ziratha, chaotic female devilish Poison Mage --------------- |.........&...| |...#....._...| |........0..... |..^..........| --.------------ #,# #,# #,,# #,,## -.--- |...| |...| |...| |...| |...| ----- [Ziratha the Poison Mixer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP18(20) Pw21(21) AC10 Xp1/2 T40 Latest messages This cloak feels a little itchy. You are lucky! Full moon tonight. poisonous cloak - This is a piece of armor. Color: bright green. Material: liquid. Appearance: erudite cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation. There is a wall in the way! A board beneath you squeaks loudly. There is a wall in the way! You hear someone counting money. You displaced This Is A BioHazard. You kill the visor sewer rat! The visor sewer rat reads a finalized scroll labeled MERKELDAEMMERUNG {0}! You are being punished for your misbehavior! The visor sewer rat bites you! [-1 -> 19] You miss the visor sewer rat. You hear a door open. The visor sewer rat bites you! [-1 -> 18] You kill the visor sewer rat! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - an uncursed greased scroll of phase door {0} p - 2 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed greased scroll of heal other {0} Spellbooks i - a blessed spellbook of confuse monster (0:-1) {0} j - a blessed spellbook of protection (0:2) {0} k - a blessed finalized spellbook of cure blindness (2:1) {0} l - a blessed spellbook of poison blast (2:5) {0} Potions d - an uncursed finalized potion of monster detection {0} Rings h - an uncursed ring of searching {0} Wands f - an uncursed wand of poison (4:5) {0} g - an uncursed wand of venom scattering (1:13) {0} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: slow digestion You could not have this property intrinsically: warning You could not have the double effect of this property: free action Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 43% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 86% Tool drop chance was reduced to 88% Food drop chance was reduced to 96% Shop item generation was reduced to 65% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: protection spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: riding Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 140887 Monster spawn increase reached its maximum at turn 211031 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 389430 The monster class that cannot be genocided was xorn The monster species that spawned more often: southwesterly sawhorse (freq bonus 3) The monster species that spawned more often: gnomish wizard (freq bonus 2) The monster species that spawned more often: bright blue warp patch (freq bonus 2) The monster species that spawned more often: oversimplifying trooped penumbrae typo ruddily latitudinarian (freq bonus 12) The monster species that spawned more often: pellet warrior (freq bonus 20) The monster species that spawned more often: sierran nulled (freq bonus 2) The monster species that spawned more often: egalitarianism receipting (freq bonus 30) The monster species that spawned more often: tarman (freq bonus 6) The monster species that spawned more often: inertia growth (freq bonus 12) The monster species that spawned more often: meshera beta (freq bonus 4) The monster species that spawned more often: bronze golem (freq bonus 2) The monster species that spawned more often: twilight vampire (freq bonus 2) The monster species that spawned more often: Dark Schneider (freq bonus 2) The monster species that spawned more often: lethe rubber (freq bonus 12) The monster species that spawned more often: yet another manticore (freq bonus 6) The monster species that spawned more often: amurdad (freq bonus 2) The monster species that spawned more often: barky individuation ropiest (freq bonus 12) The monster species that spawned more often: wretched mutt (freq bonus 1) The monster species that spawned more often: domestic wood cattle (freq bonus 12) The monster species that spawned more often: flying frog (freq bonus 12) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters with bleedout attacks (freq bonus 1) The monster trait that was more common: monsters that cause terrain terror (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters whose attacks un-erosionproof your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8) The monster species that never randomly spawned: mind flayer larva The monster species that never randomly spawned: goldminer The monster species that never randomly spawned: dragon turtle The monster species that never randomly spawned: impiety pudgiest The monster species that never randomly spawned: disembody leprosy The monster species that never randomly spawned: superscripted wed The monster species that never randomly spawned: furious dwarf The monster species that never randomly spawned: vacuum mushroom The monster species that never randomly spawned: skount The monster species that never randomly spawned: dwarven ranger The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: telephone ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 30) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 18) The RNG hath decreed that this item was generated more often: wonder ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chrome blade ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 6) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 2) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 12) The RNG hath decreed that this item was generated more often: ether knout ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 15) Trap randomization happened for 1 in 560 traps Traps were spawned invisible 1 times in 42 Traps were extra hard to find 28% of the time Next attribute increase check would have come at turn 1179 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 4 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You were punished You had not decided on your sexuality yet You were prevented from having manaleech (0) You had infravision You had 1483 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (19) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 100% b - protection 1 + protect 0% 100% c - cure blindness 2 + healing 0% 100% d - poison blast 4 + attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (erudite cloak) Scrolls scroll of identify (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REACH) scroll of healing (COOOOOOOOO WARD) scroll of mana (WAWAE EHA) scroll of phase door (MY WOMAN IS NAMED BORYLL) scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of cure (YAWNING MY SHANK CUSTOMER) scroll of heal other (YOUR MUM LMAO FUCKING REKT) * scroll of extra healing (FROBOZZ MAGIC SCROLL CO) * scroll of greater mana restoration (NAMEEXPERIENCEGOLDTIME) scroll of punishment (MERKELDAEMMERUNG) Spellbooks spellbook of confuse monster (woodcut) spellbook of protection (encrypted) spellbook of cure blindness (loved) spellbook of poison blast (acidic) Potions potion of monster detection (humour) Rings ring of searching (constricting) Wands wand of poison (pronged) wand of venom scattering (mahogany) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mimic ants (1 created) 0 covidimondaines (1 created) 0 mega goblins (1 created) 0 little wild pigs (2 created) 2 visor sewer rats 0 plasma clouds (1 created) 0 venom fungi (1 created) 0 insane survivors (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 1 time You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 6 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 1 scroll You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You escaped from the dungeon with 8 points, and 0 pieces of gold, after 40 moves. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. You reached the 162nd place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 3 1106131 ziratha-Poi-Dev-Fem-Neu died in The Quest on level 28 [max 50]. Killed by a solar beam. - [191] 160 13 bugchazer-Wiz-Dop-Fem-Law quit in The Dungeons of Doom on level 1. 15 [15] 161 10 MCBlooper1-Zyb-Dro-Mal-Neu escaped the dungeon [max level 1]. 14 [22] *162 8 ziratha-Poi-Dev-Fem-Cha escaped the dungeon [max level 1]. 18 [20] 163 7 Skullman-Alt-Elf-Mal-Neu died in The Dungeons of Doom on level 1. Killed by loss of potential. 11 [11] 164 4 Carlos3-Nuc-Ame-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (lowering snake). - [12]