k - a blessed finalized spellbook of cure blindness (0:1) {0} l - a blessed spellbook of poison blast (0:3) {0} x - an uncursed spellbook of fireball (0:1) {0} H - an uncursed spellbook of endure cold (0:5) {0} Potions d - an uncursed potion of invulnerability {0} O - an uncursed finalized potion of gain ability {0} Rings h - an uncursed ring of polymorph {0} t - an uncursed ring of slow digestion {0} Wands f - an uncursed wand of poison (0:6) {0} g - an uncursed wand of venom scattering (0:8) {0} u - an uncursed wand of light (0:11) {0} v - a blessed wand of darkness (7:10) {0} F - an uncursed wand of undead turning (0:18) {0} Tools m - an uncursed blindfold {0} A - a * uncursed bottle {1} Gems B - 2 uncursed +0 worthless pieces of yellow glass {2} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: detect monsters You could not have the double effect of this property: burnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 233 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 82% Potion drop chance was reduced to 90% Tool drop chance was reduced to 67% Food drop chance was reduced to 98% Shop item generation was reduced to 81% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: memorization The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 19) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57678 Monster spawn increase reached its maximum at turn 159142 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1673406 The monster class that cannot be genocided was rodent The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: rock worm (freq bonus 10) The monster species that spawned more often: dark jelly (freq bonus 6) The monster species that spawned more often: ambiance woodcutter (freq bonus 6) The monster species that spawned more often: giant gray jellyfish (freq bonus 12) The monster species that spawned more often: dirty slime (freq bonus 32) The monster species that spawned more often: irresistible growth (freq bonus 16) The monster species that spawned more often: leprelich (freq bonus 16) The monster species that spawned more often: silent snail (freq bonus 6) The monster species that spawned more often: rainbow ogre (freq bonus 21) The monster species that spawned more often: cucumgappa (freq bonus 9) The monster species that spawned more often: nexus naga hatchling (freq bonus 54) The monster species that spawned more often: hope cockatrice (freq bonus 6) The monster species that spawned more often: false mold (freq bonus 8) The monster species that spawned more often: beige warp patch (freq bonus 14) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 4) The monster species that spawned more often: abominator elevate poohed (freq bonus 5) The monster species that spawned more often: negation bat (freq bonus 12) The monster species that spawned more often: anthrazite sentai (freq bonus 2) The monster species that spawned more often: great inertia wyrm (freq bonus 9) The monster species that spawned more often: stolen distributor (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 27) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster species that never randomly spawned: petty nupperibo The monster species that never randomly spawned: beep tike The monster species that never randomly spawned: driplich The monster species that never randomly spawned: not stray sheep The monster species that never randomly spawned: directional respected The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: goblin awgwa The monster species that never randomly spawned: spittecat The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: zugguthobal The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: obsidian hostage chain ((null)) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: symbiote ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 41) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: antishadow shield (black shield, freq bonus 11) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 3) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 4) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 6) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: feminism dragon scale shield (feminism dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this trap was always invisible: shifting sand trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 1) Trap randomization happened for 1 in 242 traps Traps were spawned invisible 1 times in 20 Trap difficulty was increased by 44 Traps were extra hard to find 22% of the time Next attribute increase check would have come at turn 687 Strength training was 50 Dexterity training was 50 Wisdom training was 11 Constitution training was 40 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You leeched mana You had map amnesia You had infravision You had 1146 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 12% 94% b - protection 1 + protect 12% 94% c - cure blindness 2 + healing 12% 94% d - poison blast 4 + attack 34% 294% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) sigil of control 6X LIMIT(0) sigil of tempest 6X LIMIT(0) sigil of discharge 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(492) invoke deity 6 R LIMIT(0) symbiosis 6 O LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Amulets amulet of restful sleep (femmy) Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (greek cloak) elven cloak (faded pall) elven helm (runed helm) Scrolls scroll of create monster (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of healing (SMIRITELNAYA RUBASHKA) scroll of mana (CHINTAI LOOKS LIKE A GIRL) scroll of phase door (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of standard id (MAVIS BACON) scroll of cure (WHIRLPOOL GROPING) scroll of heal other (AURE ENTULUVA) * scroll of extra healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of greater mana restoration (ME FALLS NIX MORE IN) scroll of teleportation (MAHJONG TILE AUTUMN) scroll of sleep (AUSGEHLOCH DOKTER) scroll of charging (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of light (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) Spellbooks spellbook of confuse monster (korean) spellbook of protection (wounded) spellbook of cure blindness (cavernal) spellbook of poison blast (disenchanted) spellbook of fireball (maroon) spellbook of endure cold (fiery) Potions potion of invulnerability (fuming) potion of gain ability (chewable) Rings ring of polymorph (chinese) ring of slow digestion (topaz) Wands wand of poison (zelkova) wand of venom scattering (refracted) wand of light (edible) wand of darkness (wedged) wand of undead turning (newfound) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 2 giant ants a blot 0 jackals (3 created) a pack jackal 0 foxes (1 created) a common dog a normal pete 0 jermlaines (2 created) a hobbit youngling (2 created) 0 mover jellies (1 created) 2 pack kobolds 0 fast mimickers (1 created) 0 ragnarok girls (1 created) 0 sewer rats (3 created) 0 evasive sewer rats (1 created) a rishrash rat (2 created) a rabbit 3 giant toxrats 0 little spiders (1 created) an eightlegger a green centipede 0 early thievers (1 created) 0 small tricksters (1 created) 0 wonderclouds (1 created) a tiny worm a larva 2 bore worms a boom light 0 will-o'-teh-wisps (1 created) 0 egg-laying mammals (1 created) 0 one-winged bats (1 created) 3 flapbats 3 beginner elementals 2 crawling elementals an emu an invisible badguy 2 girl who looks like her name was Fannies the hidden 0 lichens (1 created) 2 rade lichens (1 created) 0 spore lichens (1 created) 0 mean growths (1 created) 0 orange molds (1 created) an orange spore a golden mold 0 venom fungi (1 created) 0 lewisian monsters (1 created) a Kop Sergeant (2 created) 0 play naga hatchlings (1 created) 0 negative things (1 created) a venom snake a space monkey a man zombie a hus golem 0 retarded golems (1 created) 0 black chameleons (1 created) 0 weapon golems (1 created) 0 flying golems (1 created) 0 human thieves (1 created) a dumb human an aaah aaah 0 white friars (1 created) 2 score thieves a blabbering otaku a filthy street urchin a boil-covered wretch 0 dunadans (1 created) an albae 0 navis (1 created) a cave explorer 0 shopkeepers (1 created) 0 minighosts (1 created) 0 vestigeses (1 created) a ghost a newt a dwen an archaeopteryx a demitwen 0 stealer plants (1 created) 2 human cadavers 0 protest votes (1 created) a newborn rub monster 0 perfume dispensers (1 created) a gem trove 105 creatures born. 61 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 82 times You killed 58 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 3 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 3 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 1 time You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 13 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 5 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 12 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 1 time You got poisoned 2 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 3 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 2 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 1 scroll You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 1 bones level You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (102 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (1 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 5 with 2515 points, and 7 pieces of gold, after 683 moves. Killer: a monster (weapon golem), while scared by rattling You were level 6 with a maximum of 81 hit points when you died. You reached the 98th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2440850 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 37 [max 50]. Killed by a monster (vamp mimic), while frozen by breathing a potion. - [241] 3 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 96 2810 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a poisoned blast. - [94] 97 2672 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 4. 73 [73] *98 2515 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom * on level 5. Killed by a monster (weapon golem), while scared by rattling. - [81] 99 2439 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 5. 31 [68] 100 2282 ziratha-Poi-Dev-Fem-Law died in The Dungeons of Doom on level 5. Killed by a monster (Mr. Siverek, the shopkeeper). - [90]