ziratha, chaotic female devilish Poison Mage ###------------- #,,|...........| #,#|...........| #,#|...........| #,#|...........| -----------#,,-.(.........| |..$.$....|,,,|...........| |$..$..$..|,,#------------- |.......@&|,,# ---------|-,## ,,,,# ###, . [Ziratha the Poison Mixer] St9 Dx16 Co12 In13 Wi5 Ch7 PoiDevFemCha Dlvl:2 $9 HP20(20) Pw19(19) AC5 Xp1/16 T286 Latest messages The door opens. There is a wall in the way! (3x) You find a secret door! There is a wall in the way! The door resists! The door opens. 9 gold pieces. You see here a wooden box {500}. There is a wooden box {500} here, loot it? [ynq] (q) Hmmm, it seems to be locked. You have a little trouble lifting x - a wooden box {500}. Your movements are slowed slightly because of your load. What do you want to drop? [$a-x or ?*] You drop a wooden box {500}. Your movements are now unencumbered. The door opens. There is a wall in the way! "Hello, ziratha! Welcome to Upernavik's zorkmid store!" # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - a blessed +1 poisonous cloak (being worn) {4} s - an uncursed +0 leather armor {60} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of remove curse {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks i - a blessed spellbook of confuse monster (0:2) {0} j - a blessed spellbook of protection (0:1) {0} k - a blessed spellbook of cure blindness (0:3) {0} l - a blessed spellbook of poison blast (1:3) {0} Potions d - an uncursed potion of booze {0} u - an uncursed finalized potion of full healing {0} Rings h - an uncursed ring of see invisible {0} Wands f - an uncursed wand of poison (0:8) {0} g - an uncursed wand of venom scattering (0:19) {0} v - an uncursed wand of cancellation (0:1) {0} Tools w - an uncursed chest {750} Gems t - 2 uncursed +3 chalcedon stones {2} Contents of the chest: an uncursed scroll of remove curse {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property extrinsically: telepathy You could not have this property intrinsically: telepathy You could not have the double effect of this property: slow digestion Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 56% Ring drop chance was reduced to 84% Wand drop chance was reduced to 96% Potion drop chance was reduced to 98% Armor drop chance was reduced to 84% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Shop item generation was reduced to 31% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: divination spells The following skill became untrainable if you tried to train it too early: dart (turn 19) The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 32050) The following skill became harder to train at higher skill levels: spirituality Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92556 Monster spawn increase reached its maximum at turn 129089 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1474308 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: piercer (freq bonus 12) The monster species that spawned more often: twin noritta (freq bonus 14) The monster species that spawned more often: galoshes gal (freq bonus 60) The monster species that spawned more often: disaster (freq bonus 28) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 39) The monster species that spawned more often: petty torment worm (freq bonus 56) The monster species that spawned more often: very old corona dragon (freq bonus 48) The monster species that spawned more often: centerboard bussing (freq bonus 32) The monster species that spawned more often: pie sergeant (freq bonus 90) The monster species that spawned more often: stalking master lichen (freq bonus 19) The monster species that spawned more often: amorphous growth (freq bonus 64) The monster species that spawned more often: giant copper ant (freq bonus 84) The monster species that spawned more often: werewaterelemental (freq bonus 126) The monster species that spawned more often: vising thailand (freq bonus 52) The monster species that spawned more often: tamlit (freq bonus 68) The monster species that spawned more often: virtual dark wall (freq bonus 90) The monster species that spawned more often: apprentice witch (freq bonus 32) The monster species that spawned more often: circle clan (freq bonus 90) The monster species that spawned more often: night lizard (freq bonus 48) The monster species that spawned more often: curvesnake (freq bonus 15) The monster species that spawned more often: kappa king (freq bonus 54) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster trait that was more common: monsters who nivellate your HP and Pw (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 3) The monster species that never randomly spawned: young magic dragon The monster species that never randomly spawned: slow-ass force patch The monster species that never randomly spawned: Falcox The monster species that never randomly spawned: elegant woman The monster species that never randomly spawned: nebulous boomer The monster species that never randomly spawned: salably impenitent table vyingly The monster species that never randomly spawned: gnoboa constrictor The monster species that never randomly spawned: very dim trove The monster species that never randomly spawned: blue colony The monster species that never randomly spawned: lizard The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 14) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 11) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 23) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ancient shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brick pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: negative dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shining wave (virtual) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 15) Trap randomization happened for 1 in 431 traps Traps were spawned invisible 1 times in 72 Traps were extra hard to find 23% of the time Next attribute increase check would have come at turn 371 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 12 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1352 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could not have safely prayed (645) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 98% b - protection 1 + protect 0% 98% c - cure blindness 2 + healing 0% 98% d - poison blast 4 + attack 70% 298% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (shadow cloak) Scrolls scroll of remove curse (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of healing (WELCOME TO THE ASTRAL PLANE) scroll of mana (YIFFHACK FURRY KNIGHTS ATTACK) scroll of phase door (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of standard id (GNASH EM EXTENDED DENTAL PLAN) scroll of cure (SUKI TOKIMEKI TO KISS) scroll of heal other (DISLEXIAPATER 2017) * scroll of extra healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) * scroll of greater mana restoration (MULEPUPUSCHE A BIG ONE) Spellbooks spellbook of confuse monster (magnificent) spellbook of protection (gehenna) spellbook of cure blindness (raging) spellbook of poison blast (manila) Potions potion of booze (amber) potion of full healing (golden) Rings ring of see invisible (cut) Wands wand of poison (stout) wand of venom scattering (bent) wand of cancellation (curved) Tools chest (wooden container) Gems chalcedon stone (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a tuch blob 0 touch spores (1 created) 0 viri sneezers (1 created) 0 kobolds (1 created) 0 goooblins (1 created) 0 porter lichens (1 created) 2 ungenomolds (1 created) 0 venom fungi (1 created) 0 sub-gnomes (1 created) 0 claw hulks (1 created) 0 grid xorns (1 created) 0 hc beginners (1 created) 0 shopkeepers (1 created) 0 swim hatas (1 created) a twen (2 created) 0 +1 nm walls (1 created) 17 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 2 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (1 of 500) searching [Restricted] (max Restricted) (1 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 2 with 123 points, and 9 pieces of gold, after 286 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 148th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 3 1106131 ziratha-Poi-Dev-Fem-Neu died in The Quest on level 28 [max 50]. Killed by a solar beam. - [191] 146 135 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (grant). - [20] 147 124 btolley-Nec-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a system shock. - [21] *148 123 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 20 [20] 149 117 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Fell into a pit. - [20] 150 116 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by loss of potential. 20 [20]