ziratha, chaotic female devilish Poison Mage --------- #------- |//[/.//| #,......|#### |//[`///| #%|......,,,#--------- |///////| #,----#--##,--....... |.......| #,# #,....- --@------ #,# #|.>.| #&,# #,# -...| ##,# #,# |...- #,#### #,,# --... #,,,,# ##,# ----- ####,# #,# -.-----------,# |..<.........,# |...........|## |...........| |...........+ |.........>.| ---.-------.- [Ziratha the Green Poisoner] St10 Dx11 Co15 In12 Wi9 Ch4 PoiDevFemCha Dlvl:3 $261 HP-2(91) Pw121(121) AC0 Xp7/892 T2067 Hun Glb Sli Latest messages BRQQTRYREG GBHPURF LBH! BRQQTRYREG'F GRAGNPYRF FHPX LBH! [-4 -> 44] [-1 -> 43] YBHE OENVA VF RNGRA! YBH SRRY FGHCVQ! YBH YBFR IAGRYYVTRAPR [-1 -> 42] BRQQTRYREG JVRYQF N FUBGTHA {15}! BRQQTRYREG SVERF 2 FUBGTHA FURYYF! YBH NER UVG OL GUR 1FG FUBGTHA FURYY! [-5 -> 37] YBH NER NYZBFG UVG OL GUR 2AQ FUBGTHA FURYY. BRQQTRYREG SVERF 2 FUBGTHA FURYYF! YBH NER UVG OL GUR 1FG FUBGTHA FURYY! [-18 -> 19] YBH NER NYZBFG UVG OL GUR 2AQ FUBGTHA FURYY. BRQQTRYREG GBHPURF LBH! YBHE UNAQF FGNEG GERZOYVAT IVBYRAGYL! YBH QVR... Your inventory Amulets u - a blessed amulet versus poison (being worn) {0} Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} v - 20 blessed +1 elven arrows {0} H - the blessed +4 spear named The Turn of the Screw {12} L - an uncursed +0 spirit thrower {8} Armor b - an uncursed +1 poisonous cloak (being worn) {4} x - an uncursed +0 studded leather armor {80} F - an uncursed +0 pair of leather gloves (being worn) {4} G - an uncursed +0 elven mithril-coat (being worn) {60} J - an uncursed +0 pair of elven boots (being worn) {8} M - an uncursed +0 pair of leather gloves {4} Comestibles c - 3 uncursed food rations {0} t - 3 uncursed tripe rations {0} C - 2 uncursed carrots {0} D - 2 uncursed slime molds {0} Scrolls e - an uncursed scroll of identify {0} n - 5 uncursed scrolls of healing {0} o - 5 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 4 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} y - an uncursed scroll of fire {0} Spellbooks i - a blessed finalized spellbook of confuse monster (5:3) {0} j - a blessed spellbook of protection (0:-1) {0} k - a blessed spellbook of cure blindness (0:4) {0} l - a blessed spellbook of poison blast (0:4) {0} z - an uncursed spellbook of cone of cold (0:0) {0} Potions d - a blessed potion of banishing fear {0} B - a blessed finalized potion of ESP {0} Rings h - a blessed +1 ring of protection {0} w - an uncursed +4 ring of gain wisdom {0} A - a cursed -3 ring of adornment {0} Wands f - an uncursed wand of poison (0:6) {0} g - an uncursed wand of venom scattering (0:15) {0} I - an uncursed wand of slow monster (0:9) {0} Tools m - an uncursed blindfold {0} E - a * uncursed chemistry set (0:37) {20} K - an uncursed tin whistle {0} Gems P - a cursed +0 rot thirteen stone called bad Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 23 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 96% Potion drop chance was reduced to 95% Armor drop chance was reduced to 71% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed weapons The following skill was limited to basic proficiency: flail The following skill became untrainable after a while: general combat (turn 9636) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 81613) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 114997 Monster spawn increase reached its maximum at turn 179249 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5764576 The monster class that cannot be genocided was umber hulk The monster species that spawned more often: anthrazite stalk (freq bonus 9) The monster species that spawned more often: laten stalk (freq bonus 8) The monster species that spawned more often: hungry wort (freq bonus 24) The monster species that spawned more often: chichi comedic (freq bonus 6) The monster species that spawned more often: corona soldier ant (freq bonus 4) The monster species that spawned more often: female samurai (freq bonus 12) The monster species that spawned more often: red dragon bat (freq bonus 8) The monster species that spawned more often: ossium vomitatum (freq bonus 8) The monster species that spawned more often: Max (freq bonus 15) The monster species that spawned more often: unco (freq bonus 12) The monster species that spawned more often: starvation ray (freq bonus 4) The monster species that spawned more often: jet unicorn (freq bonus 2) The monster species that spawned more often: impacter (freq bonus 6) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 3) The monster species that spawned more often: bad witch (freq bonus 4) The monster species that spawned more often: supermarket cashier (freq bonus 4) The monster species that spawned more often: voracious pudding (freq bonus 6) The monster species that spawned more often: rumber (freq bonus 12) The monster species that spawned more often: seadra (freq bonus 9) The monster species that spawned more often: blue eyes white dragon (freq bonus 18) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 24) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: alertest adversative The monster species that never randomly spawned: slyer slug channelized The monster species that never randomly spawned: backbringer The monster species that never randomly spawned: web trapper The monster species that never randomly spawned: antipyretic dp pustuliform wouldst The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: valkyrie The monster species that never randomly spawned: petty wendina The monster species that never randomly spawned: elder orange dragon The monster species that never randomly spawned: innocuous teacher The RNG hath decreed that this item was never generated: ether knout ((null)) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: stack javelin ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 27) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 24) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 26) The RNG hath decreed that this item was generated more often: mountains (mountainous, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 12) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 13) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 62) The RNG hath decreed that this item was generated more often: sand sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 90) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: nasty curse (CURSE THE NERFS RAAAAAAAGE) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: energy sap ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1) Trap randomization happened for 1 in 864 traps Traps were spawned invisible 1 times in 86 Traps were extra hard to find 14% of the time Next attribute increase check would have come at turn 4385 Strength training was 12 Dexterity training was 9 Wisdom training was 7 Constitution training was 9 Your sanity was 0 You were fire resistant You were doubly poison resistant You were level-drain resistant You were turning into slime (100) You had slippery foreclaws (13) You had the following problem: A rot13 cypher had been activated for lowercase letters. (0) You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You leeched mana You had infravision You had 218 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 4% 80% b - protection 1 + protect 4% 80% c - cure blindness 2 + healing 4% 80% d - poison blast 4 + attack 4% 280% e - cone of cold 5 + matter 95% 98% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) sigil of control 7X Prepared(0) sigil of tempest 7X Prepared(0) sigil of discharge 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) symbiosis 7 O Prepared(0) power surge 5X Prepared(0) draw energy 3X Prepared(0) recharge 1X Prepared(0) Discoveries Amulets amulet versus poison (beaten) Weapons silver khakkhara (silver monk's staff) elven arrow (runed arrow) Armor poisonous cloak (barley cloak) leather gloves (covered pair of gloves) elven boots (tightly fitting boots) Scrolls scroll of identify (WH40K) scroll of healing (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of mana (LIELAIS KEIZARS IR LAUNUMS) scroll of phase door (1UP EXTRA LIFE GET) scroll of standard id (DAIYEN FOOELS) scroll of cure (FUCKTHISGAME) scroll of heal other (I CAST FIST) * scroll of extra healing (BASSBASSKICKKICKBASSKICKKICK) * scroll of greater mana restoration (CHINTAI LOOKS LIKE A GIRL) scroll of fire (ONLY THE AMY WILL EVER ASCEND SLEX) Spellbooks spellbook of confuse monster (woodcut) spellbook of protection (charming) spellbook of cure blindness (inert) spellbook of poison blast (copper) spellbook of cone of cold (dark) Potions potion of banishing fear (orange) potion of full healing (muddy) potion of ESP (finicky) Rings ring of protection (garnet) ring of gain wisdom (bright) ring of adornment (multi-hued) Wands wand of poison (acoustic) wand of venom scattering (trippy) wand of slow monster (fucked) Tools chemistry set (box of obscure-looking glass devices) tin whistle (whistle) Gems rot thirteen stone called bad (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 3: (wand shop) <- You are here Vanquished creatures 0 memants (1 created) 0 acid blobs (1 created) 0 corroder acid blobs (1 created) a cock a jackal a hunt canine a kitten a grummelum 0 camo dwarves (1 created) a small kobold (2 created) a small kappa 0 mountain nymphs (1 created) 0 petty mountain nymphs (1 created) an orc staffer 2 giant rats a spideroid a tiny worm 0 larvae (2 created) 2 dung worms 2 grid bugs 0 roombats (1 created) a space 0 golden fungi (1 created) 3 pale molds (1 created) a pale growth 0 bots (1 created) 0 venom fungi (1 created) 2 gnomes 0 thrower children (1 created) a carollian monster a New Kop 2 Keystone Officers 0 EQ Sergeants (1 created) 0 ant mummies (1 created) a white naga hatchling 0 small rust monsters (1 created) a kobold zombie an elf zombie a boeh baby 2 dumb humans a child nurse 0 mangy-looking lepers (1 created) 2 weakish soldiers 2 newbie soldiers 2 recruit soldiers 0 item masters (1 created) 0 shopkeepers (8 created) 0 prisoners (4 created) 0 aligned priests (2 created) 0 watchmen (5 created) 0 watch captains (1 created) a bu two a super mario boo a small boo a green glutton ghost 0 scortas (1 created) a wet hata 0 jellyfish (1 created) 0 glam bitches (1 created) 0 swordfish (1 created) 0 twens (1 created) a gray twen 0 lizards (1 created) 0 regular plants (1 created) a buewueit man a pile of copper coins 0 piles of puffed coins (1 created) a floor grue a novice roll wall a perfume dispenser a fire trove 97 creatures born. 52 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: rust monsters 1 species genocided. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 66 times You killed 52 monsters You read items or engraved 2 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 3 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 5 times You read scrolls 0 times You read spellbooks 1 time You successfully cast spells 0 times You failed to cast a spell 1 time You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 1 time You teleported 2 times You levelported 1 time You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 23 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 4 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 1 time You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 1 time You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 4 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 6 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 2 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 1 time You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 2 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 2 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (5 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (86 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (11 of 500) searching [Restricted] (max Restricted) (4 of 500) spirituality [Restricted] (max Restricted) (18 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 3 with 3818 points, and 0 pieces of gold, after 2067 moves. Killer: a monster (Mr. Beddgelert, the shopkeeper) You were level 7 with a maximum of 91 hit points when you died. You reached the 78th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 3 1106131 ziratha-Poi-Dev-Fem-Neu died in The Quest on level 28 [max 50]. Killed by a solar beam. - [191] 76 4114 trophyman-Mon-Eth-Fem-Cha died in The Gnomish Mines on level 8 [max 11]. Killed by sitting on lava. - [95] 77 3970 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (swing ogre). - [85] *78 3818 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom * on level 3 [max 6]. Killed by a monster (Mr. Beddgelert, the shopkeeper). - [91] 79 3791 Skullman-Alt-Elf-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a wand of striking. - [47] 80 3780 bagun-Mah-Lol-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a monster (river moccasin). - [71]